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Titlebook: Writing Virtual Environments for Software Visualization; Clinton Jeffery,Jafar Al-Gharaibeh Book 2015 Springer Science+Business Media, LLC

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發(fā)表于 2025-3-23 11:15:29 | 只看該作者
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Sharing Visualizations Across a Networkn data networks is beyond the scope of this text, the network facilities in Unicon are easy to use, and most programmers will find the material accessible even if they have not had a previous background in networks. The goal of this chapter is to present simple techniques that would allow a programm
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發(fā)表于 2025-3-24 03:37:19 | 只看該作者
Virtual Worlds Graphics and Modeling, with richer scenes and larger virtual worlds. However, this also increases the amount of data to manage and code to organize, exploding the complexity of such applications. Computer graphics sits at the center stage when it comes to games and virtual environments. Graphics programming is probably
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發(fā)表于 2025-3-24 10:00:55 | 只看該作者
Non-Player Characters and Quests the activities and much of the storyline of the game. Computer-controlled NPCs can be enemies, allies, monsters, or pets, but their most important role is that of quest giver or assistant to the user who goes on an adventure. In virtual environments for software visualization, the primary goal of t
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發(fā)表于 2025-3-24 13:05:23 | 只看該作者
Dynamic Texturing in Virtual Environmentsg much can be done afterward to make any changes to it. In many applications, having textures that can be updated at run time opens the door for new interesting uses. Virtual screens or “l(fā)ive” walls inside a virtual environment can display textures that change over time, simulating a computer screen
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發(fā)表于 2025-3-24 16:12:30 | 只看該作者
Embedding Visualizations in a Virtual Environmental environment. The major problems to be resolved include: how to identify the dynamic textures being used to embed the visualizations within the virtual world model, and how to put the users in charge of the speed of the visualization.
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a 3D scene.Presents the network messaging capabilities to shWriting Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual
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