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Titlebook: 3D Structure from Images - SMILE 2000; Second European Work Marc Pollefeys,Luc Gool,Andrew Fitzgibbon Conference proceedings 2001 Springer-

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發(fā)表于 2025-3-21 19:24:12 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱3D Structure from Images - SMILE 2000
期刊簡(jiǎn)稱Second European Work
影響因子2023Marc Pollefeys,Luc Gool,Andrew Fitzgibbon
視頻videohttp://file.papertrans.cn/101/100788/100788.mp4
發(fā)行地址Includes supplementary material:
學(xué)科分類Lecture Notes in Computer Science
圖書(shū)封面Titlebook: 3D Structure from Images - SMILE 2000; Second European Work Marc Pollefeys,Luc Gool,Andrew Fitzgibbon Conference proceedings 2001 Springer-
影響因子This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderofthe
Pindex Conference proceedings 2001
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978-3-540-41845-0Springer-Verlag Berlin Heidelberg 2001
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Atta-ur-Rahman,Viqar Uddin Ahmadcamera moves, and realistic computer animations. In these projects, images are used to determine the structure, appearance, and lighting conditions of the scenes. Early work in recovering geometry (and generating novel views) from silhouettes and stereo correspondence are presented, which motivate F
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Mauro S. Sandrin,Ian F. C. McKenzie of the number of frames used for the actual SaM calculations keeps the size of the problem manageable, regardless of the input frame rate. The proposed preprocessor is based upon global motion estimation between frames and a sharpness measure. With these tools, shot boundary detection is first perf
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Takaaki Kobayashi,David K. C. Coopernumber and concentrated in a small region in each image. This instability stems from the fact that actual transformations of images are usually in a small subgroup of the group of homographies. It is shown that such undesirable distortions can be removed by . using the geometric AIC without introduc
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https://doi.org/10.1007/978-1-4615-7113-1observing that scene is that they have rectangular pixels (zero-skew cameras). The proposed approach is based on a simple characterization of zero-skew projection matrices in terms of line geometry, and it handles zero-skew cameras with arbitrary or known aspect ratios in a unified framework. The me
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R. Boistelle,M. Mathieu,B. Simontial domain. In this paper, we present a method that warps the voxel space, so that the domain of the reconstruction extends to an infinite or semi-infinite volume. Doing so enables the reconstruction of objects far away from the cameras, as well as reconstruction of a background environment. New vi
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