派博傳思國際中心

標題: Titlebook: Video Games and Storytelling; Reading Games and Pl Souvik Mukherjee Book 20151st edition The Editor(s) (if applicable) and The Author(s) 20 [打印本頁]

作者: 候選人名單    時間: 2025-3-21 18:50
書目名稱Video Games and Storytelling影響因子(影響力)




書目名稱Video Games and Storytelling影響因子(影響力)學科排名




書目名稱Video Games and Storytelling網(wǎng)絡(luò)公開度




書目名稱Video Games and Storytelling網(wǎng)絡(luò)公開度學科排名




書目名稱Video Games and Storytelling被引頻次




書目名稱Video Games and Storytelling被引頻次學科排名




書目名稱Video Games and Storytelling年度引用




書目名稱Video Games and Storytelling年度引用學科排名




書目名稱Video Games and Storytelling讀者反饋




書目名稱Video Games and Storytelling讀者反饋學科排名





作者: 愛好    時間: 2025-3-22 00:15
Machinic Stories: The Literature Machine, Technicity and the Computer Gameughts’ (Kittler, 1997, p. 13). Nietzsche’s comment links technology to what he calls ‘our thoughts’: by implication, this can also mean what is understood by ‘text’, especially in the broader Barthesian sense, of something that is not restricted to materiality. Nietzsche’s comment, made over a centu
作者: instructive    時間: 2025-3-22 04:00
(W)Reading the Machinic Game-Narrativefrom existing open-source systems, just as their peers studying a language learn from the great literature’ (Spinellis, 2006, p. xxvii). This comparison between reading code and reading literature cannot be considered fortuitous; rather it vindicates and simultaneously follows from the machinic natu
作者: 欲望小妹    時間: 2025-3-22 06:51

作者: chlorosis    時間: 2025-3-22 09:36

作者: humectant    時間: 2025-3-22 16:11

作者: 數(shù)量    時間: 2025-3-22 20:43
Playing in the Zone of Becoming I: Agency and Becoming in Video Gameseader, both reading and scripting the story, or is it the game designer who shapes the outline of the plot and the spaces of possibility? Finally, what about the Prince himself — as the embodiment of the artificially intelligent processes and the algorithmic environment of the game? The multiple nar
作者: LAP    時間: 2025-3-22 23:02
Playing in the Zone of Becoming II: ‘Becoming’ as Identity-Formation in Video Gameswho has been left for dead on the outskirts of the Zone, suffering from a complete memory loss. The progress in the gameplay therefore involves the development of the identity of the protagonist in the game’s ‘plot’ (or the .) and simultaneously, also that of the player. Within the space of possibil
作者: 取之不竭    時間: 2025-3-23 01:22

作者: 撫慰    時間: 2025-3-23 05:42

作者: 變化    時間: 2025-3-23 09:48
alysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.978-1-349-58014-9978-1-137-52505-5
作者: engrave    時間: 2025-3-23 16:51

作者: Migratory    時間: 2025-3-23 21:59
Souvik Mukherjeeomputing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge a978-3-540-73104-7978-3-540-73105-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: GRE    時間: 2025-3-24 01:29
Souvik Mukherjeee papers - dress the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for pre978-3-642-02573-0978-3-642-02574-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Carcinogen    時間: 2025-3-24 02:56

作者: 纖細    時間: 2025-3-24 08:24

作者: –吃    時間: 2025-3-24 11:27

作者: incarcerate    時間: 2025-3-24 17:52
Souvik Mukherjeeers. Results indicated that Arab students preferred the use of Simplified Arabic with 14-point font size to ease and speed the reading process. Further, 2/3 screen line length helped children in reading faster. Finally, most of children preferred to listen to a female adult tutoring sound.
作者: engagement    時間: 2025-3-24 22:31

作者: 釋放    時間: 2025-3-25 02:12
Souvik Mukherjeerds a gesture-based remote control and exploring simple, quasi-intuitive controlling gestures. In Study Two, the acceptance and usability of a prototype of the SmartPointer remote control was verified and compared with a group of 29 users from the target group, exploring 8 most frequently used gestu
作者: Choreography    時間: 2025-3-25 04:07
Souvik MukherjeeWhen the group is selected, the screen is divided to . blocks and 5 characters of the group are displayed there. By tapping on one character, it is entered..In the experiment, beginners entered characters at a speed of 28.7 [CPM] in average, after 5.3?min usage in total. The input speed of an expert
作者: Sedative    時間: 2025-3-25 09:54
ported to have continued with mHealth use on a daily basis. Reasons cited for discontinuation of use included difficult to understand interface, failure to provide precise diagnosis, and time required for data entry. Concerns that patients had for mHealth included security risks, ease of use, and ac
作者: Extort    時間: 2025-3-25 15:40

作者: 審問,審訊    時間: 2025-3-25 17:01

作者: 黃油沒有    時間: 2025-3-25 23:52

作者: encomiast    時間: 2025-3-26 00:27
uman Factors in Computing Systems (IHC 2017) and had 108 registered users, being evaluated through a satisfaction questionnaire and through analysis of activity records. The results indicate the goal of facilitating access to information and improving user participation in the event has been achieve
作者: APNEA    時間: 2025-3-26 06:15

作者: LVAD360    時間: 2025-3-26 09:33
Machinic Stories: The Literature Machine, Technicity and the Computer Gamebeneath whatever text they convey to us. Similarly, machines are also increasingly being seen as texts, and complex machinic systems like video games and simulations are beginning to be perceived both as programs and as texts that can be read. However, as Nietzsche’s observation indicates, the text-
作者: uveitis    時間: 2025-3-26 13:06

作者: 詞匯記憶方法    時間: 2025-3-26 18:11
Ab(Sense) of an Ending: Telos and Time in Video Game Narrativess a unique feature but none attempt in-depth analysis. However, as this peculiar nature of the endings is a significant factor in compounding the problem with ‘reading’ digital game-texts as a narrative medium, a discussion of this is now long overdue.
作者: Nonflammable    時間: 2025-3-27 00:55

作者: Anthrp    時間: 2025-3-27 03:57
978-1-349-58014-9The Editor(s) (if applicable) and The Author(s) 2015
作者: landfill    時間: 2025-3-27 05:18
Reading Games and Playing Books: Game, Play and Storytelling some unknown power had rendered everyone speechless, the guests were still telling each other their stories but they were doing so in a rather unique way. The traveller describes a scene where tarot cards were laid out after the banquet and what followed thereafter:
作者: 連累    時間: 2025-3-27 09:34
alysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.978-1-349-58014-9978-1-137-52505-5
作者: 傲慢物    時間: 2025-3-27 16:18

作者: 線    時間: 2025-3-27 18:33

作者: prostatitis    時間: 2025-3-27 22:05
https://doi.org/10.1057/9781137525055Videogame; Storytelling; Digital Narrative; Ludology; Game Studies; Deleuze; Affect; Derrida; Supplementarit
作者: 采納    時間: 2025-3-28 03:24

作者: 范例    時間: 2025-3-28 06:27

作者: 注意    時間: 2025-3-28 11:32

作者: 白楊    時間: 2025-3-28 17:40

作者: 不可磨滅    時間: 2025-3-28 19:24

作者: Commemorate    時間: 2025-3-29 02:32





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