標(biāo)題: Titlebook: Virtual, Augmented, and Mixed Realities in Education; Dejian Liu,Chris Dede,John Richards Book 2017 Springer Nature Singapore Pte Ltd. 201 [打印本頁] 作者: 萬能 時(shí)間: 2025-3-21 16:19
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書目名稱Virtual, Augmented, and Mixed Realities in Education被引頻次
書目名稱Virtual, Augmented, and Mixed Realities in Education被引頻次學(xué)科排名
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書目名稱Virtual, Augmented, and Mixed Realities in Education讀者反饋
書目名稱Virtual, Augmented, and Mixed Realities in Education讀者反饋學(xué)科排名
作者: CHYME 時(shí)間: 2025-3-21 22:07 作者: 不透氣 時(shí)間: 2025-3-22 02:26 作者: Ingenuity 時(shí)間: 2025-3-22 07:46 作者: 身心疲憊 時(shí)間: 2025-3-22 12:42 作者: Fluctuate 時(shí)間: 2025-3-22 16:10 作者: Brain-Imaging 時(shí)間: 2025-3-22 19:24
https://doi.org/10.1007/978-981-10-5490-7Virtual reality; Educational technology; Computer science; Learning technology; Immersive learning; Mixed作者: 震驚 時(shí)間: 2025-3-22 22:10 作者: 同義聯(lián)想法 時(shí)間: 2025-3-23 04:04 作者: calorie 時(shí)間: 2025-3-23 08:42
Introduction: Virtual, Augmented, and Mixed Realities in Education,The origin of this book is described, and a brief history of immersive media in education is presented. A detailed conceptual framework articulates the ways in which immersive media are powerful for learning. The chapter concludes with a description of each subsequent chapter in the volume.作者: 音樂學(xué)者 時(shí)間: 2025-3-23 12:37 作者: 完整 時(shí)間: 2025-3-23 15:00 作者: 猜忌 時(shí)間: 2025-3-23 18:31
John Richardsericht über die Barabfindungsprüfung.. Hierbei kann es sich jedoch nur um ein Redaktionsversehen handeln, da der Gesetzesbegründung zufolge,für .“. übernommen werden sollte. Auch l??t sich kein sachlicher Grund für eine Differenzierung erkennen. Festzuhalten bleibt, da? der . ist.作者: rheumatology 時(shí)間: 2025-3-23 22:36 作者: 點(diǎn)燃 時(shí)間: 2025-3-24 03:48 作者: 個(gè)人長篇演說 時(shí)間: 2025-3-24 08:12
Christopher J. Dede,John Richardshtenden Fl?chen führen kann. Bei der Werkstoffauswahl ist also besonders auf die H?he dea auftretenden Verschlei?es dea Werkstoffs zu achten. Diejenige Werkstoffpaarung ist die günstigste, die geringen Verschlei? mit niedrigem Reibungsbeiwert vereinigt. Ihre Auffindung kann nur durch umgehende Unter作者: overweight 時(shí)間: 2025-3-24 11:02
Christopher J. Dede,Jeffrey Jacobson,John Richards作者: 不舒服 時(shí)間: 2025-3-24 18:33
Valerie Shute,Seyedahmad Rahimi,Benjamin Emihovich作者: aquatic 時(shí)間: 2025-3-24 22:48 作者: elastic 時(shí)間: 2025-3-25 00:26 作者: 滑稽 時(shí)間: 2025-3-25 06:13 作者: terazosin 時(shí)間: 2025-3-25 07:52
Implicit Learning Through Embodiment in Immersive Virtual Realityon, and changes in behavior. We compare this with the process of implicit learning and conclude that virtual body ownership and its consequences may be used as a form of implicit learning. We conclude by suggesting how the study of the relationship between body ownership and implicit learning might 作者: Adrenaline 時(shí)間: 2025-3-25 13:45
Authenticity in Immersive Design for Educationilities and just in the last few years have become available to the public on a large scale. Our theory is not a comprehensive style guide, but a practical way to look at one key dimension of good educational design.作者: 古文字學(xué) 時(shí)間: 2025-3-25 18:30
Assessment for Learning in Immersive Environmentsn-cognitive variables. The steps toward building a stealth assessment in an IE are presented through a worked example in this chapter, and we conclude with a discussion about future stealth assessment research, to move this work into classrooms for adaptivity and personalization.作者: Synapse 時(shí)間: 2025-3-25 21:17 作者: Nutrient 時(shí)間: 2025-3-26 00:12
Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learnings can be presented with challenging problems, requiring participation from multiple players around realistic scientific concepts. As this genre moves forward it can explore interesting hybrid approaches that combine VR with Augmented Reality (AR) and traditional displays to meet the needs of schools作者: allergy 時(shí)間: 2025-3-26 06:38 作者: 有抱負(fù)者 時(shí)間: 2025-3-26 10:18
Book 2017e virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers.. .The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers作者: CHECK 時(shí)間: 2025-3-26 14:02 作者: EXCEL 時(shí)間: 2025-3-26 19:07 作者: ARCHE 時(shí)間: 2025-3-26 23:25 作者: 某人 時(shí)間: 2025-3-27 04:58 作者: 憤世嫉俗者 時(shí)間: 2025-3-27 09:09 作者: SLAG 時(shí)間: 2025-3-27 10:14 作者: eucalyptus 時(shí)間: 2025-3-27 13:49
Assessment for Learning in Immersive Environmentsper learning of competencies relevant for success in today’s complex, interconnected world. To harness the power of these environments for educational purposes (i.e., to support learning), we need valid assessments of the targeted competencies. In this chapter we focus on how to design and develop s作者: Kindle 時(shí)間: 2025-3-27 17:49 作者: 疲憊的老馬 時(shí)間: 2025-3-28 01:52 作者: 脖子 時(shí)間: 2025-3-28 04:11
Virtual Reality as an Immersive Medium for Authentic Simulationsd by the EcoLearn design team at Harvard University for middle school students to learn ecosystems science. The EcoMUVE Pond middle grades curriculum focuses on the potential of immersive authentic simulations for teaching ecosystems science concepts, scientific inquiry (collaborative and individual作者: Integrate 時(shí)間: 2025-3-28 07:02 作者: FLUSH 時(shí)間: 2025-3-28 12:11 作者: Prostatism 時(shí)間: 2025-3-28 14:42
Embodied Education in Mixed and Mediated Realties learning, and a new gesture-based assessment. A taxonomy for embodiment in education is included. The chapter concludes with several design principles that the Embodied Games Lab has culled over the years while creating educational content that maximizes the affordances of virtual and mixed reality作者: Medicare 時(shí)間: 2025-3-28 19:38
Preparing Students for Future Learning with Mixed Reality Interfacestion), can prepare students for future learning. I describe four controlled experiments that I have conducted over the years where students learned complex concepts in STEM and where a Tangible User Interface created a “Time for Telling”. This is followed by a summary the findings, a discussion of t作者: GLUT 時(shí)間: 2025-3-29 00:11
Conclusion—Strategic Planning for R&D on Immersive Learningaccess to the next generations of tools and complementary research agendas to rapidly accumulate knowledge. Immersive technologies cannot be examined in the hope of changing one parameter and observing the effects. Rather, immersion, particularly VR and MUVEs, by their very nature alter perspective,作者: Needlework 時(shí)間: 2025-3-29 03:53
Book 2017es advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in作者: 變白 時(shí)間: 2025-3-29 09:42 作者: dandruff 時(shí)間: 2025-3-29 14:22 作者: obstinate 時(shí)間: 2025-3-29 18:45 作者: Aspiration 時(shí)間: 2025-3-29 21:48
Virtual Reality as an Immersive Medium for Authentic Simulationsistics, user-interface, learning objectives, and classroom implementation are discussed. Then, research questions for comparisons between the VR version and the “Classic” version are described. The chapter concludes with generalizable design heuristics for blending MUVE-based curricula with head-mounted display immersion.作者: podiatrist 時(shí)間: 2025-3-30 00:32
Systems to Support Co-creative Collaboration in Mixed-Reality Environmentsproach. Finally we reflect on the tensions between the pedagogy and technology and consider the implications for the wider systems that support teaching and learning and co-creative collaboration in mixed-reality environments.作者: Cardiac 時(shí)間: 2025-3-30 06:29 作者: 喚起 時(shí)間: 2025-3-30 10:51 作者: 極大痛苦 時(shí)間: 2025-3-30 16:13 作者: 有危險(xiǎn) 時(shí)間: 2025-3-30 19:15