派博傳思國際中心

標(biāo)題: Titlebook: Interactive Storytelling; 12th International C Rogelio E. Cardona-Rivera,Anne Sullivan,R. Michael Conference proceedings 2019 Springer Natu [打印本頁]

作者: 徽章    時間: 2025-3-21 17:38
書目名稱Interactive Storytelling影響因子(影響力)




書目名稱Interactive Storytelling影響因子(影響力)學(xué)科排名




書目名稱Interactive Storytelling網(wǎng)絡(luò)公開度




書目名稱Interactive Storytelling網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Interactive Storytelling被引頻次




書目名稱Interactive Storytelling被引頻次學(xué)科排名




書目名稱Interactive Storytelling年度引用




書目名稱Interactive Storytelling年度引用學(xué)科排名




書目名稱Interactive Storytelling讀者反饋




書目名稱Interactive Storytelling讀者反饋學(xué)科排名





作者: 懸掛    時間: 2025-3-22 00:19
Saylee Bhide,Elizabeth Goins,Joe Geigelmit verbundenen strategischen Positionen werden zunehmend Gegenstand der Fachdiskussion..Diese Diskussion wird allzu oft von g?ngigen Werturteilen über Informations- und Kommunikationssysteme gepr?gt. Als kennzeichnend hierfür seien Aussagen angeführt wie “Informations- und Kommunikationssysteme sic
作者: 根除    時間: 2025-3-22 04:15

作者: xanthelasma    時間: 2025-3-22 06:31

作者: bile648    時間: 2025-3-22 09:56
Hartmut Koenitz,Mirjam Palosaari Eladharir einzelne Unternehmungen und Organisationen sichtbar. Die Vielfalt der technischen Entwicklung macht es notwendig, da? sich die Unternehmungen insgesamt dieser Problematik stellen. Zwei Einstiege sind dazu gegeben: Erstens eine von der Unternehmungsstrategie her kommende inhaltliche Betrachtung inf
作者: Excise    時間: 2025-3-22 13:38
Ablauforganisation einer konkreten Unternehmung orientiert. Die Darstellung der Organisationsstruktur ?Büro“ zur eigentlichen Aufgabendurchführung bzw. Zweckerfüllung ist Gegenstand des zweiten Kapitels dieses Buches; die systemtechnische Infrastruktur als Basis eines Bürosystems wird im dritten Ka
作者: 手勢    時間: 2025-3-22 19:38

作者: Mortar    時間: 2025-3-23 00:36

作者: 合唱隊    時間: 2025-3-23 03:43
A Model for Analyzing Diegesis in Digital Narrative Gamese player’s ability to reason about how the game establishes and limits their options for interaction. However, games have proven difficult to apply traditional models of diegesis to, due to their interactive nature. Having a model for analyzing diegesis in interactive storytelling games could prove
作者: Crohns-disease    時間: 2025-3-23 06:15

作者: fluoroscopy    時間: 2025-3-23 13:23
Challenges of IDN Research and Teachingiscipline. We take stock of the current situation, identify issues with perception and point out achievements. On that basis we identify five critical challenges, areas in need of attention in order to move the research field forward. In particular we discuss the dependency on legacy analytical fram
作者: 挖掘    時間: 2025-3-23 16:59

作者: 釋放    時間: 2025-3-23 20:15
Someone Else’s Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritagepment of an advanced-level project course on the topic over the past six years. Several projects are discussed as case studies, including projects that address the history of Irish immigrants working as domestic laborers in Troy NY in the 1850s; urban renewal in Albany NY and Troy NY in the 1960s an
作者: 骨    時間: 2025-3-24 00:15

作者: badinage    時間: 2025-3-24 06:20

作者: Pathogen    時間: 2025-3-24 08:13

作者: 彩色的蠟筆    時間: 2025-3-24 12:08

作者: VEST    時間: 2025-3-24 15:33
The ‘Angstfabriek’ Experience: Factoring Fear into Transformative Interactive Narrative Design topics. The purposive interactive installation Angstfabriek (Dutch for fear factory) lets visitors experience fear-mongering and the related safety industry, with the goal of eliciting reflection, insight and discussion. As a case study for a potentially transformative experience, the installation
作者: 炸壞    時間: 2025-3-24 20:20

作者: travail    時間: 2025-3-25 02:23
Facilitating Information Exploration of Archival Library Materials Through Multi-modal Storytellingal storytelling. This project builds upon an existing multi-modal storytelling system which is designed to help people explore large knowledge graphs by actively constructing narratives using information from the knowledge graphs. We present this system and a case study of how the process of creatin
作者: 好色    時間: 2025-3-25 06:05
The Impact of Multi-character Story Distribution and Gesture on Children’s Engagementestigates the impact of two design choices on children’s engagement and willingness to interact with the system: story distribution and the use of complex gesture. A storyteller condition compares stories told in a third person, narrator voice with those distributed between a narrator and first-pers
作者: 值得贊賞    時間: 2025-3-25 10:27

作者: Esophagitis    時間: 2025-3-25 13:04
Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygameslly enforced or manual. However, there is an increasing trend for interactive narrative games to be ‘irreversible’. In such cases, this makes it difficult for the player to load or access previous save games. As a result, the player’s sense of agency changes within the game, as the stakes and conseq
作者: adjacent    時間: 2025-3-25 16:25

作者: AMEND    時間: 2025-3-25 20:48

作者: 彩色的蠟筆    時間: 2025-3-26 02:40
Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygamesper aims to provide an initial framework for irreversible storygames by (i) defining the different types of irreversibility by analyzing three games in which the form of irreversibility differs, and (ii) exploring subjective factors of the user experience that may be impacted by the different types of irreversibility.
作者: 詢問    時間: 2025-3-26 05:17

作者: 我悲傷    時間: 2025-3-26 11:12
Spaceline: A Concept for Interaction in Cinematic Virtual Realityncept of a . which connects movie sequences via interactive regions. This work explains the terms of the spaceline concept and introduces methods that make it easier for the viewer to follow the story, at their own pace with their own focus. We present a design space that supports filmmakers in designing interactive CVR experiences.
作者: ironic    時間: 2025-3-26 15:10

作者: 戲法    時間: 2025-3-26 18:49

作者: 攤位    時間: 2025-3-26 23:03
Conference proceedings 2019ottonwood Canyon, UT, USA, in November 2019.?..The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Disc
作者: Dislocation    時間: 2025-3-27 02:30

作者: 桶去微染    時間: 2025-3-27 05:29

作者: acrophobia    時間: 2025-3-27 12:02

作者: Encephalitis    時間: 2025-3-27 16:01
Is “Citizen Kane” Moment Coming? - A Research on Chinese VR Documentary Practice and Storytellingtorytelling characteristics of existing artworks, this research aims to analyze and discuss the practice environment, creation development and potential storytelling strategies of Chinese VR documentaries.
作者: abysmal    時間: 2025-3-27 20:00
Practical Insights for XR Devised Performancesnd design insights derived from the production of a devised performance with XR, .. This novel performance utilized 20 mobile devices networked to a stage manager running a shared XR experience with live actors. The work sketches a rich space for research and creative expression.
作者: Occipital-Lobe    時間: 2025-3-27 22:56
How Relevant Is Your Choice?re to explore the narrative regardless of satisfaction, (2) perceived agency is limited due to arbitrary choices and the lack of meaningful consequences, (3) the overall experience is satisfactory but adaptions are desirable in future design to make full use of the potential of the format.
作者: Constant    時間: 2025-3-28 03:04
Facilitating Information Exploration of Archival Library Materials Through Multi-modal Storytellingby actively constructing narratives using information from the knowledge graphs. We present this system and a case study of how the process of creating the knowledge graph from existing archives becomes an iterative hypothesis testing process and triggers new knowledge discovery.
作者: 皺痕    時間: 2025-3-28 08:59
A Case Study of a Procedurally Driven Narrative Project in Progresstive opportunities in blending a procedurally generated dungeon with a partially procedurally generated story. It explores the research question: . It provides a brief explanation of terms then explores details of the development, anticipated difficulties, with a view to next steps on the project.
作者: ovation    時間: 2025-3-28 14:28
Bradford W. Mott,Robert G. Taylor,Seung Y. Lee,Jonathan P. Rowe,Asmalina Saleh,Krista D. Glazewski,CDie Steuern sind:
作者: 閑逛    時間: 2025-3-28 15:39
Harrison Jesse Smith,Brian K. Riley,Lena Reed,Vrindavan Harrison,Marilyn Walker,Michael Neff
作者: ingenue    時間: 2025-3-28 21:56

作者: 衣服    時間: 2025-3-29 02:38
Someone Else’s Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritageities of large scale projects that incorporate emergent technology, contested histories, and a wide range of stakeholders and participants. Lessons learned are shared in the form of a set of guidelines to help shape design and development of interactive narrative projects in educational, museum, and
作者: 網(wǎng)絡(luò)添麻煩    時間: 2025-3-29 05:06
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learningtively solve problems in rich multi-participant storyworlds. We propose a novel framework for designing and developing these environments, which we are using to create a collaborative narrative-centered learning environment for middle school ecosystems education. In the learning environment, student
作者: AORTA    時間: 2025-3-29 09:22
The Impact of Multi-character Story Distribution and Gesture on Children’s Engagementd, but at a relatively low rate. Interestingly, the children most frequently asked “why” questions. Gaze switching happened more quickly when the story characters began to speak than for narrator turns. These results have implications for future agent-based storytelling system research.
作者: HAIL    時間: 2025-3-29 13:40
tens kann die formale Gestaltung der Unternehmungsstruktur ein wesentlicher Einstieg sein, wenn es durch strukturelle ?nderungen des Managementsystems gelingt, Aufmerksamkeit und Kompetenz auf die angesprochenen technischen Entwicklungen zu lenken. Neben dem planerischen also der organisatorische Ei
作者: 形容詞詞尾    時間: 2025-3-29 15:33
Saylee Bhide,Elizabeth Goins,Joe Geigelformationsund Kommunikationssystemen, das Konzept der Wertsch?pfungskette und die Struktur der Wettbewerbsumwelt in der Bundesrepublik Deutschland. In diesem Rahmen finden die Daten einer Befragung, von 178 Unternehmen unter den gr??ten 500 in der Bundesrepublik Deutschland, über deren Wettbewerbsum
作者: Carcinogen    時間: 2025-3-29 22:36
Erica Kleinman,Elin Carstensdottir,Magy Seif El-Nasrtens kann die formale Gestaltung der Unternehmungsstruktur ein wesentlicher Einstieg sein, wenn es durch strukturelle ?nderungen des Managementsystems gelingt, Aufmerksamkeit und Kompetenz auf die angesprochenen technischen Entwicklungen zu lenken. Neben dem planerischen also der organisatorische Ei
作者: 聯(lián)想記憶    時間: 2025-3-30 02:25
Hartmut Koenitz,Teun Dubbelman,Christian Rothtens kann die formale Gestaltung der Unternehmungsstruktur ein wesentlicher Einstieg sein, wenn es durch strukturelle ?nderungen des Managementsystems gelingt, Aufmerksamkeit und Kompetenz auf die angesprochenen technischen Entwicklungen zu lenken. Neben dem planerischen also der organisatorische Ei
作者: 聲明    時間: 2025-3-30 04:13
Hartmut Koenitz,Mirjam Palosaari Eladharitens kann die formale Gestaltung der Unternehmungsstruktur ein wesentlicher Einstieg sein, wenn es durch strukturelle ?nderungen des Managementsystems gelingt, Aufmerksamkeit und Kompetenz auf die angesprochenen technischen Entwicklungen zu lenken. Neben dem planerischen also der organisatorische Ei
作者: Modify    時間: 2025-3-30 09:28

作者: 詩集    時間: 2025-3-30 14:26

作者: 十字架    時間: 2025-3-30 20:14
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470543.jpg
作者: Instinctive    時間: 2025-3-30 22:53

作者: 被告    時間: 2025-3-31 03:39
978-3-030-33893-0Springer Nature Switzerland AG 2019
作者: Resection    時間: 2025-3-31 06:46
Interactive Storytelling978-3-030-33894-7Series ISSN 0302-9743 Series E-ISSN 1611-3349




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