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Titlebook: Advances in Visual Computing; Third International George Bebis,Richard Boyle,Tom Malzbender Conference proceedings 2007 Springer-Verlag Be

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樓主: Flexibility
21#
發(fā)表于 2025-3-25 06:00:29 | 只看該作者
Introduction for Polyatomic Radicals,ibe flexible objects by a set of parameters (length, diameter and material constants) instead of rigid geometry (triangle meshes) and to give the user the possibility to add, delete and manipulate those flexible objects in a stereo projected environment in real-time.
22#
發(fā)表于 2025-3-25 08:25:00 | 只看該作者
23#
發(fā)表于 2025-3-25 12:05:47 | 只看該作者
24#
發(fā)表于 2025-3-25 16:36:30 | 只看該作者
Introduction for Polyatomic Radicals,c configurations, and whose projective invariant properties will allow obtaining a unique identification for each predefined marker pattern. These configurations are formed by 4 collinear and 5 coplanar markers. This unique identification is used to correctly recognize various and different marker p
25#
發(fā)表于 2025-3-25 22:04:09 | 只看該作者
26#
發(fā)表于 2025-3-26 00:27:52 | 只看該作者
Introduction for Polyatomic Radicals,teractions is paramount to understanding proteins’ biological mechanisms and hence to the development of therapeutic agents. A ligand is most likely to bind in the largest pocket on the surface of the protein. Moreover, it requires that the pocket meets certain structural and geometric criteria that
27#
發(fā)表于 2025-3-26 07:45:23 | 只看該作者
28#
發(fā)表于 2025-3-26 08:44:13 | 只看該作者
29#
發(fā)表于 2025-3-26 16:06:57 | 只看該作者
https://doi.org/10.1007/978-3-0348-8330-6observations is derived from an active appearance model. The mixed state approach combines several dynamic models in order to account for different occlusion situations. Experiments on real video show that the proposed approach augments the tracker robustness to occlusions while maintaining the computational time competitive.
30#
發(fā)表于 2025-3-26 20:29:31 | 只看該作者
Introduction and Preliminaries,ic models including deforming and fracturing objects, it can take both closed and open objects, it does not require any preprocessing but is quite efficient, and its accuracy is proportional to the visual sensitivity or can be controlled on demand. The proposed algorithm would fit well to real-time applications such as 3D games.
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