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Titlebook: Advances in Computer Games; 16th International C Tristan Cazenave,Jaap van den Herik,I-Chen Wu Conference proceedings 2020 Springer Nature

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樓主: dabble
11#
發(fā)表于 2025-3-23 13:02:42 | 只看該作者
,?nderungen im Schuldverh?ltnis,nimax value. A cell is prunable if it can be ignored when searching for a winning move. We introduce two new kinds of Hex fill – mutual and near-dead – and some resulting fill patterns; we show four new permanently-inferior fill patterns; and we present three new prune results, based on strong-rever
12#
發(fā)表于 2025-3-23 15:45:04 | 只看該作者
,?nderungen im Schuldverh?ltnis,n the sense that it is difficult to obtain reliable and useful domain knowledge to use in the search process, we decided to rely on knowledge obtained from Combinatorial Game Theory (CGT)..The first and most effective addition to our solver is to incorporate endgame databases pre-filled with CGT val
13#
發(fā)表于 2025-3-23 21:59:00 | 只看該作者
Textbook Oct 2010Latest editionS (MT-MCTS) approach builds simultaneously multiple MCTS trees corresponding to the different sub-games and allows, like MCTS algorithms, to evaluate moves while playing. We apply MT-MCTS on decomposed games in the . framework. We present encouraging results on single player games showing that this
14#
發(fā)表于 2025-3-23 22:31:16 | 只看該作者
https://doi.org/10.1007/978-3-211-99435-1ogram tournaments since 2011. Different fully probing methods affect the overall nonogram solving performance greatly as shown in previous studies. In this paper, we explore fully probing efficiency from different aspects and evaluate its impact on the performance of solving an entire nonogram puzzl
15#
發(fā)表于 2025-3-24 05:02:10 | 只看該作者
16#
發(fā)表于 2025-3-24 06:34:35 | 只看該作者
17#
發(fā)表于 2025-3-24 11:46:17 | 只看該作者
Peter Apathy,Peter Bydlinski,Andreas Riedlerds, different numbers of players, and different numbers of pieces for each player. In this paper we provide an overview of what is required to strongly solve versions of the game, including a complete set of rules needed to solve the game. We provide results on smaller boards with result showing tha
18#
發(fā)表于 2025-3-24 17:56:03 | 只看該作者
Subjektive Rechte und ihre Grenzen is being developed primarily for the task of game design, but offers a number of other potential benefits for game and AI researchers, professionals and hobbyists. This paper is based on an interactive demonstration of Ludii at thuis year’s Advances in Computer Games conference (ACG 2019). It descr
19#
發(fā)表于 2025-3-24 19:27:31 | 只看該作者
20#
發(fā)表于 2025-3-25 02:52:41 | 只看該作者
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