找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Algorithmic Game Theory; 5th International Sy Maria Serna Conference proceedings 2012 Springer-Verlag Berlin Heidelberg 2012 adwords.econom

[復(fù)制鏈接]
樓主: 代表
11#
發(fā)表于 2025-3-23 11:13:48 | 只看該作者
Der Aufbau der Zweistofflegierungenacitated agents with heterogeneous capacities, where (i) there are only two items; or (ii) the individual item values are binary. Finally, we show that the last existence result does not extend to the stronger notion of . mechanisms, i.e. mechanisms whose allocation and payments correspond to a Walr
12#
發(fā)表于 2025-3-23 16:23:58 | 只看該作者
Der Aufbau der Zweistofflegierungenis a crucial factor in the quality of NE. Specifically, a network topology has a bounded PoA if and only if it is . (SP). Second, we show that the convergence rate of best-response dynamics (BRD) may be super linear (in the number of agents). This is in contrast to the uncapacitated version, where c
13#
發(fā)表于 2025-3-23 18:59:06 | 只看該作者
14#
發(fā)表于 2025-3-24 01:54:18 | 只看該作者
https://doi.org/10.1007/978-3-642-47516-0is NP-hard not only to recognize instances suffering from the paradox, but also to distinguish between instances for which the Price of Anarchy (PoA) can decrease to 1 and instances for which the PoA is Ω(.) and cannot improve by edge removal. Thus, the network design problem for such games is NP-ha
15#
發(fā)表于 2025-3-24 04:05:42 | 只看該作者
16#
發(fā)表于 2025-3-24 07:45:01 | 只看該作者
17#
發(fā)表于 2025-3-24 10:43:25 | 只看該作者
An Optimal Bound to Access the Core in TU-Games,on out of the core to an imputation in the core is at most .???1, where . is the number of players. This bound exploits the geometry of the core and is optimal. It considerably improves the upper bounds found so far by Kóczy [7], Yang [13, 14] and a previous result by ourselves [2] in which the boun
18#
發(fā)表于 2025-3-24 18:00:28 | 只看該作者
Convergence of Ordered Improvement Paths in Generalized Congestion Games,en strategy and the number of players playing the same strategy, in such a way that fewer such players results in greater payoff. In these games we consider improvement paths. As shown by Milchtaich [2] such paths may be infinite. We consider paths in which the players deviate in a specific order, a
19#
發(fā)表于 2025-3-24 22:39:07 | 只看該作者
Basic Network Creation Games with Communication Interests,k in a limited way, e.g., by creating or deleting incident links. In doing so, a peer can reduce its individual communication cost. Typically, these costs are modeled by the maximum or average distance in the network. We introduce a generalized version of the . (BNCG). In the BNCG (by Alon et al., S
20#
發(fā)表于 2025-3-24 23:28:17 | 只看該作者
Common Knowledge and State-Dependent Equilibria,mmon knowledge and coordination, but the exact relationship has yet to be formalized. Herein, we present such a formalization. We state necessary and sufficient conditions for what we call state-dependent equilibria – equilibria where players play different strategies in different states of the worl
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-17 06:48
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
浏阳市| 南通市| 金乡县| 林州市| 沈丘县| 罗平县| 普安县| 神木县| 夏河县| 宁陵县| 吉安市| 梅河口市| 桓仁| 天峨县| 习水县| 安远县| 乌兰察布市| 洪泽县| 铁岭市| 措勤县| 肥城市| 北川| 临沭县| 民勤县| 昌邑市| 嘉义县| 陆丰市| 宁河县| 湖北省| 富川| 安达市| 天全县| 东丽区| 十堰市| 吉木乃县| 蚌埠市| 安顺市| 图木舒克市| 巨野县| 西乡县| 枣强县|