作者: LAVE 時間: 2025-3-21 21:19
Interactive Storytelling978-3-030-04028-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Rotator-Cuff 時間: 2025-3-22 02:04 作者: 止痛藥 時間: 2025-3-22 08:24 作者: Bother 時間: 2025-3-22 10:25
https://doi.org/10.1007/978-3-030-04028-43D; artificial intelligence; augmented reality; classification; computer games; computer networks; data co作者: Harass 時間: 2025-3-22 14:22 作者: 火海 時間: 2025-3-22 19:43
Science Considered HelpfulI argue that such a thing as a science of narrative exists, that scientific work is an important way to advance our knowledge of computational models of narrative and that scholarly practice around interactive narrative research does not need to be viewed as only scientific or as only artistic/aesthetic.作者: BRIDE 時間: 2025-3-23 00:07
The Myth of ‘Universal’ Narrative Models to game designers and other narrative developers. With this paper we raise awareness of alternative structures and simultaneously introduce implementable narrative structures with the aim to expand the design space and range of analytical models for IDN.作者: sinoatrial-node 時間: 2025-3-23 03:00 作者: –DOX 時間: 2025-3-23 06:58
A Villain’s Guide to Social Media and Interactive Digital Storytellingcial media permit the modern villain to deploy traditional cruelties to great and surprising effect. Interactive digital storytelling lets us exploit weakness and illness for profit and help us normalize wickedness. Because the impact of villainous techniques is radically asymmetric, our fetid plots are difficult and costly to foil.作者: Dysarthria 時間: 2025-3-23 12:14 作者: palliate 時間: 2025-3-23 17:49
Sketching a Map of the Storylets Design Space as .. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements of storylet-based systems; categorize such systems along several distinct dimensions; and survey implementations of such systems in existing games.作者: 來這真柔軟 時間: 2025-3-23 18:15 作者: 名次后綴 時間: 2025-3-23 22:27
0302-9743 n Dublin, Ireland, in December 2018.?.The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the作者: 枕墊 時間: 2025-3-24 03:06 作者: Chandelier 時間: 2025-3-24 09:40 作者: 公社 時間: 2025-3-24 12:37 作者: inchoate 時間: 2025-3-24 14:57 作者: Spinous-Process 時間: 2025-3-24 21:36
A Framework for Creative Teams of Non-fiction Interactive Digital Narratives article takes a media-centred approach and adapts the principles of rhetoric to create a framework that aims to support the process of collaborative authorship of non-fiction IDNs in different formats.作者: RENIN 時間: 2025-3-25 01:48 作者: Cougar 時間: 2025-3-25 05:57
Science Considered Helpfuls, discuss priorities around classes of problems and look at epistemological questions that arise from what we perceive as limitations of our work. Horswill’s . initiated a conversation around the role of science in the advancement of knowledge in our field, putting forward the idea that a scientifi作者: exclusice 時間: 2025-3-25 07:47
Thoughts on a Discipline for the Study of Interactive Digital Narrativesn to game studies. I analyse the status quo as the result of foundational aspects and the effects of the historical development of games studies before identifying a range of problems that have their root cause in the lack of an academic home and the support structures that come with it. In particul作者: 諂媚于性 時間: 2025-3-25 12:49
A Villain’s Guide to Social Media and Interactive Digital Storytelling fiction and deceit can now be augmented by mass customization, allowing powerful malefactors to shape perceived reality to suit their preferences. Social media permit the modern villain to deploy traditional cruelties to great and surprising effect. Interactive digital storytelling lets us exploit 作者: 頌揚國家 時間: 2025-3-25 15:56 作者: watertight, 時間: 2025-3-25 22:25
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysiss of the cost of producing content. We describe a method for assessing player experience by analyzing player facial expressions following key content events in . by Telltale Games. Two metrics, engagement and valence, are extracted for six participants who play the first episode of the game. An anal作者: Concrete 時間: 2025-3-26 00:22 作者: Fierce 時間: 2025-3-26 05:21 作者: Lineage 時間: 2025-3-26 09:11 作者: Receive 時間: 2025-3-26 16:29
Meta-communication Between Designers and Players of Interactive Digital Narratives player. Meta-communication involves directly sharing thoughts and feelings the designer and player have during the development process. We refer to this interaction as “meta-communication” to distinguish it from comments about behavior, such as mentioning options chosen and evaluations of the IDN p作者: ventilate 時間: 2025-3-26 19:15
A Framework for Creative Teams of Non-fiction Interactive Digital Narrativessed on the creative process and non-fiction. There are many IDN formats such as interactive cinema and transmedia stories and with these increasingly complex narrative forms, there are more people involved in the creation beyond the author of the text, such as graphic designers, programmers, curator作者: 不持續(xù)就爆 時間: 2025-3-26 22:39
A Multidimensional Classification of Choice Presentation in Interactive Narrative characterization of 31 existing works. The methodology for establishing such a classification is detailed, which considers composing elements, functions, aesthetic considerations, and mechanics for choice presentation. This article uses an observational approach for analyzing interactive narratives作者: GEN 時間: 2025-3-27 01:55 作者: evanescent 時間: 2025-3-27 08:40
Sketching a Map of the Storylets Design Spaceinteractive narrative content, in which a game’s narrative is assembled from a database of discrete, reorderable narrative “chunks” or “modules” known as .. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements o作者: 和音 時間: 2025-3-27 13:02 作者: 偽書 時間: 2025-3-27 14:09
Exploring Bloom’s Taxonomy as a Basis for Interactive Storytellingieve this within a generative context. We formalize aspects of Bloom’s taxonomy as logical assertions, thereby enabling metaphorical bridges to be generated between learning objectives and narrative elements. Through this lens, we present an example of a dynamic narrative framework driven by Bloom’s作者: MOAT 時間: 2025-3-27 20:23
s include:.Coverage of building custom components and controI REMEMBER A TIME years ago when I proposed a book to Apress regarding a forthcoming software SDK named Next Generation Windows Services (NGWS). As you may already know, NGWS eventually became what we now know as the . NET platform. My rese作者: 蛙鳴聲 時間: 2025-3-27 22:50
Mirjam Palosaari Eladhariu may already know, NGWS eventually became what we now know as the . NET platform. My research of the C# programming language and the . NET platform took place in parallel with the authoring of the text. It was a fantastic project; however, I must confess that it was more than a bit nerve-wracking w作者: 恫嚇 時間: 2025-3-28 06:10 作者: connoisseur 時間: 2025-3-28 10:00 作者: 庇護 時間: 2025-3-28 14:01 作者: Altitude 時間: 2025-3-28 16:09
Bj?rn Anker Gj?l,Niels Valentin J?rgensen,Mathias Rams? Thomsen,Luis Emilio Bruni, March 8 - March 12, 1999 which was held at the Sonderforschungsbereich "Geometrische Strukturen in der reinen Mathematik" of the University of Münster, Germany. The aim of the workshop was to bring together leading experts in the theory of C* -algebras with promising young researchers in the field作者: Defense 時間: 2025-3-28 22:16
Research into Interactive Digital Narrative: A Kaleidoscopic Viewains. We can also articulate and investigate the potential of IDN as an expressive framework for engaging with the most pressing themes of human culture of the 21. century, and as a cognitive scaffold for increasing our individual and collective understanding of complex systems.作者: 絕種 時間: 2025-3-29 00:53
Thoughts on a Discipline for the Study of Interactive Digital Narrativesmade, there are areas in need of further attention, in particular when it comes to formal programs of study. Conversely, I identify the development of degree programs as an area needing particular attention in order to create an academic discipline.作者: 一加就噴出 時間: 2025-3-29 03:39 作者: hurricane 時間: 2025-3-29 10:22
Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Studythere is a significant detectable difference between the three categories. Additionally, the results strongly indicate that experiencers of interactive narratives do indeed create storyworlds’ rules and constraints in their minds, and that the imagined rules of these worlds can be felt to be broken 作者: babble 時間: 2025-3-29 11:22 作者: 感激小女 時間: 2025-3-29 19:09 作者: Ophthalmologist 時間: 2025-3-29 22:18
Hartmut Koenitz,Andrea Di Pastena,Dennis Jansen,Brian de Lint,Amanda Mosst the first edition of this text was very well received by the press and, most importantly, the readers. Over the years, it was nominated as a Jolt award finalist (I lost . . . crap!) as well as the 2003 Referenceware programming book of the year (I won . . . cool!). Although the first edition of th作者: 鑲嵌細工 時間: 2025-3-30 01:21 作者: THE 時間: 2025-3-30 04:36
John T. Murray,Raquel Robinson,Michael Mateas,Noah Wardrip-Fruin, the readers. Over the years, it was nominated as a Jolt award finalist (I lost . . . crap!) as well as the 2003 Referenceware programming book of the year (I won . . . cool!). Although the first edition of th作者: 懶惰人民 時間: 2025-3-30 09:09
Christian Roth,Tom van Nuenen,Hartmut Koenitz, the readers. Over the years, it was nominated as a Jolt award finalist (I lost . . . crap!) as well as the 2003 Referenceware programming book of the year (I won . . . cool!). Although the first edition of th作者: neolith 時間: 2025-3-30 12:40
Sergio Estupi?án,Brice Maret,Kasper Andkjaer,Nicolas Szilas作者: finale 時間: 2025-3-30 17:41
Bj?rn Anker Gj?l,Niels Valentin J?rgensen,Mathias Rams? Thomsen,Luis Emilio Brunishop, were greatly pleased with the excellence of the lectures and so were led to the idea of publishing the proceedings of the conference. There are basically two kinds of contributions. On on978-3-540-67562-4978-3-642-57288-3作者: 得意牛 時間: 2025-3-30 21:03
https://doi.org/10.1007/978-3-031-16321-0ity and Safety due to globalization. Religious interest in health in Islamic societies, stems from the desire to live in a healthy environment following religious guidelines. Spiritual health should be considered as a component of the OH approach. This book chapter aims to discuss “One Health” as a new approach towards halal food Safety.作者: 同位素 時間: 2025-3-31 01:43
BotSpot: Deep Learning Classification of Bot Accounts Within Twitter web crawler is developed to automatically collect data from public Twitter accounts and build the testing and training datasets, with 860 samples of human and bot accounts. After the initial training is done, the Multi-layer Perceptron Neural Networks achieved an overall accuracy rate of 92%, which proves the performance of the proposed approach.作者: 通情達理 時間: 2025-3-31 06:53
The Scaffolding for a Solution,lly destroying/making inactive tags). More precisely, we refine Vaudenay’s privacy model to deal with DoS and DoS-like attacks, and introduce an additional privacy notion, referred to as . privacy, which takes into account hardware features of some real-world tags. Then, we show an . that, by only u作者: Ingredient 時間: 2025-3-31 10:30
Joe Siang Keek,Mohd Shahrieel Mohd Aras,Zainah Md. Zain,Mohd Bazli Bahar,Ser Lee Loh,Shin Horng Chongficking initiatives of not only the next two presidential administrations, but also for the host of countries pressured by the US government and transnational civil society to improve their standing in the TVPA-mandated annual Trafficking in Persons (TIP) Report’s ranking of international anti-traff作者: Freeze 時間: 2025-3-31 15:24 作者: monologue 時間: 2025-3-31 18:08
2662-4192 Phasen ihrer Evolution durch erfahrene Expert:innen beschrieben. Praktische Handlungsempfehlungen erg?nzen die detaillierte Analyse..978-3-662-64050-0978-3-662-64051-7Series ISSN 2662-4192 Series E-ISSN 2662-4206 作者: GRAZE 時間: 2025-3-31 22:52
African Union and the Quest for Peace and Security in Africa: A Critique,nsuring peace and stability in Africa since 2002. Specifically, it examines the credibility of the AU as a security actor with the capacity to provide peace and security on the African continent. The chapter revealed that the AU has had some successes in the aspect of conflict management, while reli作者: 孤獨無助 時間: 2025-4-1 02:08 作者: Implicit 時間: 2025-4-1 08:34
Der einsatz von wireless standards in der medizin,en Verwaltungen wie auch im privaten Bereich problemlos m?glich ist. Insbesondere im medizinischen Bereich mit seinem hohen Informations- und Datenvolumen, verbunden mit der Forderung nach Mobilit?t von medizinischem Personal und Patienten k?nnen die Drahtlostechniken Wesentliches bewirken. In diese