作者: dermatomyositis 時間: 2025-3-22 00:14 作者: 學(xué)術(shù)討論會 時間: 2025-3-22 01:50 作者: 解凍 時間: 2025-3-22 07:54
Sloan Kelly,Khagendra Kumarrs it may spend $100 to have field sales personnel performing functions that the customer service department could handle as well or better for only $20. In actuality, the ratio is even higher when salespeople are performing service tasks that take them away from their primary job of selling. As one作者: insecticide 時間: 2025-3-22 11:49
Sloan Kelly,Khagendra Kumariseases and easy referencing.Step-by-step description of var.Endoscopic ultrasonography (EUS) has evolved from an obscure method of investigation in the 1980s to a distinct endoscopy subspecialty with interventional and therapeutic capabilities. The art of interpreting EUS images is a skill every en作者: 文藝 時間: 2025-3-22 14:47
Sloan Kelly,Khagendra Kumarertain degree of validity to such a viewpoint. An element of conflict will naturally be present in any vendor-purchaser relationship. The two, after all, are seeking distinctly different things from that relationship; and to a con- siderable extent each party‘s success in realizing its own goals mus作者: legislate 時間: 2025-3-22 18:32 作者: 壓迫 時間: 2025-3-22 23:44 作者: Cardioplegia 時間: 2025-3-23 03:55 作者: Assemble 時間: 2025-3-23 08:19 作者: 即席演說 時間: 2025-3-23 12:00
http://image.papertrans.cn/u/image/942134.jpg作者: 使成核 時間: 2025-3-23 15:55
https://doi.org/10.1007/978-1-4842-7358-6Unity; Networking; Socket Programming; TCP; UDP; Serialization; RESTful APIs作者: 百靈鳥 時間: 2025-3-23 21:26 作者: Progesterone 時間: 2025-3-24 02:16
Serialization,Serialization is the process of taking data in memory and reformatting it to store, to send it across the network, or to construct an object in memory. A large part of message transmission and reception processes in networking use object serialization. This chapter covers the two serialization formats used in this book: JSON and binary.作者: Calculus 時間: 2025-3-24 06:23 作者: Verify 時間: 2025-3-24 08:10 作者: 致詞 時間: 2025-3-24 12:18 作者: Jubilation 時間: 2025-3-24 16:45
Develop a Maze Shooter,In this chapter, you will learn how to create a multiplayer game. The chapter goes through the key steps required to create a multiplayer game. The process is divided into multiple steps.作者: 輕彈 時間: 2025-3-24 21:58
LAN Networking,A Local Area Network (LAN) is a computer network that connects nearby devices, such as ones in a home, school, university, business, etc.作者: 與野獸博斗者 時間: 2025-3-25 00:54
Servers,Servers are like computers that sit at the other end of the network helping you do things. Servers are used for multiple purposes, including as webservers. They are used for data storage, loud storage, cloud computing, research, and for games as well.作者: narcissism 時間: 2025-3-25 06:35 作者: 新鮮 時間: 2025-3-25 08:14 作者: 魅力 時間: 2025-3-25 11:45 作者: delegate 時間: 2025-3-25 18:54 作者: 樹上結(jié)蜜糖 時間: 2025-3-25 20:25 作者: 柔聲地說 時間: 2025-3-26 03:27 作者: Uncultured 時間: 2025-3-26 04:48
Sloan Kelly,Khagendra Kumarle the work is designed primarily as a handbook for manag- ers, it also serves as a guide for students. It is based upon my experience, both as a warehousing manager and executive, and later as a management advisor. The work is designed as a management reference for anyone involved in operating, using, constr978-1-4613-7755-9978-1-4615-6013-5作者: 過渡時期 時間: 2025-3-26 09:03
ure contamination is high, especially the fast-growing fungi always dominating slow-growing fungi inside the medium. So it is recommended that multiplications approaches should be applied for the accurately identification of . isolates at the species level.作者: 抒情短詩 時間: 2025-3-26 16:40 作者: 名字的誤用 時間: 2025-3-26 18:37
Sloan Kelly,Khagendra Kumares with the most important aspect of Hadoop security – encryption. Both types of encryptions, for data in transit and data at rest, are discussed at length with leading open so978-1-4302-6544-3978-1-4302-6545-0作者: 宿醉 時間: 2025-3-26 23:23 作者: ASSET 時間: 2025-3-27 01:56 作者: 注視 時間: 2025-3-27 07:22
ive and process data from a remote server using RESTful APIs.Understand latency and how to mitigate its impact ..Who This Book Is For.Readers familiar with Unity and C# development who want to create multiplaye978-1-4842-7357-9978-1-4842-7358-6作者: Frenetic 時間: 2025-3-27 13:15 作者: Processes 時間: 2025-3-27 17:06 作者: 沉著 時間: 2025-3-27 20:50
nd client-server networking.Does not use third-party tools oLearn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture...The b作者: 泄露 時間: 2025-3-27 23:41
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