標題: Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20 [打印本頁] 作者: 無感覺 時間: 2025-3-21 16:56
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation影響因子(影響力)
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation影響因子(影響力)學(xué)科排名
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書目名稱Interactivity, Game Creation, Design, Learning, and Innovation網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation被引頻次
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation被引頻次學(xué)科排名
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation年度引用
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation年度引用學(xué)科排名
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation讀者反饋
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation讀者反饋學(xué)科排名
作者: fidelity 時間: 2025-3-21 20:20
Interactivity, Game Creation, Design, Learning, and Innovation5th International Co作者: archenemy 時間: 2025-3-22 03:28
Towards a Wearable Interface for Immersive Telepresence in Roboticse for the user. Initial testing has shown the wearable interface to be a robust system of immersive teleoperation, with a myriad of potential applications, particularly in social networking, gaming and entertainment.作者: 委屈 時間: 2025-3-22 06:40 作者: 詼諧 時間: 2025-3-22 10:35
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Artfrastructure, an NLP platform and a Holographic Projection Engine implement a system for supporting holographic projections. Preliminary experiments were promising, thus motivating authors to further investigations.作者: Neutral-Spine 時間: 2025-3-22 16:39 作者: Vldl379 時間: 2025-3-22 17:20
Cumhur Erkut,Jonas Fehrfor higher level distribution services that allow objects to communicate with one another, independently of their location. As CCE heavily relies on object technology, there is a need of this kind for the CCE platform. Two important distribution services of the future are described: the Common Objec作者: aspect 時間: 2025-3-22 22:48
Allan Christensen,Simon André Pedersen,Hendrik Knochee images. Using the above strategies and methods, the accuracy in the validation set and test set reached 75.68 and 74.84 respectively, and finally won the first place in this evaluation task. When deep learning algorithms develop to a relatively mature stage on some specific tasks, taking advantage作者: locus-ceruleus 時間: 2025-3-23 01:52 作者: thrombosis 時間: 2025-3-23 08:49 作者: 場所 時間: 2025-3-23 13:03
Gabriela Postolache,Raul Oliveira,Octavian Postolacheular graphs (especially highlighting chemical bonds), and we further integrate chemical domain knowledge, using functional groups and chemical element knowledge graph, which is the information on physicochemical properties of atoms. From molecular graphs to functional groups, and to atoms, the molec作者: Generic-Drug 時間: 2025-3-23 15:39
Stephanie Githa Nadarajah,Benjamin Nicholas Overgaard,Peder Walz Pedersen,Camilla Gisela Hansen Schnetabolic inhibitor actinomycin D, followed by mRNA degradation assays in vitro. Finally, repression of . mRNA translation can be estimated by comparing the expression of mRNA and protein changes. We herein report the strategic methods used in a series of analyses to elucidate the possible involvemen作者: 音的強弱 時間: 2025-3-23 20:02 作者: nonsensical 時間: 2025-3-23 23:55 作者: 銀版照相 時間: 2025-3-24 03:31 作者: grenade 時間: 2025-3-24 09:29 作者: 古代 時間: 2025-3-24 11:24 作者: Atrium 時間: 2025-3-24 17:22
Chulin Yang,Stephen Jia Wangexpression of the CCN3 gene in mesangial cells markedly down-regulates CCN2 activity and blocks ECM over-accumulation stimulated by TGF-β. Conversely, TGF-β treatment reduces endogenous CCN3 expression and increases CCN2 activity and matrix accumulation, indicating an important, novel yin/yang effec作者: Rheumatologist 時間: 2025-3-24 21:10
Fiammetta Marulli,Luca Vallifuocong CCN6’s mechanism of function. We found that CCN6 loss triggers the process of epithelial to mesenchymal transition (EMT), which convert epithelial cells into migratory mesenchymal cells and thus drive breast cancers with metastatic ability. We have also found that CCN6 downregulation enhances the作者: 媽媽不開心 時間: 2025-3-25 02:07
Ben Challis,Angela Kang,Rachel Rimmer,Mark Hildredad. Recently, we have shown that KLF15 is a novel negative regulator of CTGF expression in the heart via its ability to counteract Smad signaling at the CTGF promoter. From a clinical standpoint, progress has been made in utilizing CTGF levels as a biomarker for fibrotic diseases. In this chapter, w作者: tangle 時間: 2025-3-25 03:31
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education) and AR game (rotate) for better interaction with real world and learning. This paper focuses in detail on the design and interactive behavior. Furthermore, beyond the needs of children, this game also serves for parents. Through the Token Economy method, parents can control kids’ playing time, and track and modify their everyday behavior.作者: Peculate 時間: 2025-3-25 09:30
CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration prototypical front-end implementation for tablet devices, as well as a web-based back-end solution for the creation and management of activities which can be easily extended to accommodate both future technologies and novel activity types.作者: 事先無準備 時間: 2025-3-25 13:50
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on sensory play and how it can help to facilitate social interaction.作者: Neuralgia 時間: 2025-3-25 18:00 作者: AWL 時間: 2025-3-25 22:28
The Farm Game: A Game Designed to Follow Children’s Playing Maturitye, which builds on knowledge stemming from the processes and theories used in Occupational Therapy and activity analysis, becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and their development over time.作者: CUB 時間: 2025-3-26 03:48
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Paro many errors to determine significant differences but the informed crowd yielded useful data and performance declined already for targets between 8?mm and 4?mm width. The smallest selectable target width for dragging for all three groups combined, was between 2?mm and 4?mm on mobile touch devices.作者: Lice692 時間: 2025-3-26 04:49 作者: GONG 時間: 2025-3-26 09:00 作者: 形上升才刺激 時間: 2025-3-26 15:19
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributesof different camera altitudes. The results show that increasing the geometric field of view significantly increases the perceived velocity. They also show that a strong setting of motion blur decreases the perceived velocity. Moreover, the results show that higher altitudes at high velocities increase the perceived speed.作者: bacteria 時間: 2025-3-26 17:19 作者: 蕨類 時間: 2025-3-27 00:11 作者: 掙扎 時間: 2025-3-27 04:33 作者: 易改變 時間: 2025-3-27 06:49 作者: 鑲嵌細工 時間: 2025-3-27 12:55 作者: ATOPY 時間: 2025-3-27 16:47 作者: 愚蠢人 時間: 2025-3-27 17:53 作者: Senescent 時間: 2025-3-28 01:33
Conference proceedings 2017d the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The 作者: 咯咯笑 時間: 2025-3-28 05:07
Anthony L. Brooks,Eva BrooksIncludes supplementary material: 作者: 牽索 時間: 2025-3-28 06:33 作者: 難取悅 時間: 2025-3-28 13:57
https://doi.org/10.1007/978-3-319-55834-9artificial intelligence; arts; computer-aided instruction; education; facial expressions; game design; Hum作者: Longitude 時間: 2025-3-28 17:08
ArtsIT?+?DLI: Invited Paper iteration to reflect contemporary trends of increased activities in interactive and game-based arts and technology and be renamed as .. Hosting would take place in the new auditorium campus buildings of Aalborg University Esbjerg, Denmark where it was also successfully held in 2011.作者: Guileless 時間: 2025-3-28 20:34
Enriching Location-Based Games with Navigational Game Activitiesen POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The present paper examines, how riddle solving as a navigational method affects enjoyability, flow, and spatial presence.作者: Definitive 時間: 2025-3-29 02:35
978-3-319-55833-2ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017作者: NOVA 時間: 2025-3-29 06:58 作者: forestry 時間: 2025-3-29 10:56 作者: Incompetent 時間: 2025-3-29 15:28
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Educationpply AR technology to developing an educational interactive game. This paper presents an AR featured educational game specifically designed for 4–6 years old pre-school children. The main objective of the game was to teach children knowledge about color mix, mathematics and 2D-3D geometrical shapes.作者: septicemia 時間: 2025-3-29 18:47 作者: 珠寶 時間: 2025-3-29 20:03 作者: 熱心助人 時間: 2025-3-30 02:47 作者: 違抗 時間: 2025-3-30 05:30 作者: 土產(chǎn) 時間: 2025-3-30 11:55
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Studening a science game. To realize this goal, the maze and mirror game was designed and a workshop was held based on the game which teaches the concepts of light and reflection during joyful group play. The game was initially designed for this research consisted of a maze pattern, mirrors and bases, a 作者: Interlocking 時間: 2025-3-30 15:23 作者: 令人心醉 時間: 2025-3-30 17:37 作者: 指令 時間: 2025-3-31 00:16
Enriching Location-Based Games with Navigational Game Activitiesen POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The present paper examines, how riddle solving as a navigational method affects enjoyability, flow, and spatial presence.作者: Substance-Abuse 時間: 2025-3-31 03:04
Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Langby accessing Mandarin language applications on mobile devices. However the effectiveness of solely using mobile devices as a learning tool for preschoolers is debatable. This paper presents a field investigation on how adult-facilitated craft-making promotes interaction between the adults and their 作者: acrobat 時間: 2025-3-31 08:03 作者: 熱心 時間: 2025-3-31 10:17
CollaTrEx – Collaborative Context-Aware Mobile Training and Explorationsitu collaboration within groups of learners performing together diverse educational activities to explore their environment in a fun and intuitive way..Aside from employing both absolute and relative spatio-temporal context for determining the available activities, different buffering levels are an作者: 有抱負者 時間: 2025-3-31 16:28 作者: 軌道 時間: 2025-3-31 17:58
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment as digital (e.g. large shared screens, digital whiteboards or similar), as tools for time management processes in a creativity-driven learning environment. A qualitative study was conducted at the Medialogy education at Aalborg University Esbjerg to probe for attitudes towards time management tools作者: 聯(lián)合 時間: 2025-4-1 00:27
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ng children, we designed .. . is a public installation designed to encourage such interaction. Using the Tangible Interaction Design approach, this gaming installation features collaborative play and social interactions under public context, where children can collaboratively interact with the virtu作者: 鞏固 時間: 2025-4-1 04:54 作者: bile648 時間: 2025-4-1 09:31 作者: 階層 時間: 2025-4-1 10:11
Murat Akser,Brian Bridges,Giuliano Campo,Abbas Cheddad,Kevin Curran,Lisa Fitzpatrick,Linley Hamiltonistribution services still have to put some syntax and semantics in the information they exchange, but they do not have to care any more about addresses and synchronisation. The present chapter provides a more detailed description of these services, by covering today’s best known models for distribu作者: 喚醒 時間: 2025-4-1 15:17