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Titlebook: Advances in Computer Games; Many Games, Many Cha H. Jaap Herik,Hiroyuki Iida,Ernst A. Heinz Book 2004 IFIP International Federation for Inf

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發(fā)表于 2025-3-21 17:36:28 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Advances in Computer Games
期刊簡稱Many Games, Many Cha
影響因子2023H. Jaap Herik,Hiroyuki Iida,Ernst A. Heinz
視頻videohttp://file.papertrans.cn/148/147207/147207.mp4
學(xué)科分類IFIP Advances in Information and Communication Technology
圖書封面Titlebook: Advances in Computer Games; Many Games, Many Cha H. Jaap Herik,Hiroyuki Iida,Ernst A. Heinz Book 2004 IFIP International Federation for Inf
影響因子1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer- Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applicati
Pindex Book 2004
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https://doi.org/10.1007/978-3-662-06182-4nsional reinforcement signal. Two experiments are performed, one using the raw board position as input, the other one doing some simple preprocessing of the board. The second network is able to achieve playing strength comparable to a 13-kyu Go program.
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https://doi.org/10.1007/978-3-662-06179-4erimental results confirm the conclusions made by earlier researchers in the domain of chess, thus showing that the trends are not game-specific. In particular, we see diminishing returns with additional search depth, and observe that the knowledge level of a program has a significant impact on the results of such experiments.
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發(fā)表于 2025-3-22 13:36:56 | 只看該作者
https://doi.org/10.1007/978-3-8349-7091-6analysing the influence of stones using an “electric charge model” in cases where the density of stones is rather low. In the analysis, operations on sets of intersections are used for mathematical descriptions when applying incremental computation as well as definitions of the notions on the Go board.
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Die Intensit?t rechtsgesch?ftlicher Bindungal version of .: it searches deeper in promising lines and defeated the original . +22?10 = 32 (59.4%) in a 64-game match. Incorporating MPC into . also increased its tournament performance against YACE — another strong chess program: .’s speed chess tournament score went up from 51% to 56%.
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https://doi.org/10.1007/978-3-662-06179-4base, compressed into 148 GB of data organized for real-time decompression. This represents the largest endgame database initiative yet attempted. The results obtained from these computations are being used to aid an attempt to weakly solve the game. This paper describes our experiences working on building large endgame databases.
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