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Titlebook: Advances in Social Computing and Digital Education; 7th International Wo Fernando Koch,Andrew Koster,Christian Guttmann Conference proceedi

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發(fā)表于 2025-3-21 17:48:05 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Advances in Social Computing and Digital Education
期刊簡(jiǎn)稱7th International Wo
影響因子2023Fernando Koch,Andrew Koster,Christian Guttmann
視頻videohttp://file.papertrans.cn/150/149728/149728.mp4
發(fā)行地址Includes supplementary material:
學(xué)科分類Communications in Computer and Information Science
圖書封面Titlebook: Advances in Social Computing and Digital Education; 7th International Wo Fernando Koch,Andrew Koster,Christian Guttmann Conference proceedi
影響因子.This book constitutes the refereed proceedings of the 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, held in Singapore in May 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016, held in Zagreb, Croatia, in June 2016...For CARE 2016 there were 4 papers selected out of 7 submissions, and for SocialEdu 5 papers were selected from 7 submissions. The 9 extended and revised full papers presented were carefully reviewed. The papers deal with topics like techniques of continuous monitoring, human behaviour analysis, recommendation systems, adjustment of education activities, intelligent content placement, and others...?.
Pindex Conference proceedings 2016
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Simulation of Plastic Crystals,ogies such as ARS (Audience Response Systems) and LSP (Lego Serious Play). Furthermore, we illustrate its applicability by means of a case study of gamified activities in a multi-agent systems classroom.
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A Link Between Worlds: Towards a Conceptual Framework for Bridging Player and Learner Roles in Gaming these models and the vocabulary. To demonstrate the framework’s viability to design theory-based gamified collaborative learning scenarios, we describe a case study using the theory Peer Tutoring. Our conceptual framework is an effort to support the development of social software tailored towards
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Gamification Design Framework to Support Multi-Agent Systems Theory Classes,ogies such as ARS (Audience Response Systems) and LSP (Lego Serious Play). Furthermore, we illustrate its applicability by means of a case study of gamified activities in a multi-agent systems classroom.
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Introduction to Turbulence Modelsy of people with autism. After introducing SCALA, this work presents a review on the state of the art about the application of IoT technologies to Autism, carried out in five international scientific databases. Based on this study, it is proposed a model for integrating SCALA to IoT with a focus on
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https://doi.org/10.1007/978-1-4757-0641-3rs. However in some services, like e-learning services, not all activities may be designed for personal usage, but rather to be conducted in a group. Group recommendation has been a very challenging problem to address due to the different preferences amongst members of a group. In this work, we prop
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