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Titlebook: Advances in Computer Entertainment Technology; 14th International C Adrian David Cheok,Masahiko Inami,Teresa Rom?o Conference proceedings 2

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樓主: memoir
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發(fā)表于 2025-3-23 09:59:03 | 只看該作者
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發(fā)表于 2025-3-23 14:06:38 | 只看該作者
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發(fā)表于 2025-3-23 19:37:45 | 只看該作者
https://doi.org/10.1007/978-3-531-91356-8ps among digital content files as polymorphic catalogues and its visualization system (MoSaIC-II) before. In the modeling, two structures are provided to express the relationships. One is “grouping objects”. The other is “associating between two objects”. The relationship is constructed by using the
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發(fā)表于 2025-3-23 23:53:02 | 只看該作者
Heike Walk,Hans- Liudger Dienelugh this mechanism will be helpful and enjoyable, but existing literature suggests that the entry into VC can be problematic. In this paper, we present a study that attempts to mitigate player discomfort when first engaging with VC with strangers, through the use of traditional icebreaking tasks. We
15#
發(fā)表于 2025-3-24 02:44:59 | 只看該作者
Heike Walk,Hans- Liudger Dienele games and designers’ reliance on established conventions may hinder their use in research, particularly with ‘non-gaming’ test subjects. In this study, we explored how players performed using a 1-to-1 motion control scheme using a tablet’s gyroscope to control the camera as compared to a tradition
16#
發(fā)表于 2025-3-24 06:57:03 | 只看該作者
Ingo Bode,Adalbert Evers,Ansgar KleinAdditionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of
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發(fā)表于 2025-3-24 13:16:26 | 只看該作者
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發(fā)表于 2025-3-24 16:03:45 | 只看該作者
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發(fā)表于 2025-3-24 22:22:36 | 只看該作者
Frauenpolitik und ?Bürgergesellschaft“e discuss a new emotional facilitator named productivity for increasing adherence to regular physical exercise by promoting short-term gains. We introduce how it can be utilized in digital exertion games to encourage physical activity and maintain high intrinsic motivation. We define how it can be u
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發(fā)表于 2025-3-25 02:23:57 | 只看該作者
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