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Titlebook: 3D Video and Its Applications; Takashi Matsuyama,Shohei Nobuhara,Tony Tung Book 2012 Springer-Verlag London 2012 3D Scene Flow.3D Shape an

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樓主: arouse
31#
發(fā)表于 2025-3-26 21:20:57 | 只看該作者
Takashi Matsuyama,Shohei Nobuhara,Tony TungPresents a broad review of state-of-the-art 3D video production technologies and applications.Discusses the geometric, photometric, and dynamical design and calibration methods for multi-view camera s
32#
發(fā)表于 2025-3-27 03:19:28 | 只看該作者
33#
發(fā)表于 2025-3-27 05:23:48 | 只看該作者
https://doi.org/10.1007/978-3-0348-6156-4ter graphics, and augmented/mixed reality. Then, the definition of . is given in contrast with 3D TV/cinema, 3D range/depth image, 3D motion capture, 3D animation, 3D CT image, and free-viewpoint TV/image-based rendering. The latter half of the chapter gives an overall processing scheme of 3D video
34#
發(fā)表于 2025-3-27 09:27:39 | 只看該作者
Das Gesetz vom verschwindenden Ertrag,over, computer vision technologies such as automatic focusing on human faces and image stabilization against hand vibrations have been implemented in modern cameras. This chapter first discusses the design factors of multi-camera systems for 3D video production: camera arrangement, lens and depth-of
35#
發(fā)表于 2025-3-27 14:22:50 | 只看該作者
36#
發(fā)表于 2025-3-27 18:37:59 | 只看該作者
37#
發(fā)表于 2025-3-28 00:49:18 | 只看該作者
?koeffizienz: Unbegrenzte M?glichkeitenure for 3D video are (1)?how to select and integrate partial texture images from observed multi-view images, and (2)?how to generate high fidelity surface texture under inaccuracies of camera calibration and shape reconstruction. This chapter first defines the problem of texture generation for 3D vi
38#
發(fā)表于 2025-3-28 04:10:01 | 只看該作者
39#
發(fā)表于 2025-3-28 08:03:01 | 只看該作者
Besuch des Generalsekretariats in Parisf the captured scene as is. Following an ordinary 3D video visualization system, this chapter presents a novel free-viewpoint visualization method for 3D video stream of a single human in action. The novelty rests in that the 3D video is visualized from the performer’s viewpoint. Ordinary free-viewp
40#
發(fā)表于 2025-3-28 11:48:39 | 只看該作者
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