標(biāo)題: Titlebook: Open Geometry: OpenGL? + Advanced Geometry; Georg Glaeser,Hellmuth Stachel Book 1999 Springer Science+Business Media New York 1999 3D.C++ [打印本頁] 作者: HAG 時間: 2025-3-21 19:58
書目名稱Open Geometry: OpenGL? + Advanced Geometry影響因子(影響力)
作者: PALMY 時間: 2025-3-21 21:24 作者: LARK 時間: 2025-3-22 01:50
Georg Glaeser,Hellmuth Stachellabel in the circle that represents Huejotzingo has been translated as “capital of the willows,” and the label associated with Vera Cruz has been translated as “water seller,” which is close to the nickname of that city. The diagram is evidence that the artist was aware of kabbalah mysticism and Pue作者: 肉身 時間: 2025-3-22 07:48 作者: LEVY 時間: 2025-3-22 12:00 作者: Focus-Words 時間: 2025-3-22 16:22 作者: otic-capsule 時間: 2025-3-22 17:24 作者: 偽造者 時間: 2025-3-22 23:40 作者: 加強(qiáng)防衛(wèi) 時間: 2025-3-23 03:22 作者: 排名真古怪 時間: 2025-3-23 08:04
Georg Glaeser,Hellmuth Stachelarch in both UQ and RDM and developing methods to handle a large number of simultaneous uncertainties including generalized geometrical uncertainties within a quantifiable objective of a turn-around time acceptable for industrial readiness. To assess the quantifiable objective, the developed methods作者: Admire 時間: 2025-3-23 11:47 作者: Chronological 時間: 2025-3-23 17:42
Georg Glaeser,Hellmuth Stachelnned underwater vehicles is provided. Inverse kinematics, dynamic and interaction control for underwater vehicle-manipulator systems are then discussed. The code used to generate most of the numerical simulations is made available and briefly discussed.. . .978-3-030-08568-1978-3-319-77899-0Series ISSN 1610-7438 Series E-ISSN 1610-742X 作者: ascend 時間: 2025-3-23 21:19 作者: 率直 時間: 2025-3-24 02:05 作者: 陳腐的人 時間: 2025-3-24 03:21 作者: Cytology 時間: 2025-3-24 08:30 作者: 高調(diào) 時間: 2025-3-24 10:43 作者: ILEUM 時間: 2025-3-24 17:24
Curved Lines and Polygons,er. Polygons are closed polylines. Polygons can be convex or non-convex (in the latter case they can also consist of several “l(fā)oops”). They can be filled with constant color, shaded according to certain illumination models, “textured” etc. Finally, we will also introduce conics (conic intersections)作者: Amylase 時間: 2025-3-24 20:39
Solids,uestions concerning these solids. In particular, polyhedral solids are treated. We focus on their boundary representation since it is mainly in . . that this model is used. At the end of this chapter, the difficulties are addressed that can naturally arise from Boolean products of polyhedra.作者: 連鎖 時間: 2025-3-24 23:48 作者: 分開如此和諧 時間: 2025-3-25 06:19 作者: 愚笨 時間: 2025-3-25 08:09
Georg Glaeser,Hellmuth Stachelof the sun. When the sun is oriented in an east to west direction the pattern is identical to the Tree of Life of the kabbalah, an ancient Jewish mystical discipline codified in Spain in the thirteenth century and later incorporated into and harmonized with Christian theosophy. The image may also be作者: Myocyte 時間: 2025-3-25 14:54 作者: congenial 時間: 2025-3-25 19:40 作者: 交響樂 時間: 2025-3-25 22:10 作者: conjunctiva 時間: 2025-3-26 01:07 作者: bibliophile 時間: 2025-3-26 04:21
Georg Glaeser,Hellmuth Stachel evolving technologies an integral part of their practice. . describes a process for thinking about and reflecting on innovative practice?– the design research process. Each of the five phases of the design research process is exemplified by a discussion of how the authors used this process to creat作者: 過時 時間: 2025-3-26 10:57 作者: intoxicate 時間: 2025-3-26 15:22 作者: 綁架 時間: 2025-3-26 19:38
Georg Glaeser,Hellmuth Stachelinties and uncertainties resulting from manufacturing variability, which are characterized by correlations of the measured coordinates. The non-intrusive probabilistic collocation method is combined with a sparse grid approach to drastically reduce the computational cost. This is one of the key feat作者: 飾帶 時間: 2025-3-27 00:04 作者: judiciousness 時間: 2025-3-27 01:36
Georg Glaeser,Hellmuth Stachelresents the state of the art in dynamic robotic dynamic cont.A classic in underwater robotics. One of the first volumes in the “Springer Tracts in Advanced Robotics” series, it has been a bestseller through the previous three editions. Fifteen years after the publication of the first edition, the fo作者: Ostrich 時間: 2025-3-27 06:42
Georg Glaeser,Hellmuth Stachelresents the state of the art in dynamic robotic dynamic cont.A classic in underwater robotics. One of the first volumes in the “Springer Tracts in Advanced Robotics” series, it has been a bestseller through the previous three editions. Fifteen years after the publication of the first edition, the fo作者: 臭了生氣 時間: 2025-3-27 12:57 作者: 踉蹌 時間: 2025-3-27 17:01
Basic Objects,nes, and circles are implemented both in 2-space and in 3-space. In the next chapters we will extend these primitives to more complex geometric objects like curves, parametrized surfaces, polyhedra, etc.作者: 周興旺 時間: 2025-3-27 18:45
Curved Lines and Polygons,er. Polygons are closed polylines. Polygons can be convex or non-convex (in the latter case they can also consist of several “l(fā)oops”). They can be filled with constant color, shaded according to certain illumination models, “textured” etc. Finally, we will also introduce conics (conic intersections).作者: 合乎習(xí)俗 時間: 2025-3-27 23:46 作者: LAST 時間: 2025-3-28 03:04 作者: 斷斷續(xù)續(xù) 時間: 2025-3-28 07:20 作者: reception 時間: 2025-3-28 14:14
https://doi.org/10.1007/978-1-4612-1428-13D; C++ programming language; GIF; OpenGL; Textur; animation; graphics programming; language; object oriente作者: defibrillator 時間: 2025-3-28 16:26
Georg Glaeser,Hellmuth StachelPresents both an introduction to graphics programming that emphasizes object-oriented thinking and a well documented, versatile, and robust geometry library Discusses the creation of arbitrary geometr作者: 暫時過來 時間: 2025-3-28 21:35 作者: Impugn 時間: 2025-3-29 01:53
Getting Started,In this chapter, we will show you elementary things like how to write a 2D application or a 3D application. We will also briefly mention how to get simple animation easily.作者: infarct 時間: 2025-3-29 03:11
Primitive Elements in Space,In the previous chapter, we introduced basic geometrical elements like points, lines, polygons, conics, etc. In this chapter we will describe how simple polyhedra like “boxes” (parallelepipedums), prisms, cylinders, pyramids, cones, and frustums, etc., are implemented in . .. We also describe our “virtual camera.”作者: 預(yù)知 時間: 2025-3-29 09:08 作者: outskirts 時間: 2025-3-29 11:57
,Kinematics—Geometry of Motion,In this chapter, we will introduce programming of 2D Kinematics by means of . .. Kinematics means—roughly speaking—geometry of motion. It investigates point paths, envelopes, velocities, and accelerations, etc., during constrained motions.作者: 高爾夫 時間: 2025-3-29 17:20 作者: coagulation 時間: 2025-3-29 22:05 作者: 殘廢的火焰 時間: 2025-3-30 00:06 作者: Concrete 時間: 2025-3-30 04:38