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Titlebook: 3D Cinematic Aesthetics and Storytelling; Yong Liu Book 2018 The Editor(s) (if applicable) and The Author(s) 2018 3D cinema.3D filmmaking.

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樓主
發(fā)表于 2025-3-21 17:17:53 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱3D Cinematic Aesthetics and Storytelling
影響因子2023Yong Liu
視頻videohttp://file.papertrans.cn/101/100703/100703.mp4
發(fā)行地址Provides a comprehensive discussion on 3D cinematic storytelling and aesthetics.Analyses digital 3D films that represent the current 3D wave, including Up (2009), Life of Pi (2012) and Gravity (2013).
圖書封面Titlebook: 3D Cinematic Aesthetics and Storytelling;  Yong Liu Book 2018 The Editor(s) (if applicable) and The Author(s) 2018 3D cinema.3D filmmaking.
影響因子.This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since .Avatar?.(2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as .Hugo .(2011), .Life of Pi. (2012), .Gravity .(2013), .Star Trek Into Darkness. (2013, and .The Great Gatsby. (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.?.
Pindex Book 2018
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沙發(fā)
發(fā)表于 2025-3-21 20:15:58 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:46:30 | 只看該作者
地板
發(fā)表于 2025-3-22 05:52:45 | 只看該作者
https://doi.org/10.1007/978-3-030-37861-5sity Press. 2012), I argue that 3D’s contributions to both dramatic staging and narrational techniques are primarily rooted in the positive parallax space while complemented by limited use of the negative parallax effect, thus exemplifying the current predominance of the Aesthetics of Recession in digital 3D cinema.
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發(fā)表于 2025-3-22 11:01:18 | 只看該作者
6#
發(fā)表于 2025-3-22 16:03:02 | 只看該作者
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發(fā)表于 2025-3-22 20:43:51 | 只看該作者
A Brief Introduction to Dispersion Relationsinely different from 2D cinematic narratives? In this introductory chapter, I attempt to provide a historical overview of 3D’s technical issues and aesthetic development, in order to set up the framework for my main discussion of contemporary 3D cinematic narrative and aesthetics.
8#
發(fā)表于 2025-3-22 22:16:19 | 只看該作者
Micro-impact Assessment of Guangdong ETS,d discussion of contemporary 3D cinema’s distinctive narrative tropes and techniques, I conclude that digital?3D’s narrative effectiveness is tightly entwined with the new artistic paradigm of the Aesthetics of Recession.
9#
發(fā)表于 2025-3-23 02:17:56 | 只看該作者
A Brief Introduction to Numerical Analysisique regime of ‘stereoscopic hyperrealism,’ considering stereoscopy alongside digital technologies and processes such as CGI, VFX and HFR. This overview sets up a historical and aesthetic framework for my subsequent discussion of contemporary 3D cinematic narrative and aesthetics.
10#
發(fā)表于 2025-3-23 08:28:15 | 只看該作者
Sums of the Powers of Successive Integers,g in different ways to complement or contrast with stereoscopic depth. Ultimately, I argue that the alternation or layering of flatness and depth enhances narrative by highlighting the dramatic and ontological qualities of characters and spaces.
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