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Titlebook: An Introduction to Software Design; Concepts, Principles Chenglie Hu Textbook 2023 The Editor(s) (if applicable) and The Author(s), under e

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樓主: ODE
11#
發(fā)表于 2025-3-23 11:38:23 | 只看該作者
What Is Software Design?,cal thinking. Design is also to communicate. Thus, the chapter also provides some discussion in the perspective of communication. Finally, design formalism may be still a thing of academic interest. Nonetheless, the chapter offers some high-level discussion in terms of how design might be related to an overall computing process.
12#
發(fā)表于 2025-3-23 16:06:58 | 只看該作者
13#
發(fā)表于 2025-3-23 21:09:25 | 只看該作者
https://doi.org/10.1007/978-3-662-40355-6oided. Discussions are then extended to developing subtypes with consistent object behavior. The chapter also explains the process of delayed object creation—an essential technique for “programming to an interface” practice. Finally, the chapter summarizes object-oriented design with its core design principle SOLID.
14#
發(fā)表于 2025-3-24 01:42:59 | 只看該作者
,Das H?rten typischer Werkzeuge,rols, and various roles that control objects can play. Object cohesion, and coupling associated with objects collaboration are also stressed in the chapter in terms of the issues, the principles to apply and useful practices. Finally, the chapter outlines a process of designing domain objects.
15#
發(fā)表于 2025-3-24 04:32:40 | 只看該作者
16#
發(fā)表于 2025-3-24 09:20:12 | 只看該作者
Hans-Ernst Schwiete,Heribert Westmarkels, design guidelines, component discovery, and component-oriented architecture. The chapter also gives a characterization of framework design, illustrated with a case study. Finally, the chapter introduces microservices in terms of the historical background, the premises of microservices, and their internal operations.
17#
發(fā)表于 2025-3-24 12:29:08 | 只看該作者
18#
發(fā)表于 2025-3-24 18:33:52 | 只看該作者
19#
發(fā)表于 2025-3-24 20:17:16 | 只看該作者
Design of Objects,rols, and various roles that control objects can play. Object cohesion, and coupling associated with objects collaboration are also stressed in the chapter in terms of the issues, the principles to apply and useful practices. Finally, the chapter outlines a process of designing domain objects.
20#
發(fā)表于 2025-3-25 01:35:59 | 只看該作者
Software Modeling Languages and Tools,et of UML diagrams, namely, class, sequence, state machine, and activity diagrams. Use of UML diagrams is also discussed. The chapter also includes a coverage on classic dataflow diagrams and their potential use in an object-oriented design. Finally, the chapter describes modeling with customized diagrams.
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