作者: BIPED 時間: 2025-3-21 21:16
ent point in time, most oratory, even oratory delivered from a podium, cannot be completely dissociated from the digital context (e.g. recordings uploaded to YouTube and/or comments on social media). That is, in some way or another, every orator is a “digital speaker.”作者: AMEND 時間: 2025-3-22 01:53
Marilyn A. Walkerears of practice with an expert surgeon to perform interventions with a high degree of accuracy and safety. Thus, the purpose of the computer-aided surgery system is to develop an augmented reality guidance system for orthopedic surgery to facilitate in surgical procedures and through the process re作者: 令人發(fā)膩 時間: 2025-3-22 07:44 作者: Irrepressible 時間: 2025-3-22 09:18 作者: 懶惰民族 時間: 2025-3-22 14:55
Timothy Bickmore,Daniel Schulman,Langxuan Yinm computed tomography (CBCT), magnetic resonance imaging (MRI), etc.), image processing (including segmentation and registration) is conducted through the preoperative planning software. Then, modeling of the critical anatomical structures is realized for 3D visualization. Based on the series of 2D 作者: 熱情贊揚 時間: 2025-3-22 21:05
Mei Yii Lim,Ruth Aylett,Wan Ching Ho,Sibylle Enz,Patricia Vargasurgeon from moving past a predefined zoon, such as surgical robot systems. Passive navigation systems provide intraoperative information, which is displayed on a monitor, but the surgeon is free to make any decisions he or she deems necessary, such as CT- or fluoroscopy-based systems. Currently, CAO作者: 流逝 時間: 2025-3-22 23:26
Margaret McRorie,Ian Sneddon,Etienne de Sevin,Elisabetta Bevacqua,Catherine Pelachaudears of practice with an expert surgeon to perform interventions with a high degree of accuracy and safety. Thus, the purpose of the computer-aided surgery system is to develop an augmented reality guidance system for orthopedic surgery to facilitate in surgical procedures and through the process re作者: AORTA 時間: 2025-3-23 03:41 作者: 胖人手藝好 時間: 2025-3-23 05:31 作者: 大都市 時間: 2025-3-23 13:19 作者: Isolate 時間: 2025-3-23 17:37 作者: correspondent 時間: 2025-3-23 20:18 作者: NATTY 時間: 2025-3-24 00:50
Kirsten Bergmann,Stefan Koppurgeon from moving past a predefined zoon, such as surgical robot systems. Passive navigation systems provide intraoperative information, which is displayed on a monitor, but the surgeon is free to make any decisions he or she deems necessary, such as CT- or fluoroscopy-based systems. Currently, CAO作者: 大笑 時間: 2025-3-24 04:08 作者: CORE 時間: 2025-3-24 10:26
Axel Tidemann,Pinar ?ztürk,Yiannis Demirisurgeon from moving past a predefined zoon, such as surgical robot systems. Passive navigation systems provide intraoperative information, which is displayed on a monitor, but the surgeon is free to make any decisions he or she deems necessary, such as CT- or fluoroscopy-based systems. Currently, CAO作者: Adulterate 時間: 2025-3-24 11:40 作者: MEET 時間: 2025-3-24 18:15 作者: 無政府主義者 時間: 2025-3-24 20:14 作者: adequate-intake 時間: 2025-3-24 23:26
Cristina Conati,Micheline Manskeare linked to neurodegeneration. Here we describe a method to measure the concentration of cell-free circulating mtDNA directly in unpurified CSF using droplet digital PCR with either hydrolysis probes or fluorescent DNA-binding dye methods. This protocol allows the detection and absolute quantifica作者: Dawdle 時間: 2025-3-25 04:37 作者: 嗎啡 時間: 2025-3-25 08:45 作者: FAST 時間: 2025-3-25 12:54
0302-9743 ese ?elds. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The ?elds of application range from robot a978-3-642-04379-6978-3-642-04380-2Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 整潔 時間: 2025-3-25 19:42 作者: 修正案 時間: 2025-3-25 23:01
Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent? out that some participants thought of the programmer when they were asked to evaluate the ECA. Additionally, user variables (e.g. gender, computer literacy) show an impact on the on the evaluation of the ECA.作者: amenity 時間: 2025-3-26 00:47 作者: 狂熱文化 時間: 2025-3-26 07:57
How Do Place and Objects Combine? “What-Where” Memory for Human-Like Agentsis representation is formed and how it evolves using a simplified model of a virtual character. The behaviour of the model is also compared with behaviour of real humans conducting an analogical task.作者: 背景 時間: 2025-3-26 10:28 作者: 影響深遠 時間: 2025-3-26 13:34
A Groovy Virtual Drumming AgentSuch a virtual agent can be used in a musical setting, where its visualization and sound system would allow it to be regarded as an artificial musician. The architecture is implemented using Echo State Networks, and relies on self-organization and a bottom-up approach when learning human drum patterns.作者: Trabeculoplasty 時間: 2025-3-26 20:22
A Study into Preferred Explanations of Virtual Agent Behavioraction execution, goals underlying an action, or goals that become achievable after action execution. When an action has important consequences for other agents, instructors suggest that the others’ perspectives should be part of the explanation.作者: athlete’s-foot 時間: 2025-3-27 01:00 作者: 表狀態(tài) 時間: 2025-3-27 02:25
Conference proceedings 2009. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to participate in a 作者: Cumulus 時間: 2025-3-27 07:32
0302-9743 etherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to partici作者: Hypomania 時間: 2025-3-27 12:56 作者: 情愛 時間: 2025-3-27 15:57 作者: 一罵死割除 時間: 2025-3-27 19:13 作者: 鞭打 時間: 2025-3-27 22:43
A Probabilistic Model of Motor Resonance for Embodied Gesture Perceptiones hierarchical levels of motor representation (commands, programs, schemas) that are employed and start to resonate probabilistically to visual stimuli of a demonstrated movement. The model is described and evaluation results are provided.作者: Organonitrile 時間: 2025-3-28 02:12
Intelligent Expression-Based Character Agent Systemscreativity into their work. Additionally, rather than simply using realism as a goal, is it becoming possible to computationally model knowledge from other expression-based sources including artists, musicians and designers, to go beyond communication to creative expression.作者: JADED 時間: 2025-3-28 08:54 作者: 矛盾心理 時間: 2025-3-28 14:26
Motion Synthesis Using Style-Editable Inverse Kinematics space to generate the required motions meeting user-defined space constraints at key-frames. Our approach can also allow users to edit motion style explicitly by specifying the style parameter. The experimental results demonstrate the effectiveness of this approach which can be used for interactive motion editing.作者: 可商量 時間: 2025-3-28 17:11 作者: IOTA 時間: 2025-3-28 19:56
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470187.jpg作者: STANT 時間: 2025-3-29 02:29
BDI-Based Development of Virtual Characters with a Theory of Mindraditional game AI programming approaches. BDI-based approaches are suited for development of proactive systems, such as NPCs in games. This paper argues that a BDI-based approach is also highly suited for developing social NPCs in a principled way.作者: Leisureliness 時間: 2025-3-29 04:37
EXSTASIS – An Extended Status Model for Social Interactionselligent virtual agents. We describe ., a model that computes the status and action tendencies for all actors in a situation based on their status characteristics and behavior patterns. As a configurable software component . can be integrated in existing systems to extend the social capabilities of the virtual characters.作者: V切開 時間: 2025-3-29 08:05
Evaluating Adaptive Feedback in an Educational Computer Gamegame. We compare a version of the game with no agent, and two versions with agents that differ only in the accuracy of the student model used to guide the agent’s interventions. We found no difference in student learning across the three conditions, and we report an analysis to understand the reasons of these results.作者: GRIEF 時間: 2025-3-29 11:38
978-3-642-04379-6Springer-Verlag Berlin Heidelberg 2009作者: Binge-Drinking 時間: 2025-3-29 15:43 作者: extemporaneous 時間: 2025-3-29 22:56 作者: Arthr- 時間: 2025-3-30 03:43
Intelligent Expression-Based Character Agent Systemsression character systems. These techniques are allowing virtual agent creators to incorporate models of expression, emotion, behavior and even human creativity into their work. Additionally, rather than simply using realism as a goal, is it becoming possible to computationally model knowledge from 作者: Glucose 時間: 2025-3-30 07:31 作者: 聯(lián)邦 時間: 2025-3-30 10:47 作者: 相同 時間: 2025-3-30 14:20
A Socially-Aware Memory for Companion Agentsa long-term relationship with the user by remembering past experiences in order to personalise interaction. Additionally, we implemented a situational forgetting mechanism that gives the Companion the ability to protect the user’s privacy by not disclosing sensitive data. Two test scenarios are used作者: 高貴領(lǐng)導(dǎo) 時間: 2025-3-30 17:06
A Model of Personality and Emotional Traitsincing. In addressing these issues, this paper considers a theory of personality and associated emotional traits, and discusses how behaviours associated with personality types in people may be adapted to develop characteristics of virtual agents. Our objective is to ensure that behavioural percepti作者: Maximizer 時間: 2025-3-31 00:46 作者: Congeal 時間: 2025-3-31 04:07
How Do Place and Objects Combine? “What-Where” Memory for Human-Like Agentsls of spatial cognition and memory for these agents are predominantly aimed at issues of navigation and learning of topology of the environment. The issue of representing information about possible objects’ locations in a familiar environment, information that can evolve over long periods, has not b作者: 排出 時間: 2025-3-31 08:50 作者: 彎曲的人 時間: 2025-3-31 11:18 作者: Galactogogue 時間: 2025-3-31 14:37 作者: 石墨 時間: 2025-3-31 19:08 作者: fiction 時間: 2025-3-31 22:57
A Probabilistic Model of Motor Resonance for Embodied Gesture Perceptionthe observation and understanding of others in one’s own action generation system, as evidenced by immediate motor resonances to perceived behavior. We present a model to endow virtual embodied agents with similar properties of embodied perception. With a focus of hand-arm gesture, the model compris作者: barium-study 時間: 2025-4-1 04:07 作者: Musculoskeletal 時間: 2025-4-1 06:37
Motion Synthesis Using Style-Editable Inverse Kinematics approach by using constrainted optimization in a low-dimensional space is proposed. We define a new inverse kinematics solver in this low-dimensional space to generate the required motions meeting user-defined space constraints at key-frames. Our approach can also allow users to edit motion style e作者: gonioscopy 時間: 2025-4-1 13:20 作者: demote 時間: 2025-4-1 14:48
A Study into Preferred Explanations of Virtual Agent Behavioragents are often used to play the characters with whom a trainee interacts. To increase the trainee’s understanding of played scenarios, several accounts of agents that can explain the reasons for their actions have been proposed. This paper describes an empirical study of what instructors consider 作者: Perennial長期的 時間: 2025-4-1 22:22 作者: 熒光 時間: 2025-4-2 02:20
Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent?ne whether the results can be replicated when interacting with embodied conversational agents (ECA), we conducted an experimental study. 63 participants evaluated the ECA Max after a 10-minute conversation. The interview situation was manipulated in three conditions: Being questioned by Max himself,