標題: Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i [打印本頁] 作者: bile-acids 時間: 2025-3-21 19:35
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書目名稱Software Engineering for Games in Serious Contexts被引頻次
書目名稱Software Engineering for Games in Serious Contexts被引頻次學科排名
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書目名稱Software Engineering for Games in Serious Contexts讀者反饋
書目名稱Software Engineering for Games in Serious Contexts讀者反饋學科排名
作者: 無能力 時間: 2025-3-22 00:13 作者: SMART 時間: 2025-3-22 01:03 作者: Ophthalmologist 時間: 2025-3-22 04:37 作者: exclusice 時間: 2025-3-22 09:22 作者: ANN 時間: 2025-3-22 15:08
Software Engineering for Games in Serious ContextsTheories, Methods, T作者: conceal 時間: 2025-3-22 19:48 作者: Blemish 時間: 2025-3-23 00:49 作者: acetylcholine 時間: 2025-3-23 03:03 作者: 不可侵犯 時間: 2025-3-23 07:46
User Experience Evaluation Methods for Games in Serious Contextsns of spatial, social, and copresence. FuturePlay 2005, 2005)]. Most of these factors should be present in a digital game in order to provide the optimal gaming experience [Kirginas (Contemporary Educational Technology 14(2):ep351, 2022), Kirginas et al. (International Journal of Child-Computer Inte作者: 推測 時間: 2025-3-23 12:31 作者: 正式通知 時間: 2025-3-23 15:09 作者: Tortuous 時間: 2025-3-23 20:38 作者: 打算 時間: 2025-3-24 01:08
Future Directions in Games for Serious Contexts: A Conversation About Transferabilitynt transferability. Second, we take into consideration “modding” strategies to provide insights for SG modification and transferability, discussing the role of the “context” in games development. Third, we demonstrate the importance of AI emotion modelling to inform better game design. To conclude, 作者: nuclear-tests 時間: 2025-3-24 03:14 作者: Flinch 時間: 2025-3-24 07:48
Using Active Learning to Teach Software Engineering in Game Design Coursesrning, role-play, and gamification to cover software engineering topics in these courses. Students learn to use Agile software engineering practices to design, implement, and test game prototypes. In-person students were surveyed to measure their perceived levels of engagement with course activities作者: minimal 時間: 2025-3-24 14:00
A Framework for the Gamification of GUI Testing a framework of gamification mechanics and dynamics that can be applied to the practice of manual exploratory GUI testing. We provide an implementation of the framework as an extension of an existing manual exploratory GUI testing for Web applications, and we provide a preliminary evaluation of the 作者: Malfunction 時間: 2025-3-24 18:34
Designing a Serious Game for Cybersecurity Educationclassical escape room adventure where players have to progressively advance by solving some challenges. What truly characterizes A NERD DOGMA is that all of the enigmas are actual cybersecurity challenges. Each challenge is based on a real security scenario where the player, being the attacker or th作者: 閑蕩 時間: 2025-3-24 20:13 作者: Atmosphere 時間: 2025-3-25 02:22 作者: Emg827 時間: 2025-3-25 03:27
Engineering Adaptive Serious Games Using Machine Learnings these challenges. Challenges discussed include selecting data for use in an ML model for SGs, choosing game elements to adapt, solving the cold start problem, determining the frequency of adaptation, and testing that an adaptive game benefits from learning.作者: 杠桿 時間: 2025-3-25 07:32
Applying Leaderboards for Quality Improvement in Software Development Projectsrovides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells.作者: RLS898 時間: 2025-3-25 13:54
me design principles to software architecture, testing, and The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structure作者: 細胞學 時間: 2025-3-25 19:32
Introduction to Software Engineering for Games in Serious Contexts, of high-quality, complex systems for over 50 years. Recently, an interdisciplinary research community has emerged that spans software engineering and games. This community addresses a broad range of issues that prevail in developing games for entertainment, serious games, and gamified applications.作者: 軟膏 時間: 2025-3-25 23:16 作者: PSA-velocity 時間: 2025-3-26 01:59
User Experience Evaluation Methods for Games in Serious ContextsCollins, 1990), Sweetser and Wyeth (Computers in Entertainment 3(3):1–24, 2005)], immersion [Brown and Cairns (ACM Conference on Human Factors in Computing Systems, CHI 2004, ACM Press, 2004), Ermi and Mayra (Proceedings of Chancing Views – Worlds in Play. Digital Games Research Association’s Second作者: Individual 時間: 2025-3-26 05:52
Software Engineering for Dynamic Game Adaptation in Educational Games the learning process by creating an interactive environment where they can learn in a fun and challenging way. This gives them the potential to yield diagnostic information to educators and feedback to students. During the game play process, game-based assessment (GBA) can be used to assess the lea作者: indifferent 時間: 2025-3-26 09:52 作者: 灌輸 時間: 2025-3-26 16:15
ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readial proficiency (i.e., readiness for entrustment of residents). This requires not only assessment of technical skills and medical knowledge but also critical clinical decision-making skills in preoperative, intraoperative, and postoperative settings. However, most medical education programs have adop作者: –LOUS 時間: 2025-3-26 17:57 作者: Plaque 時間: 2025-3-26 21:36
Future Directions in Games for Serious Contexts: A Conversation About TransferabilityGames (SGs) and games for serious contexts. The aim of this chapter is to provide different perspectives and examples that are currently utilized by entertainment games that could be utilized in SG development. SGs are often developed for particular situations, and with that, the development process作者: 急急忙忙 時間: 2025-3-27 03:23 作者: 實施生效 時間: 2025-3-27 07:33
Using Active Learning to Teach Software Engineering in Game Design Coursesng large numbers of people and significant investment of time. Engineering instructors often rely on the traditional lecture model when they teach topics to a classroom of students. Students often fail to engage with the material presented bylecturers. Many engineering educators regard experiential 作者: 幼兒 時間: 2025-3-27 10:30 作者: 單挑 時間: 2025-3-27 16:52 作者: Type-1-Diabetes 時間: 2025-3-27 17:59
Designing a Serious Game for Cybersecurity Educationo exception as it is in general perceived as one of the most difficult fields in computer science. This happens because cybersecurity is orthogonal to any specific technology. As a consequence, although many people may be interested in knowing more about cybersecurity, approaching the topic is often作者: CRACK 時間: 2025-3-28 01:16 作者: 光亮 時間: 2025-3-28 03:29
https://doi.org/10.1007/978-3-031-33338-5Serious Games; Gamification; Game Programming; Entertainment Games; Software Engineering; Educational Gam作者: 開始從未 時間: 2025-3-28 08:24
Kendra M. L. Cooper,Antonio BucchiaroneHighlights several challenges and opportunities in the field of software engineering for serious games.Covers a wide range of topics from game design principles to software architecture, testing, and 作者: CURL 時間: 2025-3-28 13:25 作者: 不自然 時間: 2025-3-28 17:43 作者: considerable 時間: 2025-3-28 20:55 作者: infarct 時間: 2025-3-29 00:21 作者: 共棲 時間: 2025-3-29 03:43 作者: 顯而易見 時間: 2025-3-29 07:50
Entscheidungsgewalt ohne Opposition? Probleme des Bundesverfassungsgerichtes im Regierungssystem der Bundesrepublik Deutschland,llenwert beimessen, der unmittelbar hinter dem der Bundesregierung rangiert. Diese Vorrangstellung des Bundesverfassungsgerichts hat viele ausl?ndische Beobachter des westdeutschen Systems fasziniert (5), jedoch in Deutschland selbst weniger Bewunderung und Zustimmung und um so mehr Kritik und Ablehnung erfahren.作者: syncope 時間: 2025-3-29 13:19
Book 2023 2016 (ICCS 2016) stehen erstmalig umfassende Ergebnisse einer repr?sentativen und international vergleichenden Studie zur zivilgesellschaftlichen und politischen Bildung von Jugendlichen in Nordrhein-Westfalen zur Verfügung. Die Arbeit beschreibt auf dieser Grundlage in drei Teilstudien, wie Kontex作者: Ancillary 時間: 2025-3-29 16:10 作者: dendrites 時間: 2025-3-29 23:40