標(biāo)題: Titlebook: Serious Games Development and Applications; Third International Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter Th Conference proceedings [打印本頁] 作者: 導(dǎo)彈 時間: 2025-3-21 20:04
書目名稱Serious Games Development and Applications影響因子(影響力)
書目名稱Serious Games Development and Applications影響因子(影響力)學(xué)科排名
書目名稱Serious Games Development and Applications網(wǎng)絡(luò)公開度
書目名稱Serious Games Development and Applications網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Serious Games Development and Applications被引頻次
書目名稱Serious Games Development and Applications被引頻次學(xué)科排名
書目名稱Serious Games Development and Applications年度引用
書目名稱Serious Games Development and Applications年度引用學(xué)科排名
書目名稱Serious Games Development and Applications讀者反饋
書目名稱Serious Games Development and Applications讀者反饋學(xué)科排名
作者: 排斥 時間: 2025-3-21 21:37 作者: Lice692 時間: 2025-3-22 01:28 作者: 充氣女 時間: 2025-3-22 07:34
Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter ThFast-track conference proceedings.State-of-the-art research.Up-to-date results作者: erythema 時間: 2025-3-22 10:06
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/s/image/865463.jpg作者: Density 時間: 2025-3-22 13:06 作者: 觀察 時間: 2025-3-22 21:04
Serious Games Adoption in Corporate Training,he level of awareness and adoption of Serious Games in companies for corporate training. We aim to understand what kinds of skills development Serious Games-based trainings are desired by companies and to know what they perceive the benefits and barriers of using Serious Games are in companies. This作者: 不安 時間: 2025-3-23 01:02
Towards Participative and Knowledge-Intensive Serious Games,lving debate among designers. We illustrate concretely the ideas presented on an example related to “Aidcrisis” an ongoing project which uses this architecture for training in action in a crisis situation (Aidcrisis project).作者: Rebate 時間: 2025-3-23 01:26 作者: 飲料 時間: 2025-3-23 07:08
Lessons Learnt from Contextualized Interactive Story Driven Development Methodology,cuses on the desired competences to acquire and their model, leading to the observed behaviours that may be measured and calculated as performance of the desired competences. Both strands have four distinct layers, starting at conceptual level and finishing with the actual story implementation that 作者: innate 時間: 2025-3-23 10:32 作者: transdermal 時間: 2025-3-23 14:47 作者: Filibuster 時間: 2025-3-23 20:02 作者: 討厭 時間: 2025-3-23 22:57 作者: aspect 時間: 2025-3-24 06:17
Bob-Antoine J. Menelas,Martin J. D. Otisead. This is a pity because such scaffolding helps learning. To address this issue, we extend the meta-interpretation technique and complement it with a program annotation approach. The expert program is enriched with terms that explain the logic behind the program, very much like comments explainin作者: 軍火 時間: 2025-3-24 09:42 作者: Obedient 時間: 2025-3-24 14:09
Margarida Romero,Mireia Usart,Maria Popescu,Elizabeth Boyle used by the UCT algorithm for sampling. In our experiments, we discuss and evaluate different variants of the UCT algorithm, and we show that players based on UCT improve over simple baseline players and exhibit good card play behavior also when competing with a human player.作者: 嘮叨 時間: 2025-3-24 18:53 作者: 刺穿 時間: 2025-3-24 22:39 作者: 清真寺 時間: 2025-3-25 01:15 作者: ornithology 時間: 2025-3-25 05:55 作者: Evacuate 時間: 2025-3-25 09:59
Tintu Mathew,Jochen Zange,Joern Rittweger,Rainer Herpersels on offers for certain payment; moreover, the collected labels are assumed to be noisy, due to the lack of expert knowledge and/or the prevalence of spammers, etc. Therefore to respond to the challenges, we introduce a novel negotiation approach that (1) adaptively sets the aspiration level on th作者: mortuary 時間: 2025-3-25 15:06 作者: 我怕被刺穿 時間: 2025-3-25 17:18
Rosa García Sánchez,Alasdair G. Thin,Jannicke Baalsrud Hauge,Giusy Fiucci,Thierry Nabeth,Michel Rudnorkflow complexity during the workflow generation. Therefore, a complexity measure for workflows is proposed and integrated into the retrieval and adaptation process. An experimental evaluation with real cooking recipes clearly demonstrates the benefits of the described approach.作者: 背帶 時間: 2025-3-25 20:34 作者: arbiter 時間: 2025-3-26 02:06 作者: Hyaluronic-Acid 時間: 2025-3-26 07:34 作者: Glutinous 時間: 2025-3-26 12:18 作者: 排他 時間: 2025-3-26 16:26 作者: ablate 時間: 2025-3-26 18:11 作者: Enteropathic 時間: 2025-3-26 22:28 作者: 免費(fèi) 時間: 2025-3-27 03:00 作者: 持續(xù) 時間: 2025-3-27 07:24 作者: 課程 時間: 2025-3-27 12:22 作者: 破譯密碼 時間: 2025-3-27 16:27 作者: PLE 時間: 2025-3-27 20:28 作者: 流逝 時間: 2025-3-28 01:40
Constructionist Learning in Anatomy Education,ng practice, i.e. students design and develop serious games for anatomy education using the Unity 3D game engine. Students are engaged in this process not only as consumers of serious games, but as authors and creators. The benefits of this constructionist learning approach are discussed. Five domai作者: Bridle 時間: 2025-3-28 02:18
Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games,y. In this respect, this study aims to describe the adaptation and personalization mechanism through the analysis of a case study developed in three countries and learning contexts. The adaptation is analyzed through the perspective of the perceived usability, utility and ease of use of the game in 作者: Gorilla 時間: 2025-3-28 07:32 作者: mercenary 時間: 2025-3-28 13:02 作者: Robust 時間: 2025-3-28 15:49
Towards Designing for Competence and Engagement in Serious Games,lay. Engagement during gameplay is important both as a motivation to play games, as well as for serious games to improve cognitive interest and thereby the learning efficacy of the game. Consequently, a number of design guidelines are proposed, both on the local and global level of the game, to enha作者: carotid-bruit 時間: 2025-3-28 22:17
Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum,g on mathematics and science learning with high school students (aged 13-14). Utilizing a blended in-game (narrative and puzzle games) and off-game (machinima/animation and teacher) learning approach to assess the efficacy, together with survey of teachers’ opinions on the introduction of serious ga作者: 不幸的人 時間: 2025-3-28 23:36
A Computer Game Based Motivation System for Human Physiology Studies, voluntarily and are verbally encouraged by the investigator. The performance of the subjects is influenced by the verbal encouragement, but the encouragement procedure is not standardized or reproducible. To counter this problem a game-based motivation system prototype is developed to provide insta作者: 斥責(zé) 時間: 2025-3-29 04:06 作者: 防御 時間: 2025-3-29 07:57
Value Propositions for Serious Games in Health and Well-Being,already been produced, there is often a lack of consideration of the business aspects of the development including the market realities for a particular SG application. The development of a value dimensions framework and the analysis of a representative sample of SGs across a range of different Heal作者: extemporaneous 時間: 2025-3-29 15:02 作者: 類人猿 時間: 2025-3-29 17:29 作者: Diluge 時間: 2025-3-29 21:54 作者: Keratectomy 時間: 2025-3-29 23:59 作者: 雀斑 時間: 2025-3-30 05:52 作者: INCUR 時間: 2025-3-30 09:28
Evaluating the Validity of a Non-invasive Assessment Procedure,ing suitable adaptations requires a valid assessment of the psycho-pedagogical constructs the game should adapt to. An explicit assessment, e.g. by questionnaires occurring repeatedly on the screen, would impair the learner′s game flow. Therefore, a non-invasive and implicit assessment procedure is 作者: NEXUS 時間: 2025-3-30 14:11 作者: motivate 時間: 2025-3-30 18:47
0302-9743 rnational Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012.The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, educat作者: 慢慢流出 時間: 2025-3-30 21:45
Health Games,udy of existing health games are presented, and analyzed through an existing taxonomy. Last, based on the lacunas found in the taxonomy, a thorough theoretical analysis is undertaken on their possible reasons, and suggestions on design methodologies are introduced through a comparison with existing commercial multiplayer games.作者: 用樹皮 時間: 2025-3-31 04:49
Constructionist Learning in Anatomy Education,ent process. We also justify the 3D engine selected for serious game development and discuss main obstacles and challenges to the use of this constructionist approach to teach non-computing students. Finally, we recommend that the serious game construction approach can be adopted in other academic disciplines in higher education.作者: circumvent 時間: 2025-3-31 07:08 作者: CRAMP 時間: 2025-3-31 10:55
Dealing with Threshold Concepts in Serious Games for Competence Development,ence of the learner, and subsequently design recovery actions when the hoped learning effect does not take place. In this paper we describe what Threshold Concepts are and how they were taken into consideration in the scope of the TARGET project when doing the design of the Game-Based learning platform.作者: 瑣碎 時間: 2025-3-31 16:55
A Serious Game for Training Balance Control over Different Types of Soil,is invited to browse a maze while standing balance over the physical grounds. During the exploration, exercises targeting assessment of balance control are suggested. To insure the effectiveness of this training program, four exercises based on the Berg Balance Scale and the Tinetti Balance Assessment Tool are incorporated in the?game.作者: Friction 時間: 2025-3-31 17:49 作者: 捐助 時間: 2025-3-31 22:31
Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum,achinima/animation and teacher) learning approach to assess the efficacy, together with survey of teachers’ opinions on the introduction of serious games and blended learning approaches, the results shed some light on the integration / assimilate of serious games into the classroom and curriculum.作者: 群居男女 時間: 2025-4-1 04:28
,Logical Thinking by Play Using the Example of the Game “Space Goats”,signed according to these principles. The graphical scripting interface it uses encourages logical thinking, while the “game characteristic” is retained. Thus, the player does not realize he is being taught.作者: 開花期女 時間: 2025-4-1 10:04 作者: Vulnerary 時間: 2025-4-1 10:19
The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learbility to perform a Life Cycle Assessment (LCA)” in a globally acting manufacturing enterprise. The resulting content can be used as input by the serious game developers in specifying the stories to be implemented. Finally, some first evaluation results on learning outcomes are provided.作者: cruise 時間: 2025-4-1 18:24 作者: 材料等 時間: 2025-4-1 18:59