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Titlebook: Advances in Usability, User Experience, Wearable and Assistive Technology; Proceedings of the A Tareq Z. Ahram,Christianne S. Falc?o Confer

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樓主: cherub
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發(fā)表于 2025-3-25 05:39:49 | 只看該作者
22#
發(fā)表于 2025-3-25 07:58:25 | 只看該作者
Eye Movements in VR Training: Expertise Measurement and it’s Meaning for Adaptive Chess Trainingor work has shown that different groups of expertise can be distinguished using eye movements. We verify this for virtual reality-based chess trainings by presenting a study on chess problem solving in VR. Based on these findings, we discuss suggestions for the implementation of adaptive learning applications on the example of chess.
23#
發(fā)表于 2025-3-25 12:53:51 | 只看該作者
https://doi.org/10.1007/978-3-030-80091-8User-centered Design; Attention in Virtual Environments; Eye Tracking Devices; Human-systems Integratio
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發(fā)表于 2025-3-25 17:05:03 | 只看該作者
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發(fā)表于 2025-3-25 21:19:30 | 只看該作者
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發(fā)表于 2025-3-26 03:46:40 | 只看該作者
27#
發(fā)表于 2025-3-26 06:47:01 | 只看該作者
Jerzy Urbanowicz,Kenneth S. Williamsd unobtrusive detection systems are required. Unfortunately, especially for daytime bruxism, such systems still rely on electrodes placed on the face, recording diaries, and manual algorithm tuning. In this work, we present a novel approach for bruxing event detection using comfortable and inconspic
28#
發(fā)表于 2025-3-26 09:09:20 | 只看該作者
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發(fā)表于 2025-3-26 15:47:57 | 只看該作者
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發(fā)表于 2025-3-26 20:20:48 | 只看該作者
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