標(biāo)題: Titlebook: Universal Design in Video Games; Active Participation Adam Palmquist,Izabella Jedel,Ole Goethe Book 2024 The Editor(s) (if applicable) and [打印本頁(yè)] 作者: 異國(guó) 時(shí)間: 2025-3-21 17:11
書目名稱Universal Design in Video Games影響因子(影響力)
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書目名稱Universal Design in Video Games網(wǎng)絡(luò)公開度
書目名稱Universal Design in Video Games網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Universal Design in Video Games被引頻次
書目名稱Universal Design in Video Games被引頻次學(xué)科排名
書目名稱Universal Design in Video Games年度引用
書目名稱Universal Design in Video Games年度引用學(xué)科排名
書目名稱Universal Design in Video Games讀者反饋
書目名稱Universal Design in Video Games讀者反饋學(xué)科排名
作者: 使顯得不重要 時(shí)間: 2025-3-21 23:11
ogy and mathematics has benefited biology with greater understanding of genetics and benefited mathematics with the creation of new structures of random processes and of statistics. As with most mathematical structures, these have found numerous applications elsewhere.作者: 昆蟲 時(shí)間: 2025-3-22 03:43
Adam Palmquist,Izabella Jedel,Ole Goethelow motion. If the non-perturbed system has no saddle-type points, we can, in the one-degree-of-freedom case, characterize the slow motion by the value of the Hamiltonian (in the multidimensional case with several first integrals, by the values of those first integrals). If there are saddle-type poi作者: Nonconformist 時(shí)間: 2025-3-22 08:30 作者: legislate 時(shí)間: 2025-3-22 08:59 作者: FLIC 時(shí)間: 2025-3-22 16:58 作者: 荒唐 時(shí)間: 2025-3-22 19:21 作者: deceive 時(shí)間: 2025-3-22 23:20
ories, i. e. , the Lyapunov stability, and the global stability of dynamical systems. The stochastic Lyapunov stability was dealt with in Hasminskii [Has]. In t978-1-4615-8183-3978-1-4615-8181-9Series ISSN 1050-6977 Series E-ISSN 2297-0428 作者: Obscure 時(shí)間: 2025-3-23 04:52
zing in reliability maintenance and quality control, this book provides a useful resource for those with doubts carrying out maintenance of new and large systems. It is also intended for graduate students and r978-1-4471-7181-2978-1-4471-6575-0Series ISSN 1614-7839 Series E-ISSN 2196-999X 作者: Onerous 時(shí)間: 2025-3-23 06:17 作者: 羅盤 時(shí)間: 2025-3-23 13:27
Adam Palmquist,Izabella Jedel,Ole Goetheicient smoothness to have Taylor expansions in the usual sense.? However, Taylor-like expansions can be derived for RODEs using an iterated application of the appropriate chain rule in integral form, and repres978-981-13-4843-3978-981-10-6265-0Series ISSN 2199-3130 Series E-ISSN 2199-3149 作者: 腫塊 時(shí)間: 2025-3-23 17:13
1571-5035 them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering978-3-031-30597-9978-3-031-30595-5Series ISSN 1571-5035 Series E-ISSN 2524-4477 作者: interference 時(shí)間: 2025-3-23 22:06 作者: 廣口瓶 時(shí)間: 2025-3-24 01:08
The Attainable Game Experience Frameworkur game creation process. Within this framework, we will spotlight four foundational design heuristics and examine their applicability across diverse gaming scenarios. Additionally, we will outline strategies for crafting universally designed video games that can accommodate a wide-ranging audience.作者: endocardium 時(shí)間: 2025-3-24 06:08 作者: insurgent 時(shí)間: 2025-3-24 10:07
Attainable Game-Based-Artifacts—A Introspection of the Intersection of Fun and Functionce, positively encourage sustainable behaviors, and stimulate the acquisition of new skills or the refinement of previously mastered competencies. Such utilitarian objectives differentiate game-based artifacts from the design space of traditional video games, as they must align with distinctive desi作者: 情愛 時(shí)間: 2025-3-24 12:01 作者: 邊緣 時(shí)間: 2025-3-24 16:06
Universal Design in Exergamesyment with utilitarian purposes behind movements. Thereafter exergames are discussed in relation to the Universal Design perspective and the AGE framework presented in Chap. .. The purpose of the chapter is to provide you with insights about the unique nature of exergames compared to non-movement-ba作者: 步履蹣跚 時(shí)間: 2025-3-24 22:09
Book 2024versely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering作者: Antigen 時(shí)間: 2025-3-25 00:02
Human–Computer Interaction Serieshttp://image.papertrans.cn/u/image/942214.jpg作者: 進(jìn)取心 時(shí)間: 2025-3-25 05:13 作者: phlegm 時(shí)間: 2025-3-25 09:50
Adam Palmquist,Izabella Jedel,Ole GoethePresents how universal video game design enhances learning outcomes.Explains how universal design, inclusive design and accessible design can make games accessible for all.Discusses the role and impor作者: 冰雹 時(shí)間: 2025-3-25 12:51
978-3-031-30597-9The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: obsession 時(shí)間: 2025-3-25 16:11
Universal Design in Video Games978-3-031-30595-5Series ISSN 1571-5035 Series E-ISSN 2524-4477 作者: vascular 時(shí)間: 2025-3-25 23:36
1571-5035 n make games accessible for all.Discusses the role and impor.As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish 作者: LUDE 時(shí)間: 2025-3-26 03:53
Design Elements and Design Spaces for Attainable Game Experiencestional accessibility, leading to the creation of games that are deeply responsive to the diverse needs of a wide player base. Through this balance, the chapter underscores the industry‘s ongoing commitment to Universal Design principles, advocating for a gaming landscape where players of all abilities can engage and participate.作者: overrule 時(shí)間: 2025-3-26 06:33 作者: Regurgitation 時(shí)間: 2025-3-26 09:49 作者: Presbyopia 時(shí)間: 2025-3-26 16:15 作者: Externalize 時(shí)間: 2025-3-26 19:44
The Attainable Game Experience Frameworkainment. With the burgeoning numbers of gamers globally, the industry has increasingly turned its focus toward improving accessibility and inclusivity. Yet, even as video games capture the imagination of billions, a considerable portion of the populace faces obstacles that prevent full engagement wi作者: oblique 時(shí)間: 2025-3-26 23:59 作者: 氣候 時(shí)間: 2025-3-27 01:26
Assistive Technologies for Attainable Gaming Experiencesvelopers from the constraints of specific hardware environments. This shift has democratized access to interactive digital experiences, significantly expanding the potential player base. However, challenges such as optimizing for diverse screen sizes and resolutions, ensuring consistent gameplay exp作者: chiropractor 時(shí)間: 2025-3-27 07:32
Design Elements and Design Spaces for Attainable Game Experiencesplishing the development of universally accessible and inclusive video games. It argues that AGE heuristics serve not merely as guidelines but as a dynamic scaffold that provides foundational insights for informed design decisions. This chapter explores how such a balanced approach transcends conven作者: 凝視 時(shí)間: 2025-3-27 13:10 作者: 中古 時(shí)間: 2025-3-27 15:17 作者: Insul島 時(shí)間: 2025-3-27 18:41
Universal Design in Extended Realitiesth hedonic and utilitarian contexts. In this chapter, we delve into the various aspects of XR technologies and explore their potential for making their highly immersive gaming experiences more accessible to audiences across diverse levels. We examine the technological innovations that have broadened作者: 陶瓷 時(shí)間: 2025-3-27 23:25 作者: nauseate 時(shí)間: 2025-3-28 05:45
Book 2024ust an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. ..Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are exper作者: 無法破譯 時(shí)間: 2025-3-28 09:36 作者: 出來 時(shí)間: 2025-3-28 12:25
Adam Palmquist,Izabella Jedel,Ole Goethedom growth models, and many others.Applies the theory of int.This book explores the remarkable connections between two domains that, .a priori., seem unrelated: Random matrices (together with associated random processes) and integrable systems. The relations between random matrix models and the theo作者: angiography 時(shí)間: 2025-3-28 17:26
haviors of level spacing distributions for an arbitrary exteThis is a first book to show that the theory of the Gaussian random matrix is essential to understand the universal correlations with random fluctuations and to demonstrate that it is useful to evaluate topological universal quantities. We 作者: Solace 時(shí)間: 2025-3-28 21:14
Adam Palmquist,Izabella Jedel,Ole Goethe1984-85 IMA program on STOCHASTIC DIFFERENTIAL EQUATIONS AND THEIR APPLICATIONS We are grateful to the Scientific Committee: Daniel Stroock (Chairman) ~ende 11 Fl emi ng Theodore Harris Pierre-Louis Lions Steven Orey George Papanicolaou for planning and implementing an exciting and stimulating year-作者: Digitalis 時(shí)間: 2025-3-29 00:20
of numbers that appear to be random. These "pseudorandom" numbers must pass statistical tests just as random samples would. Methods for producing pseudorandom numbers and transforming those numbers to simulate samples from various distributions are among the most important topics in statistical comp作者: 皺痕 時(shí)間: 2025-3-29 06:31