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標(biāo)題: Titlebook: Real VR – Immersive Digital Reality; How to Import the Re Marcus Magnor,Alexander Sorkine-Hornung Book 2020 Springer Nature Switzerland AG [打印本頁(yè)]

作者: magnify    時(shí)間: 2025-3-21 18:06
書(shū)目名稱Real VR – Immersive Digital Reality影響因子(影響力)




書(shū)目名稱Real VR – Immersive Digital Reality影響因子(影響力)學(xué)科排名




書(shū)目名稱Real VR – Immersive Digital Reality網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Real VR – Immersive Digital Reality網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Real VR – Immersive Digital Reality被引頻次




書(shū)目名稱Real VR – Immersive Digital Reality被引頻次學(xué)科排名




書(shū)目名稱Real VR – Immersive Digital Reality年度引用




書(shū)目名稱Real VR – Immersive Digital Reality年度引用學(xué)科排名




書(shū)目名稱Real VR – Immersive Digital Reality讀者反饋




書(shū)目名稱Real VR – Immersive Digital Reality讀者反饋學(xué)科排名





作者: Bph773    時(shí)間: 2025-3-21 22:12

作者: 可能性    時(shí)間: 2025-3-22 00:24

作者: 飛來(lái)飛去真休    時(shí)間: 2025-3-22 07:51

作者: candle    時(shí)間: 2025-3-22 11:34

作者: 先行    時(shí)間: 2025-3-22 16:13

作者: Aphorism    時(shí)間: 2025-3-22 18:39
Image-Based Scene Representations for Head-Motion Parallax in 360° Panoramasoduces view-dependent flow-based blending to enable novel-view synthesis with head-motion parallax within a viewing area determined by the field of view of the input cameras and the capturing radius..We describe both methods and discuss their similarities and differences in corresponding steps in th
作者: 不規(guī)則    時(shí)間: 2025-3-23 01:17
Hybrid Human Modeling: Making Volumetric Video Animatableanimation methods, we bring volumetric video to life and combine interactivity with photo-realism. Semantic enrichment and geometric animation ability is achieved by establishing temporal consistency in the 3D data, followed by an automatic rigging of each frame using a parametric shape-adaptive ful
作者: Ophthalmoscope    時(shí)間: 2025-3-23 04:21

作者: habitat    時(shí)間: 2025-3-23 06:45

作者: set598    時(shí)間: 2025-3-23 13:10
Marco Volino,Armin Mustafa,Jean-Yves Guillemaut,Adrian Hiltonhus environmentally harmonious. Essential to technologies harnessing the abundant solar energy that reaches the earth are the highly functional photocatalytic proce- es that can utilize not only UV light, but a978-1-4939-3888-9978-0-387-48444-0Series ISSN 1571-5744 Series E-ISSN 2197-7976
作者: OTHER    時(shí)間: 2025-3-23 15:08
hus environmentally harmonious. Essential to technologies harnessing the abundant solar energy that reaches the earth are the highly functional photocatalytic proce- es that can utilize not only UV light, but a978-1-4939-3888-9978-0-387-48444-0Series ISSN 1571-5744 Series E-ISSN 2197-7976
作者: AGOG    時(shí)間: 2025-3-23 19:51

作者: 音的強(qiáng)弱    時(shí)間: 2025-3-23 22:31
Hansung Kim,Luca Remaggi,Philip J. B. Jackson,Adrian Hilton
作者: dominant    時(shí)間: 2025-3-24 03:06
Johanna Pirker,Isabel Lesjak,Johannes Kopf,Alexander Kainz,Amir Dini
作者: NUDGE    時(shí)間: 2025-3-24 06:30
eveloped that can operate at room temperature while being totally clean and ef?cient and thus environmentally harmonious. Essential to technologies harnessing the abundant solar energy that reaches the earth are the highly functional photocatalytic proce- es that can utilize not only UV light, but a
作者: 鞭打    時(shí)間: 2025-3-24 14:19

作者: muscle-fibers    時(shí)間: 2025-3-24 18:16
Christian Richardt,James Tompkin,Gordon Wetzsteineveloped that can operate at room temperature while being totally clean and ef?cient and thus environmentally harmonious. Essential to technologies harnessing the abundant solar energy that reaches the earth are the highly functional photocatalytic proce- es that can utilize not only UV light, but a
作者: 玉米    時(shí)間: 2025-3-24 19:07

作者: 打算    時(shí)間: 2025-3-25 01:48

作者: Brittle    時(shí)間: 2025-3-25 04:10
Tobias Bertel,Feng Xu,Christian Richardtal data and development a preliminary groundwater quality assessment; (3) problem identification and hydrogeological analysis, including mathematical groundwater flow and transport modelling; (4) development of a specific 43 wells monitoring network, sampling and laboratorial analysis for more than
作者: Flat-Feet    時(shí)間: 2025-3-25 09:52
Peter Hedmanal data and development a preliminary groundwater quality assessment; (3) problem identification and hydrogeological analysis, including mathematical groundwater flow and transport modelling; (4) development of a specific 43 wells monitoring network, sampling and laboratorial analysis for more than
作者: Blood-Clot    時(shí)間: 2025-3-25 15:10
Peter Eisert,Anna Hilsmannal data and development a preliminary groundwater quality assessment; (3) problem identification and hydrogeological analysis, including mathematical groundwater flow and transport modelling; (4) development of a specific 43 wells monitoring network, sampling and laboratorial analysis for more than
作者: facetious    時(shí)間: 2025-3-25 17:45

作者: 反叛者    時(shí)間: 2025-3-25 21:16
Gordon Wetzstein,Anjul Patney,Qi Sunpact assessment, mathematical and statistical studies for the selection of appropriate points of discharge of sewage outfalls have been an important time and labor-consuming task for the pre-commissioning stage, taking into account the random nature of the factors that influence the dispersion and r
作者: 使聲音降低    時(shí)間: 2025-3-26 00:58

作者: elucidate    時(shí)間: 2025-3-26 05:26
Steve Grogorick,Marcus Magnors in the Netherlands). Both blocks have specific advantages in making a stable slope protection; the drawback of such blocks is the complicated shape, which makes them more costly..One of the advantages of block like Core-Loc and Xbloc is that they can be applied as a single layer. Recent research h
作者: BACLE    時(shí)間: 2025-3-26 11:42

作者: tackle    時(shí)間: 2025-3-26 16:03

作者: 軟膏    時(shí)間: 2025-3-26 17:22

作者: Rct393    時(shí)間: 2025-3-26 23:18
Book 2020ll enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of inte
作者: 語(yǔ)源學(xué)    時(shí)間: 2025-3-27 02:53

作者: Priapism    時(shí)間: 2025-3-27 08:52
Immersive Learning in Real VR we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art design and evaluation techniques and analyze the benefits and limitations of the different methods.
作者: Fulminate    時(shí)間: 2025-3-27 10:09
Densely-Sampled Light Field Reconstructiononary of directional and multi-scale atoms called shearlets. We present the corresponding regularization method, along with its main algorithm and speed-accelerating modifications. Finally, we illustrate its applicability for the cases of holographic stereograms and light field compression.
作者: 松雞    時(shí)間: 2025-3-27 16:22
Viewpoint-Free Photography for Virtual Reality-of-view and sufficient positional freedom to cover the range of motion a user might experience..We focus on two VR experiences: .Overall, we provide evidence that viewpoint-free photography is feasible from casual capture—for both seated and room-scale VR experiences.
作者: EWER    時(shí)間: 2025-3-27 21:33
Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Roomomputer vision algorithms and convolutional neural network (CNN). Spatially synchronised audio is reproduced based on the estimated geometric and acoustic properties in the scene. The reconstructed scenes are rendered with synthesised spatial audio.
作者: incubus    時(shí)間: 2025-3-28 01:20

作者: appall    時(shí)間: 2025-3-28 05:54
Light Field Video for Immersive Content Productionugmented and virtual reality to a close-to-reality experience. Light fields densely sample the viewing space of an object or scene using hundreds or even thousands of images with small displacements in between. However, a lack of standardised formats for compression, storage and transmission, along
作者: avulsion    時(shí)間: 2025-3-28 06:26
Densely-Sampled Light Field Reconstructioncorrect recreation of 3D visual cues such as focus and continuous parallax and can serve as an intermediary between light field sensing and light field display. We consider the problem of reconstructing such a representation from few camera views and approach it in a sparsification framework. More s
作者: foliage    時(shí)間: 2025-3-28 14:15
Multiview Panorama Alignment and Optical Flow Refinementoints will disrupt the virtual reality (VR) experience and cause a loss of immersion for the user. To obtain smoother transitions, optical flow based warping between viewpoints can be utilized. Therefore, the panorama images of these viewpoints do not only need to be upright adjusted but also their
作者: 憲法沒(méi)有    時(shí)間: 2025-3-28 15:07
Image-Based Scene Representations for Head-Motion Parallax in 360° Panoramas. In this chapter, we present, compare, and discuss two recent end-to-end approaches, Parallax360 by Luo .. [.] and MegaParallax by Bertel .. [.]. Both propose complete pipelines for RealVR content generation and novel-view synthesis with head-motion parallax for 360° environments..Parallax360 uses
作者: 哀悼    時(shí)間: 2025-3-28 22:18
Viewpoint-Free Photography for Virtual Realityty (VR) experiences. In this chapter, we present algorithms that enable viewpoint-free photography from casual capture, i.e., footage easily captured with consumer cameras. We build on extensive work in image-based rendering, which often focuses on full or near-interpolation, where output viewpoints
作者: Spangle    時(shí)間: 2025-3-28 23:24

作者: 多余    時(shí)間: 2025-3-29 06:27
Reconstructing 3D Human Avatars from Monocular Imagess allow us to simulate and render the human body for a variety of applications, including movie production, sports, human-computer interaction, and medical sciences. However, capturing digital representations of a person’s shape, appearance, and motion is an expensive and time-consuming process whic
作者: Heart-Attack    時(shí)間: 2025-3-29 10:34

作者: Grievance    時(shí)間: 2025-3-29 11:40
Design and Characterization of Light Field and Holographic Near-Eye Displayshysiological depth cues of the human visual system, such as stereo cues, motion parallax, and focus cues, with sufficient accuracy. As human observers are the end-users of such displays, the delivered spatial information (e.g., perceptual spatial resolution) and view-related image quality factors (e
作者: 索賠    時(shí)間: 2025-3-29 16:39
Subtle Visual Attention Guidance in VRironments. A specialized area within this field —subtle guidance— arises with the goal to achieve this with least possible distraction, to prevent misrepresentation of actual scene content as well as degradation of immersion and presence in VR. This chapter provides an introduction to the general to
作者: 胎兒    時(shí)間: 2025-3-29 19:45

作者: legislate    時(shí)間: 2025-3-30 00:33
Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Roomble spatial audio reproduction synchronised with visual information is essential. However, measuring acoustic properties of an environment using audio equipment is a complicated process. In this chapter, we introduce a simple and efficient system to estimate room acoustic for plausible spatial audio
作者: bronchodilator    時(shí)間: 2025-3-30 08:08
Immersive Learning in Real VR the learning content. Virtual reality (VR) experiences give us new opportunities and ways for enabling immersive learning processes. In this chapter, we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art desig
作者: Melodrama    時(shí)間: 2025-3-30 10:00

作者: Hemoptysis    時(shí)間: 2025-3-30 12:35
Capture, Reconstruction, and Representation of the Visual Real World for Virtual Realitya complex design space and pushing the state of the art in each of these areas. As such, we outline several promising directions for future work to improve the quality and flexibility of real-world VR capture systems.
作者: Type-1-Diabetes    時(shí)間: 2025-3-30 16:50
Multiview Panorama Alignment and Optical Flow Refinementviewing direction need to be aligned first. As panoramas for VR are usually of high resolution for high quality results in every direction, the optical flow in a high resolution is also indispensable..This chapter gives an overview of how to align several viewpoints to a common viewing direction and obtain high resolution optical flow in between.
作者: 豪華    時(shí)間: 2025-3-30 21:23

作者: Substitution    時(shí)間: 2025-3-31 02:47

作者: Albinism    時(shí)間: 2025-3-31 06:48

作者: 厭煩    時(shí)間: 2025-3-31 09:26
Design and Characterization of Light Field and Holographic Near-Eye Displays near-eye holographic displays are reviewed, and the corresponding retinal image formation models are discussed. In particular, most of the discussion is devoted to characterization of the perceptual spatial resolution and focus cues.
作者: 痛苦一生    時(shí)間: 2025-3-31 17:17

作者: Pathogen    時(shí)間: 2025-3-31 21:00

作者: Acclaim    時(shí)間: 2025-3-31 22:22
Christian Richardt,James Tompkin,Gordon Wetzsteines of many countries. In developing countries, however, explosive industrial growth is just now beginning to raise the living standards of the people. Most industries, especially in these developing countries, are still powered by the burning of fossil fuels; con- quently, a lack of clean energy res
作者: DIS    時(shí)間: 2025-4-1 04:15
Marco Volino,Armin Mustafa,Jean-Yves Guillemaut,Adrian Hiltonmpetitors, and those already existing include old editions.WOver the past few decades, mankind has observed an unprecedented and remarkable growth in industry, resulting in a more prosperous lifestyle for peoples of many countries. In developing countries, however, explosive industrial growth is jus
作者: 佛刊    時(shí)間: 2025-4-1 09:05
mpetitors, and those already existing include old editions.WOver the past few decades, mankind has observed an unprecedented and remarkable growth in industry, resulting in a more prosperous lifestyle for peoples of many countries. In developing countries, however, explosive industrial growth is jus
作者: 健談    時(shí)間: 2025-4-1 12:55





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