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Titlebook: Advances in Software Engineering, Education, and e-Learning; Proceedings from FEC Hamid R. Arabnia,Leonidas Deligiannidis,Quoc-Nam T Confer

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樓主: T-Lymphocyte
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發(fā)表于 2025-3-28 14:43:53 | 只看該作者
42#
發(fā)表于 2025-3-28 22:30:51 | 只看該作者
Jun Zhou,Zhenfu Cao,Xiaolei Dongduction of other database platforms such as Oracle as well as more web-based languages. Recommendations for improvement of the survey are (i) increasing the scope to include an evaluation of the postgraduate diploma, (ii) the inclusion in future surveys of questions on soft skills, and (iii) specifi
43#
發(fā)表于 2025-3-28 23:05:30 | 只看該作者
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發(fā)表于 2025-3-29 05:41:08 | 只看該作者
Computer Security – ESORICS 2016d to broaden students’ ideas of what data is or could be, helped students see data in a variety of ways that were not previously considered, and helped students think critically about how to visually communicate ideas and think of their audience when creating visualizations. This work contributes to
45#
發(fā)表于 2025-3-29 08:16:34 | 只看該作者
Computer Security – ESORICS 2016introduced PhD student peer assistants into Intelligent Systems not only to help Master’s students with in-class research projects but to also act as role models to promote Master’s students’ interest in CS research and PhD programs. Thus, this paper suggests a new and innovative technique for an en
46#
發(fā)表于 2025-3-29 12:59:11 | 只看該作者
Sandrine Blazy,David Pichardie,Alix Trieu, we successfully introduced computer science students to key IoT and hardware skills such as assembling devices, debugging issues, reviewing specs and data, and optimizing performance. We also share the equipment and software packages used, topics covered, labs and projects given, and lessons learn
47#
發(fā)表于 2025-3-29 15:51:25 | 只看該作者
48#
發(fā)表于 2025-3-29 21:02:44 | 只看該作者
49#
發(fā)表于 2025-3-30 02:33:02 | 只看該作者
50#
發(fā)表于 2025-3-30 06:57:02 | 只看該作者
Incorporating Computer Programming into Mathematics Curricula to Enhance Learning for Low-Performinge used to adapt an existing mathematics curricular process to a process that integrates visual programming and simulations as a type of applied mathematics. We also show how the resulting pedagogical process has the potential for helping students move beyond simply mechanically and mindlessly manipu
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