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標(biāo)題: Titlebook: Learning Computer Graphics; From 3D Models to An Shalini Govil-Pai,Rajesh Pai Textbook 1998 Springer Science+Business Media New York 1998 3 [打印本頁(yè)]

作者: ergonomics    時(shí)間: 2025-3-21 17:41
書目名稱Learning Computer Graphics影響因子(影響力)




書目名稱Learning Computer Graphics影響因子(影響力)學(xué)科排名




書目名稱Learning Computer Graphics網(wǎng)絡(luò)公開(kāi)度




書目名稱Learning Computer Graphics網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書目名稱Learning Computer Graphics被引頻次




書目名稱Learning Computer Graphics被引頻次學(xué)科排名




書目名稱Learning Computer Graphics年度引用




書目名稱Learning Computer Graphics年度引用學(xué)科排名




書目名稱Learning Computer Graphics讀者反饋




書目名稱Learning Computer Graphics讀者反饋學(xué)科排名





作者: 偽善    時(shí)間: 2025-3-22 00:00
Rendering,s. Wire frame images are easy to produce but they don’t do a good job of depicting objects as they appear in real life. After the 3D models have been generated, we would like to define them to have a more photorealistic .. How can we achieve visual realism in our images?
作者: Uncultured    時(shí)間: 2025-3-22 00:27
The Future,ded adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.
作者: OTHER    時(shí)間: 2025-3-22 05:51
Textbook 1998 into polygonal representa- tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani- mation and real time animation are explained. The reader is giv
作者: 耐寒    時(shí)間: 2025-3-22 10:18

作者: 外觀    時(shí)間: 2025-3-22 13:50
http://image.papertrans.cn/l/image/582711.jpg
作者: harbinger    時(shí)間: 2025-3-22 17:43
Rendering,s. Wire frame images are easy to produce but they don’t do a good job of depicting objects as they appear in real life. After the 3D models have been generated, we would like to define them to have a more photorealistic .. How can we achieve visual realism in our images?
作者: 消散    時(shí)間: 2025-3-23 00:21
The Future,ded adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.
作者: Armada    時(shí)間: 2025-3-23 03:37
978-0-387-94898-0Springer Science+Business Media New York 1998
作者: accomplishment    時(shí)間: 2025-3-23 08:05
https://doi.org/10.1007/978-1-4613-8503-53D; Mapping; animation; computer animation; computer graphics; modeling; rendering; shading
作者: Palate    時(shí)間: 2025-3-23 12:30
Introduction,Computer Graphics: The term has become so widespread now that we rarely stop to think what it means. What is Computer graphics? Simply defined, Computer graphics is the graphic images created by a Computer. Today’s Computers are capable of generating lifelike images virtually indistinguishable from images captured by photographs.
作者: esthetician    時(shí)間: 2025-3-23 14:05

作者: Allowance    時(shí)間: 2025-3-23 22:02
Postproduction,The use of Computer graphics in movies and commercials is very wide-spread. In the past few chapters, we saw how to model, animate, and finally render our 3D shots into a sequence of images. These images, when played back at a certain speed, gave the illusion of motion.
作者: 自作多情    時(shí)間: 2025-3-23 23:43

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