標題: Titlebook: Interactive Storytelling; 5th International Co David Oyarzun,Federico Peinado,Gonzalo Méndez Conference proceedings 2012 Springer-Verlag Be [打印本頁] 作者: 人工合成 時間: 2025-3-21 17:06
書目名稱Interactive Storytelling影響因子(影響力)
書目名稱Interactive Storytelling影響因子(影響力)學科排名
書目名稱Interactive Storytelling網(wǎng)絡公開度
書目名稱Interactive Storytelling網(wǎng)絡公開度學科排名
書目名稱Interactive Storytelling被引頻次
書目名稱Interactive Storytelling被引頻次學科排名
書目名稱Interactive Storytelling年度引用
書目名稱Interactive Storytelling年度引用學科排名
書目名稱Interactive Storytelling讀者反饋
書目名稱Interactive Storytelling讀者反饋學科排名
作者: 帶子 時間: 2025-3-21 20:42 作者: Fierce 時間: 2025-3-22 03:08 作者: PHIL 時間: 2025-3-22 06:44 作者: 天賦 時間: 2025-3-22 12:34
Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: rrative tools to facilitate communication with children during counseling sessions. The field of “narrative play therapy” could profit from the reconciliation between free-play and narratives afforded by interactive digital tools in order to promote children’s engagement. We present a digital intera作者: 品嘗你的人 時間: 2025-3-22 16:19
Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytellingrticularly important for educational IDS games. In this paper we propose the STAR framework for formalizing the design of IDS stories for educational interventions. The story is designed as a set of red-herrings and clue puzzle in which the LOs are integrated. We present one of the three IDSes we de作者: Outspoken 時間: 2025-3-22 20:32 作者: 拔出 時間: 2025-3-23 00:11 作者: OMIT 時間: 2025-3-23 02:09 作者: 不容置疑 時間: 2025-3-23 05:47
Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditiondsets, compared to a traditional playthrough. A case-study roleplaying scenario is developed to investigate the change in user experience qualitatively, and a virtual environment matching this scenario is created. The players using the virtual environment version spent the entire time communicating 作者: 白楊魚 時間: 2025-3-23 11:05 作者: 連接 時間: 2025-3-23 13:59 作者: exceed 時間: 2025-3-23 18:52
Distributed Drama Management: Beyond Double Appraisal in Emergent Narrativen an Emergent Narrative scenario acting on both an in-character level, which reflects the concerns of the characters, and an out-of-character level, which reflects the concerns of a storyteller. By selecting the most “dramatically appropriate” action from a set of autonomously proposed actions, Dist作者: gustation 時間: 2025-3-23 22:42 作者: AROMA 時間: 2025-3-24 06:23
Emotional Appraisal of Moral Dilemma in Charactersadigmatic case is given by the occurrence of moral dilemmas in stories, where the character must trade off options that cannot be reconciled, each related with a certain moral value. In this paper, we propose a model of the appraisal of moral emotions, and describe an agent architecture that reacts 作者: 喊叫 時間: 2025-3-24 06:59
Laugh To Me! Implementing Emotional Escalation on Autonomous Agents for Creating a Comic Sketchrch, we develop autonomous agents that act in a storytelling context with a comic purpose. We present a comic sketch model for autonomous agents with affective reasoning. The agents that use this model prepare the timing of the comic punchline by reasoning about emotional states in a process called 作者: 發(fā)炎 時間: 2025-3-24 11:55 作者: 外向者 時間: 2025-3-24 16:53 作者: Mast-Cell 時間: 2025-3-24 22:43 作者: 強壯 時間: 2025-3-24 23:35 作者: Budget 時間: 2025-3-25 05:12
Veli-Matti Karhulahtisthaftigkeit der Beteiligung mit allen H?hen und Tiefen jedes erwartbare Ma? übersteigen. Steht zu Beginn noch das pers?nliche Lerninteresse im Vordergrund, das im Falle von Gruppendynamik wohl oder übel mit der Anwesenheit auch anderer Menschen verbunden gesehen wird, zieht oft bereits nach den ers作者: Obsequious 時間: 2025-3-25 10:50 作者: LATHE 時間: 2025-3-25 12:01 作者: Sad570 時間: 2025-3-25 17:57 作者: 無法解釋 時間: 2025-3-25 23:52 作者: Mast-Cell 時間: 2025-3-26 03:44
Hartmut Koenitz,Kun-Ju Chename basic information about pro- gramming and programming languages, particularly C. If this were a book about building bridges, this first chapter might have been an introduction to the tools you would neeci-hammer, saw, drill, etc. Obviously there is a lot more to building a good bridge than simpl作者: RENAL 時間: 2025-3-26 05:49 作者: 同時發(fā)生 時間: 2025-3-26 11:54
Bjoern Flindt Temte,Henrik Schoenau-Fogmance requirements of modern electronic devices are changing the way embedded systems are designed and implemented today. The current trend is towards programmable System-on-Chip platforms which employ an increasing number of Application Specific Instruction-set Processors (ASIPs) as building blocks作者: glowing 時間: 2025-3-26 13:44 作者: 厭惡 時間: 2025-3-26 20:16
Suspending Virtual Disbelief: A Perspective on Narrative Coherencends on story traversal as well. This results in the dilemma of .: while virtuality has the potential to strengthen diegesis, it on the other hand sets heightened demands on story traversal and narrative coherence. The concluding argument is that these heightened demands may be turned into rhetorical tools.作者: JEER 時間: 2025-3-27 00:37 作者: 充足 時間: 2025-3-27 04:59
Aporia – Exploring Continuation Desire in a Game Focused on Environmental Storytellingrsive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.作者: charisma 時間: 2025-3-27 07:44
Project Aporia – An Exploration of Narrative Understanding of Environmental Storytelling in an Open e pre-defined elements of the story. The findings indicate that Aporia mediates a narrative potential, which generates emergent narratives among users rather than mediating an embedded and evoked narrative.作者: inquisitive 時間: 2025-3-27 12:49 作者: 使糾纏 時間: 2025-3-27 17:33
Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytellingsigned based on this framework; we use one as a case study and present its evaluation. A study was undertaken to evaluate the game effectiveness in conveying the educational message. This study performed with 145 players shows that the players’ knowledge improved as a result of playing the game and that the change was statistically significant.作者: 配偶 時間: 2025-3-27 20:19 作者: 對手 時間: 2025-3-28 00:42 作者: 即席演說 時間: 2025-3-28 02:36 作者: 令人作嘔 時間: 2025-3-28 06:16 作者: 高興一回 時間: 2025-3-28 10:24
Exploring Body Language as Narrative Interfaceng interactive stories in virtual environments, presenting our findings in the early stages of development of a serious game that uses Microsoft Kinect for allowing players to interact in a more sensitive and amusing way.作者: 開玩笑 時間: 2025-3-28 17:53 作者: 人工制品 時間: 2025-3-28 21:35
0302-9743 rnational Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics作者: 侵略主義 時間: 2025-3-29 02:40 作者: integrated 時間: 2025-3-29 06:44 作者: WAX 時間: 2025-3-29 08:04
Structural Writing, a Design Principle for Interactive Dramatermed Structural Writing that underlies some of the most generative approaches in interactive drama. A theoretical description of this principle is proposed, which leads to a general architecture for interactive drama that may help authors and researchers to design systems that better exploit the principle of structural writing.作者: 厚臉皮 時間: 2025-3-29 12:27
Genres, Structures and Strategies in Interactive Digital Narratives – Analyzing a Body of Works Crean an academic setting, as well as related work. Next, we describe several outstanding examples of ASAPS narratives before analyzing visual styles, narrative genres, and structural aspects, as well as identifying additional narrative strategies.作者: Ancestor 時間: 2025-3-29 16:26
Emotional Appraisal of Moral Dilemma in Charactersated with a certain moral value. In this paper, we propose a model of the appraisal of moral emotions, and describe an agent architecture that reacts to the occurrence of a moral dilemma with the appropriate emotions.作者: defuse 時間: 2025-3-29 20:07 作者: 可卡 時間: 2025-3-30 03:32
Conference proceedings 2012ers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.作者: CLAN 時間: 2025-3-30 05:43
Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: as specifically customized to pediatric audiology counseling. Our evaluation shows that the tool maintains the centrality of the child’s perspective thanks to the emergent interactive storytelling process. At the same time the counselor is given the means for obtaining valuable information for guiding and structuring the therapeutic process.作者: 模范 時間: 2025-3-30 11:52 作者: 招致 時間: 2025-3-30 12:55 作者: 線 時間: 2025-3-30 20:01
Sebastian Hurup Bevensee,Kasper Alexander Dahlsgaard Boisen,Mikael Peter Olsen,Henrik Schoenau-Fog,L作者: ETCH 時間: 2025-3-30 22:02
Sarune Baceviciute,Katharina Renée Rützou Alb?k,Aleksandar Arsovski,Luis Emilio Bruni作者: esthetician 時間: 2025-3-31 01:11 作者: 背景 時間: 2025-3-31 08:52
Michael Frantzis,Vilmos Zsombori,Marian Ursu,Rodrigo Laiola Guimaraes,Ian Kegel,Roland Craigie作者: 圓木可阻礙 時間: 2025-3-31 09:31
ierarchischen Aufstieg in einem Unternehmen, der den finanziellen Spielraum oder das soziale Ansehen erh?hen k?nnte, und dennoch l?sst z.B. das Thema, wer welchen Einfluss in der Gruppe hat oder wer in der Gruppe wem wie viel und warum vertraut, bis in den Abend hinein nicht mehr los.作者: Progesterone 時間: 2025-3-31 13:27
Veli-Matti Karhulahtiierarchischen Aufstieg in einem Unternehmen, der den finanziellen Spielraum oder das soziale Ansehen erh?hen k?nnte, und dennoch l?sst z.B. das Thema, wer welchen Einfluss in der Gruppe hat oder wer in der Gruppe wem wie viel und warum vertraut, bis in den Abend hinein nicht mehr los.作者: BUCK 時間: 2025-3-31 20:31 作者: 癡呆 時間: 2025-3-31 22:45
Noam Knolleres sich um Gruppendynamiker/innen und Berater/innen mit langj?hriger Erfahrung und Praxis. Sie haben sozusagen das Schicksal der T-Gruppe durch die Zeit begleiten, beobachten k?nnen, mit ihr auch vielfach experimentiert, neue Designs ausprobiert sowie Beitr?ge zu ihrer wissenschaftlichen Bearbeitung作者: 木訥 時間: 2025-4-1 02:27 作者: reptile 時間: 2025-4-1 08:39
Sebastian Hurup Bevensee,Kasper Alexander Dahlsgaard Boisen,Mikael Peter Olsen,Henrik Schoenau-Fog,Ltion to Software Engineering 2.1 Introduction Though the cost of computer hardware-the silicon chips containing the millions of transistors that form the instruction set and memories-has shown a consistent trend downward over the years, the cost of software has not followed suit. The high cost of software is 978-0-387-94675-7978-1-4612-4020-4作者: 脾氣暴躁的人 時間: 2025-4-1 10:55
Bjoern Flindt Temte,Henrik Schoenau-Fog for the tool generation in an unambiguous and consistent way. This is particularly difficult for compiler and instruction-set simulator. Moreover, there exists a trade-off between the compiler‘s flexibility and the quality of compiled code. ...This book presents a novel approach for ADL-based instr作者: Licentious 時間: 2025-4-1 18:17