派博傳思國際中心

標題: Titlebook: Interactive Storytelling; 11th International C Rebecca Rouse,Hartmut Koenitz,Mads Haahr Conference proceedings 2018 Springer Nature Switzer [打印本頁]

作者: 空格    時間: 2025-3-21 19:00
書目名稱Interactive Storytelling影響因子(影響力)




書目名稱Interactive Storytelling影響因子(影響力)學科排名




書目名稱Interactive Storytelling網絡公開度




書目名稱Interactive Storytelling網絡公開度學科排名




書目名稱Interactive Storytelling被引頻次




書目名稱Interactive Storytelling被引頻次學科排名




書目名稱Interactive Storytelling年度引用




書目名稱Interactive Storytelling年度引用學科排名




書目名稱Interactive Storytelling讀者反饋




書目名稱Interactive Storytelling讀者反饋學科排名





作者: LAVE    時間: 2025-3-21 21:19
Interactive Storytelling978-3-030-04028-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Rotator-Cuff    時間: 2025-3-22 02:04

作者: 止痛藥    時間: 2025-3-22 08:24

作者: Bother    時間: 2025-3-22 10:25
https://doi.org/10.1007/978-3-030-04028-43D; artificial intelligence; augmented reality; classification; computer games; computer networks; data co
作者: Harass    時間: 2025-3-22 14:22

作者: 火海    時間: 2025-3-22 19:43
Science Considered HelpfulI argue that such a thing as a science of narrative exists, that scientific work is an important way to advance our knowledge of computational models of narrative and that scholarly practice around interactive narrative research does not need to be viewed as only scientific or as only artistic/aesthetic.
作者: BRIDE    時間: 2025-3-23 00:07
The Myth of ‘Universal’ Narrative Models to game designers and other narrative developers. With this paper we raise awareness of alternative structures and simultaneously introduce implementable narrative structures with the aim to expand the design space and range of analytical models for IDN.
作者: sinoatrial-node    時間: 2025-3-23 03:00

作者: –DOX    時間: 2025-3-23 06:58
A Villain’s Guide to Social Media and Interactive Digital Storytellingcial media permit the modern villain to deploy traditional cruelties to great and surprising effect. Interactive digital storytelling lets us exploit weakness and illness for profit and help us normalize wickedness. Because the impact of villainous techniques is radically asymmetric, our fetid plots are difficult and costly to foil.
作者: Dysarthria    時間: 2025-3-23 12:14

作者: palliate    時間: 2025-3-23 17:49
Sketching a Map of the Storylets Design Space as .. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements of storylet-based systems; categorize such systems along several distinct dimensions; and survey implementations of such systems in existing games.
作者: 來這真柔軟    時間: 2025-3-23 18:15

作者: 名次后綴    時間: 2025-3-23 22:27
0302-9743 n Dublin, Ireland, in December 2018.?.The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the
作者: 枕墊    時間: 2025-3-24 03:06

作者: Chandelier    時間: 2025-3-24 09:40

作者: 公社    時間: 2025-3-24 12:37

作者: inchoate    時間: 2025-3-24 14:57

作者: Spinous-Process    時間: 2025-3-24 21:36
A Framework for Creative Teams of Non-fiction Interactive Digital Narratives article takes a media-centred approach and adapts the principles of rhetoric to create a framework that aims to support the process of collaborative authorship of non-fiction IDNs in different formats.
作者: RENIN    時間: 2025-3-25 01:48

作者: Cougar    時間: 2025-3-25 05:57
Science Considered Helpfuls, discuss priorities around classes of problems and look at epistemological questions that arise from what we perceive as limitations of our work. Horswill’s . initiated a conversation around the role of science in the advancement of knowledge in our field, putting forward the idea that a scientifi
作者: exclusice    時間: 2025-3-25 07:47
Thoughts on a Discipline for the Study of Interactive Digital Narrativesn to game studies. I analyse the status quo as the result of foundational aspects and the effects of the historical development of games studies before identifying a range of problems that have their root cause in the lack of an academic home and the support structures that come with it. In particul
作者: 諂媚于性    時間: 2025-3-25 12:49
A Villain’s Guide to Social Media and Interactive Digital Storytelling fiction and deceit can now be augmented by mass customization, allowing powerful malefactors to shape perceived reality to suit their preferences. Social media permit the modern villain to deploy traditional cruelties to great and surprising effect. Interactive digital storytelling lets us exploit
作者: 頌揚國家    時間: 2025-3-25 15:56

作者: watertight,    時間: 2025-3-25 22:25
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysiss of the cost of producing content. We describe a method for assessing player experience by analyzing player facial expressions following key content events in . by Telltale Games. Two metrics, engagement and valence, are extracted for six participants who play the first episode of the game. An anal
作者: Concrete    時間: 2025-3-26 00:22

作者: Fierce    時間: 2025-3-26 05:21

作者: Lineage    時間: 2025-3-26 09:11

作者: Receive    時間: 2025-3-26 16:29
Meta-communication Between Designers and Players of Interactive Digital Narratives player. Meta-communication involves directly sharing thoughts and feelings the designer and player have during the development process. We refer to this interaction as “meta-communication” to distinguish it from comments about behavior, such as mentioning options chosen and evaluations of the IDN p
作者: ventilate    時間: 2025-3-26 19:15
A Framework for Creative Teams of Non-fiction Interactive Digital Narrativessed on the creative process and non-fiction. There are many IDN formats such as interactive cinema and transmedia stories and with these increasingly complex narrative forms, there are more people involved in the creation beyond the author of the text, such as graphic designers, programmers, curator
作者: 不持續(xù)就爆    時間: 2025-3-26 22:39
A Multidimensional Classification of Choice Presentation in Interactive Narrative characterization of 31 existing works. The methodology for establishing such a classification is detailed, which considers composing elements, functions, aesthetic considerations, and mechanics for choice presentation. This article uses an observational approach for analyzing interactive narratives
作者: GEN    時間: 2025-3-27 01:55

作者: evanescent    時間: 2025-3-27 08:40
Sketching a Map of the Storylets Design Spaceinteractive narrative content, in which a game’s narrative is assembled from a database of discrete, reorderable narrative “chunks” or “modules” known as .. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements o
作者: 和音    時間: 2025-3-27 13:02

作者: 偽書    時間: 2025-3-27 14:09
Exploring Bloom’s Taxonomy as a Basis for Interactive Storytellingieve this within a generative context. We formalize aspects of Bloom’s taxonomy as logical assertions, thereby enabling metaphorical bridges to be generated between learning objectives and narrative elements. Through this lens, we present an example of a dynamic narrative framework driven by Bloom’s
作者: MOAT    時間: 2025-3-27 20:23
s include:.Coverage of building custom components and controI REMEMBER A TIME years ago when I proposed a book to Apress regarding a forthcoming software SDK named Next Generation Windows Services (NGWS). As you may already know, NGWS eventually became what we now know as the . NET platform. My rese
作者: 蛙鳴聲    時間: 2025-3-27 22:50
Mirjam Palosaari Eladhariu may already know, NGWS eventually became what we now know as the . NET platform. My research of the C# programming language and the . NET platform took place in parallel with the authoring of the text. It was a fantastic project; however, I must confess that it was more than a bit nerve-wracking w
作者: 恫嚇    時間: 2025-3-28 06:10

作者: connoisseur    時間: 2025-3-28 10:00

作者: 庇護    時間: 2025-3-28 14:01

作者: Altitude    時間: 2025-3-28 16:09
Bj?rn Anker Gj?l,Niels Valentin J?rgensen,Mathias Rams? Thomsen,Luis Emilio Bruni, March 8 - March 12, 1999 which was held at the Sonderforschungsbereich "Geometrische Strukturen in der reinen Mathematik" of the University of Münster, Germany. The aim of the workshop was to bring together leading experts in the theory of C* -algebras with promising young researchers in the field
作者: Defense    時間: 2025-3-28 22:16
Research into Interactive Digital Narrative: A Kaleidoscopic Viewains. We can also articulate and investigate the potential of IDN as an expressive framework for engaging with the most pressing themes of human culture of the 21. century, and as a cognitive scaffold for increasing our individual and collective understanding of complex systems.
作者: 絕種    時間: 2025-3-29 00:53
Thoughts on a Discipline for the Study of Interactive Digital Narrativesmade, there are areas in need of further attention, in particular when it comes to formal programs of study. Conversely, I identify the development of degree programs as an area needing particular attention in order to create an academic discipline.
作者: 一加就噴出    時間: 2025-3-29 03:39

作者: hurricane    時間: 2025-3-29 10:22
Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Studythere is a significant detectable difference between the three categories. Additionally, the results strongly indicate that experiencers of interactive narratives do indeed create storyworlds’ rules and constraints in their minds, and that the imagined rules of these worlds can be felt to be broken
作者: babble    時間: 2025-3-29 11:22

作者: 感激小女    時間: 2025-3-29 19:09

作者: Ophthalmologist    時間: 2025-3-29 22:18
Hartmut Koenitz,Andrea Di Pastena,Dennis Jansen,Brian de Lint,Amanda Mosst the first edition of this text was very well received by the press and, most importantly, the readers. Over the years, it was nominated as a Jolt award finalist (I lost . . . crap!) as well as the 2003 Referenceware programming book of the year (I won . . . cool!). Although the first edition of th
作者: 鑲嵌細工    時間: 2025-3-30 01:21

作者: THE    時間: 2025-3-30 04:36
John T. Murray,Raquel Robinson,Michael Mateas,Noah Wardrip-Fruin, the readers. Over the years, it was nominated as a Jolt award finalist (I lost . . . crap!) as well as the 2003 Referenceware programming book of the year (I won . . . cool!). Although the first edition of th
作者: 懶惰人民    時間: 2025-3-30 09:09
Christian Roth,Tom van Nuenen,Hartmut Koenitz, the readers. Over the years, it was nominated as a Jolt award finalist (I lost . . . crap!) as well as the 2003 Referenceware programming book of the year (I won . . . cool!). Although the first edition of th
作者: neolith    時間: 2025-3-30 12:40
Sergio Estupi?án,Brice Maret,Kasper Andkjaer,Nicolas Szilas
作者: finale    時間: 2025-3-30 17:41
Bj?rn Anker Gj?l,Niels Valentin J?rgensen,Mathias Rams? Thomsen,Luis Emilio Brunishop, were greatly pleased with the excellence of the lectures and so were led to the idea of publishing the proceedings of the conference. There are basically two kinds of contributions. On on978-3-540-67562-4978-3-642-57288-3
作者: 得意牛    時間: 2025-3-30 21:03
https://doi.org/10.1007/978-3-031-16321-0ity and Safety due to globalization. Religious interest in health in Islamic societies, stems from the desire to live in a healthy environment following religious guidelines. Spiritual health should be considered as a component of the OH approach. This book chapter aims to discuss “One Health” as a new approach towards halal food Safety.
作者: 同位素    時間: 2025-3-31 01:43
BotSpot: Deep Learning Classification of Bot Accounts Within Twitter web crawler is developed to automatically collect data from public Twitter accounts and build the testing and training datasets, with 860 samples of human and bot accounts. After the initial training is done, the Multi-layer Perceptron Neural Networks achieved an overall accuracy rate of 92%, which proves the performance of the proposed approach.
作者: 通情達理    時間: 2025-3-31 06:53
The Scaffolding for a Solution,lly destroying/making inactive tags). More precisely, we refine Vaudenay’s privacy model to deal with DoS and DoS-like attacks, and introduce an additional privacy notion, referred to as . privacy, which takes into account hardware features of some real-world tags. Then, we show an . that, by only u
作者: Ingredient    時間: 2025-3-31 10:30
Joe Siang Keek,Mohd Shahrieel Mohd Aras,Zainah Md. Zain,Mohd Bazli Bahar,Ser Lee Loh,Shin Horng Chongficking initiatives of not only the next two presidential administrations, but also for the host of countries pressured by the US government and transnational civil society to improve their standing in the TVPA-mandated annual Trafficking in Persons (TIP) Report’s ranking of international anti-traff
作者: Freeze    時間: 2025-3-31 15:24

作者: monologue    時間: 2025-3-31 18:08
2662-4192 Phasen ihrer Evolution durch erfahrene Expert:innen beschrieben. Praktische Handlungsempfehlungen erg?nzen die detaillierte Analyse..978-3-662-64050-0978-3-662-64051-7Series ISSN 2662-4192 Series E-ISSN 2662-4206
作者: GRAZE    時間: 2025-3-31 22:52
African Union and the Quest for Peace and Security in Africa: A Critique,nsuring peace and stability in Africa since 2002. Specifically, it examines the credibility of the AU as a security actor with the capacity to provide peace and security on the African continent. The chapter revealed that the AU has had some successes in the aspect of conflict management, while reli
作者: 孤獨無助    時間: 2025-4-1 02:08

作者: Implicit    時間: 2025-4-1 08:34
Der einsatz von wireless standards in der medizin,en Verwaltungen wie auch im privaten Bereich problemlos m?glich ist. Insbesondere im medizinischen Bereich mit seinem hohen Informations- und Datenvolumen, verbunden mit der Forderung nach Mobilit?t von medizinischem Personal und Patienten k?nnen die Drahtlostechniken Wesentliches bewirken. In diese




歡迎光臨 派博傳思國際中心 (http://pjsxioz.cn/) Powered by Discuz! X3.5
于田县| 海安县| 玛沁县| 达尔| 西平县| 武定县| 和静县| 托里县| 华阴市| 永丰县| 汤阴县| 交城县| 长汀县| 枣强县| 玉环县| 东乡族自治县| 临安市| 巴青县| 隆林| 都江堰市| 桂东县| 渭源县| 依兰县| 永州市| 增城市| 富蕴县| 丰原市| 张家川| 军事| 木兰县| 邵东县| 台中市| 公安县| 五寨县| 股票| 江川县| 镇远县| 建瓯市| 田东县| 洪雅县| 拉萨市|