作者: saturated-fat 時(shí)間: 2025-3-21 22:12
Interactive Storytelling978-3-540-89454-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 芭蕾舞女演員 時(shí)間: 2025-3-22 03:46 作者: fleeting 時(shí)間: 2025-3-22 06:33 作者: 結(jié)構(gòu) 時(shí)間: 2025-3-22 09:16 作者: 指派 時(shí)間: 2025-3-22 15:33 作者: Climate 時(shí)間: 2025-3-22 19:22 作者: 空洞 時(shí)間: 2025-3-22 22:55
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470553.jpg作者: bifurcate 時(shí)間: 2025-3-23 04:06
Interactive Narrative, Plot Types, and Interpersonal Relationsc types of immersion—ludic and narrative, the latter subdivided into spatial, temporal and emotional variants, and I discuss the ability of the three kinds of plot to generate these various forms of immersion.作者: 領(lǐng)巾 時(shí)間: 2025-3-23 08:24
The IRIS Network of Excellence: Integrating Research in Interactive StorytellingInteractive Storytelling) aims at creating a virtual centre of excellence that will be able to progress the understanding of fundamental aspects of Interactive Storytelling and the development of corresponding technologies.作者: 蔓藤圖飾 時(shí)間: 2025-3-23 12:41
Say Anything: A Massively Collaborative Open Domain Story Writing Companion of millions of stories extracted from Internet weblogs. By leveraging the large amounts of personal narrative content available on the web, we show that even with a simple approach our system can produce compelling stories with our users.作者: CHANT 時(shí)間: 2025-3-23 15:00
3D Immersion in Virtual Agents Educationuation of the course is presented and main lessons learned overviewed. The paper also explicitly formulates the teaching methodology underpinning the course and outlines several general questions hoping to start a broader discussion on educational issues related to the field of intelligent virtual agents.作者: PAN 時(shí)間: 2025-3-23 18:16 作者: 內(nèi)閣 時(shí)間: 2025-3-23 23:15
: Endowing Virtual Characters with a Repertoire for Actingnologies. The authoring process will encompass innovative features that support an iterative and intuitive production of CG-movies. An important technology to be tested for virtual actor behavior control will be Case-Based Reasoning, which shall allow exploring the concept of a “repertoire” of behaviors for a virtual actor.作者: Intersect 時(shí)間: 2025-3-24 03:52
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animates for interactive digital storytelling engines like .. Using . it is possible for an author to control characters independently from both, storytelling engines and two or three-dimensional representations.作者: Hla461 時(shí)間: 2025-3-24 09:08 作者: ingrate 時(shí)間: 2025-3-24 14:05 作者: GLOOM 時(shí)間: 2025-3-24 17:22
Locating Drama: A Demonstration of Location-Aware Audio Dramato a specific location, allowing listeners to experience immersive, location-aware (but non-location-specific) dramas in suitable locations near their homes, which may eventually be downloaded as interactive pod-casts from the BBC website. The demonstration will present a working drama originally produced for the BBC’s Free Thinking festival 2008.作者: 親密 時(shí)間: 2025-3-24 20:48 作者: lymphoma 時(shí)間: 2025-3-25 01:15 作者: prodrome 時(shí)間: 2025-3-25 05:29
0302-9743 on Interactive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and作者: 是比賽 時(shí)間: 2025-3-25 09:39
Exploring Non-verbal Behavior Models for Believable Charactersaracter attributes. This paper presents a work in progress of a study conducted to (1) identify key character characteristics recognized by animators using an acting model, and (2) formalize non-verbal behaviors patterns that animators use to express these character characteristics.作者: Eclampsia 時(shí)間: 2025-3-25 15:28
Looking at the Interactive Narrative Experience through the Eyes of the Participants this paper, we discuss sixteen themes that resulted from the analysis of the data gathered through the study. In addition, we reflect on these themes discussing their relationship to participants’ backgrounds, and project implications on the design of future interactive narratives.作者: 離開(kāi)真充足 時(shí)間: 2025-3-25 16:45
Conference proceedings 2008tive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and learning.作者: indices 時(shí)間: 2025-3-25 20:46
David Milam,Magy Seif El-Nasr,Ron Wakkaryhree fast-growing and widely adopted languages.Teaches you hGet up-to-speed quickly and connect modern code written in C#, R, and Python to an existing codebase written in C++. This book for practitioners is about software interoperability in a Windows environment from C++ to languages such as C#, R作者: 一大群 時(shí)間: 2025-3-26 03:57
Regina Friessout software interoperability in a Windows environment from C++ to languages such as C#, R, and Python. Using a series of example projects, the book demonstrates how to connect a simple C++ codebase packaged as a static or dynamic library to modern clients written in C#, R, and Python. The book show作者: endarterectomy 時(shí)間: 2025-3-26 05:19 作者: 排名真古怪 時(shí)間: 2025-3-26 10:46 作者: 組裝 時(shí)間: 2025-3-26 12:41 作者: 騙子 時(shí)間: 2025-3-26 20:20 作者: SLAY 時(shí)間: 2025-3-26 21:58 作者: 用樹(shù)皮 時(shí)間: 2025-3-27 02:56 作者: MEET 時(shí)間: 2025-3-27 09:12
Locating Drama: A Demonstration of Location-Aware Audio DramaThe aim of the project is to investigate narrative strategies that utilise locative technologies, principally GPS enabled devices, without being tied to a specific location, allowing listeners to experience immersive, location-aware (but non-location-specific) dramas in suitable locations near their作者: 偏狂癥 時(shí)間: 2025-3-27 10:09 作者: hauteur 時(shí)間: 2025-3-27 16:37
Dear Esther: An Interactive Ghost Story Built Using the Source Engineource. Rather than being based around the resolution of conflicts and acheiving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player’s engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther wa作者: tic-douloureux 時(shí)間: 2025-3-27 18:18
3D Immersion in Virtual Agents Educations the curricula of a university course on Modelling Behaviour of Human and Animal-like Agents, including a seminar in which students develop their own virtual agents using a toolkit we have developed. This course has been also scaled for a workshop with computer science high-school students. An eval作者: noxious 時(shí)間: 2025-3-28 01:30 作者: COWER 時(shí)間: 2025-3-28 02:29 作者: Ischemic-Stroke 時(shí)間: 2025-3-28 07:39 作者: Spina-Bifida 時(shí)間: 2025-3-28 13:14
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animatsystem meta language, which draws from a number of previous proposals for the description of interactive 3D content. To demonstrate the general character of this interface, we implemented two different clients in 2D and 3D that are able to interpret .. These clients may be adapted as animation engin作者: 消音器 時(shí)間: 2025-3-28 17:47 作者: aplomb 時(shí)間: 2025-3-28 22:03 作者: liposuction 時(shí)間: 2025-3-28 23:04
Trying to Get Trapped in the Past – Exploring the Illusion of Presence in Virtual Dramal presence in a reconstructed historical situation. A cinematic story is delivered through stereoscopic video and spatial audio featuring human actors in a virtual environment. This ‘light’ version of virtual reality offers a chance to study some mechanisms of immersion available to virtual story de作者: Facet-Joints 時(shí)間: 2025-3-29 05:06
The Functions of Music in Interactive Media give a brief overview on media music perception and its historical development that enables us to recognize parallels between music in films and games and, thereby, uncover future perspectives of interactive media music. According to this, we will elaborate its narrative functions and potentials in作者: 憂傷 時(shí)間: 2025-3-29 10:20
Trying to Get Trapped in the Past – Exploring the Illusion of Presence in Virtual Dramawith the proceedings one step further than traditional drama, enabling the spectator to feel personally present and thus ‘physically’ concerned. The opportunities and limitations of this spatially ‘situating’ effect are evaluated in the context of the installation.作者: Condescending 時(shí)間: 2025-3-29 13:20
0302-9743 cal studies. As it is currently hardly accessible for creators and e- users, there is a need for new authoring concepts and tools supporting the creation of suc978-3-540-89424-7978-3-540-89454-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Fortify 時(shí)間: 2025-3-29 16:14 作者: larder 時(shí)間: 2025-3-29 23:06 作者: 進(jìn)取心 時(shí)間: 2025-3-29 23:56 作者: obtuse 時(shí)間: 2025-3-30 05:26 作者: 條約 時(shí)間: 2025-3-30 08:34
Frank Allan Hansen,Karen Johanne Kortbek,Kaj Gr?nb?k作者: Debility 時(shí)間: 2025-3-30 13:19 作者: nominal 時(shí)間: 2025-3-30 20:01 作者: DUCE 時(shí)間: 2025-3-30 21:05 作者: 菊花 時(shí)間: 2025-3-31 03:53 作者: 離開(kāi)真充足 時(shí)間: 2025-3-31 05:43
Regina Friess book’s goal is to save you the pain and the high costof throwing out valuable existing code by showing you how to make that older code function alongside and with the more modern languages that are commonly in use today. The knowledge you will gain from reading this book will help you broaden your 作者: CODA 時(shí)間: 2025-3-31 12:17 作者: etidronate 時(shí)間: 2025-3-31 15:57 作者: CYT 時(shí)間: 2025-3-31 20:44 作者: 痛恨 時(shí)間: 2025-3-31 22:54 作者: 鴿子 時(shí)間: 2025-4-1 02:02
1389-2185 Like earlier courses in this series, the present one was organized under the aegis of the Ettore Majorana Centre as a NATO Advanced Study Institute. Given the d978-94-010-5392-1978-94-011-3158-2Series ISSN 1389-2185 作者: indoctrinate 時(shí)間: 2025-4-1 08:05 作者: 愛(ài)管閑事 時(shí)間: 2025-4-1 14:14
Other unique high altitude aircraft,ars later. Some manufacturers built special-purpose stratospheric aircraft, but then either ran out of money or failed to meet their sponsor’s performance requirements. Today, any major aerospace nation could build an aircraft to fly in the upper stratosphere if it so desired, but satellites negate 作者: JADED 時(shí)間: 2025-4-1 14:52