標(biāo)題: Titlebook: Procedural Content Generation in Games; Noor Shaker,Julian Togelius,Mark J. Nelson Textbook 2016 Springer International Publishing Switzer [打印本頁(yè)] 作者: 郊區(qū) 時(shí)間: 2025-3-21 17:45
書(shū)目名稱Procedural Content Generation in Games影響因子(影響力)
書(shū)目名稱Procedural Content Generation in Games影響因子(影響力)學(xué)科排名
書(shū)目名稱Procedural Content Generation in Games網(wǎng)絡(luò)公開(kāi)度
書(shū)目名稱Procedural Content Generation in Games網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱Procedural Content Generation in Games被引頻次
書(shū)目名稱Procedural Content Generation in Games被引頻次學(xué)科排名
書(shū)目名稱Procedural Content Generation in Games年度引用
書(shū)目名稱Procedural Content Generation in Games年度引用學(xué)科排名
書(shū)目名稱Procedural Content Generation in Games讀者反饋
書(shū)目名稱Procedural Content Generation in Games讀者反饋學(xué)科排名