派博傳思國際中心

標題: Titlebook: Intelligent Virtual Agents; 9th International Co Zsófia Ruttkay,Michael Kipp,Hannes H?gni Vilhjálms Conference proceedings 2009 Springer-Ve [打印本頁]

作者: 撕成碎片    時間: 2025-3-21 17:21
書目名稱Intelligent Virtual Agents影響因子(影響力)




書目名稱Intelligent Virtual Agents影響因子(影響力)學(xué)科排名




書目名稱Intelligent Virtual Agents網(wǎng)絡(luò)公開度




書目名稱Intelligent Virtual Agents網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Intelligent Virtual Agents被引頻次




書目名稱Intelligent Virtual Agents被引頻次學(xué)科排名




書目名稱Intelligent Virtual Agents年度引用




書目名稱Intelligent Virtual Agents年度引用學(xué)科排名




書目名稱Intelligent Virtual Agents讀者反饋




書目名稱Intelligent Virtual Agents讀者反饋學(xué)科排名





作者: BIPED    時間: 2025-3-21 21:16
ent point in time, most oratory, even oratory delivered from a podium, cannot be completely dissociated from the digital context (e.g. recordings uploaded to YouTube and/or comments on social media). That is, in some way or another, every orator is a “digital speaker.”
作者: AMEND    時間: 2025-3-22 01:53
Marilyn A. Walkerears of practice with an expert surgeon to perform interventions with a high degree of accuracy and safety. Thus, the purpose of the computer-aided surgery system is to develop an augmented reality guidance system for orthopedic surgery to facilitate in surgical procedures and through the process re
作者: 令人發(fā)膩    時間: 2025-3-22 07:44

作者: Irrepressible    時間: 2025-3-22 09:18

作者: 懶惰民族    時間: 2025-3-22 14:55
Timothy Bickmore,Daniel Schulman,Langxuan Yinm computed tomography (CBCT), magnetic resonance imaging (MRI), etc.), image processing (including segmentation and registration) is conducted through the preoperative planning software. Then, modeling of the critical anatomical structures is realized for 3D visualization. Based on the series of 2D
作者: 熱情贊揚    時間: 2025-3-22 21:05
Mei Yii Lim,Ruth Aylett,Wan Ching Ho,Sibylle Enz,Patricia Vargasurgeon from moving past a predefined zoon, such as surgical robot systems. Passive navigation systems provide intraoperative information, which is displayed on a monitor, but the surgeon is free to make any decisions he or she deems necessary, such as CT- or fluoroscopy-based systems. Currently, CAO
作者: 流逝    時間: 2025-3-22 23:26
Margaret McRorie,Ian Sneddon,Etienne de Sevin,Elisabetta Bevacqua,Catherine Pelachaudears of practice with an expert surgeon to perform interventions with a high degree of accuracy and safety. Thus, the purpose of the computer-aided surgery system is to develop an augmented reality guidance system for orthopedic surgery to facilitate in surgical procedures and through the process re
作者: AORTA    時間: 2025-3-23 03:41

作者: 胖人手藝好    時間: 2025-3-23 05:31

作者: 大都市    時間: 2025-3-23 13:19

作者: Isolate    時間: 2025-3-23 17:37

作者: correspondent    時間: 2025-3-23 20:18

作者: NATTY    時間: 2025-3-24 00:50
Kirsten Bergmann,Stefan Koppurgeon from moving past a predefined zoon, such as surgical robot systems. Passive navigation systems provide intraoperative information, which is displayed on a monitor, but the surgeon is free to make any decisions he or she deems necessary, such as CT- or fluoroscopy-based systems. Currently, CAO
作者: 大笑    時間: 2025-3-24 04:08

作者: CORE    時間: 2025-3-24 10:26
Axel Tidemann,Pinar ?ztürk,Yiannis Demirisurgeon from moving past a predefined zoon, such as surgical robot systems. Passive navigation systems provide intraoperative information, which is displayed on a monitor, but the surgeon is free to make any decisions he or she deems necessary, such as CT- or fluoroscopy-based systems. Currently, CAO
作者: Adulterate    時間: 2025-3-24 11:40

作者: MEET    時間: 2025-3-24 18:15

作者: 無政府主義者    時間: 2025-3-24 20:14

作者: adequate-intake    時間: 2025-3-24 23:26
Cristina Conati,Micheline Manskeare linked to neurodegeneration. Here we describe a method to measure the concentration of cell-free circulating mtDNA directly in unpurified CSF using droplet digital PCR with either hydrolysis probes or fluorescent DNA-binding dye methods. This protocol allows the detection and absolute quantifica
作者: Dawdle    時間: 2025-3-25 04:37

作者: 嗎啡    時間: 2025-3-25 08:45

作者: FAST    時間: 2025-3-25 12:54
0302-9743 ese ?elds. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The ?elds of application range from robot a978-3-642-04379-6978-3-642-04380-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 整潔    時間: 2025-3-25 19:42

作者: 修正案    時間: 2025-3-25 23:01
Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent? out that some participants thought of the programmer when they were asked to evaluate the ECA. Additionally, user variables (e.g. gender, computer literacy) show an impact on the on the evaluation of the ECA.
作者: amenity    時間: 2025-3-26 00:47

作者: 狂熱文化    時間: 2025-3-26 07:57
How Do Place and Objects Combine? “What-Where” Memory for Human-Like Agentsis representation is formed and how it evolves using a simplified model of a virtual character. The behaviour of the model is also compared with behaviour of real humans conducting an analogical task.
作者: 背景    時間: 2025-3-26 10:28

作者: 影響深遠    時間: 2025-3-26 13:34
A Groovy Virtual Drumming AgentSuch a virtual agent can be used in a musical setting, where its visualization and sound system would allow it to be regarded as an artificial musician. The architecture is implemented using Echo State Networks, and relies on self-organization and a bottom-up approach when learning human drum patterns.
作者: Trabeculoplasty    時間: 2025-3-26 20:22
A Study into Preferred Explanations of Virtual Agent Behavioraction execution, goals underlying an action, or goals that become achievable after action execution. When an action has important consequences for other agents, instructors suggest that the others’ perspectives should be part of the explanation.
作者: athlete’s-foot    時間: 2025-3-27 01:00

作者: 表狀態(tài)    時間: 2025-3-27 02:25
Conference proceedings 2009. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to participate in a
作者: Cumulus    時間: 2025-3-27 07:32
0302-9743 etherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to partici
作者: Hypomania    時間: 2025-3-27 12:56

作者: 情愛    時間: 2025-3-27 15:57

作者: 一罵死割除    時間: 2025-3-27 19:13

作者: 鞭打    時間: 2025-3-27 22:43
A Probabilistic Model of Motor Resonance for Embodied Gesture Perceptiones hierarchical levels of motor representation (commands, programs, schemas) that are employed and start to resonate probabilistically to visual stimuli of a demonstrated movement. The model is described and evaluation results are provided.
作者: Organonitrile    時間: 2025-3-28 02:12
Intelligent Expression-Based Character Agent Systemscreativity into their work. Additionally, rather than simply using realism as a goal, is it becoming possible to computationally model knowledge from other expression-based sources including artists, musicians and designers, to go beyond communication to creative expression.
作者: JADED    時間: 2025-3-28 08:54

作者: 矛盾心理    時間: 2025-3-28 14:26
Motion Synthesis Using Style-Editable Inverse Kinematics space to generate the required motions meeting user-defined space constraints at key-frames. Our approach can also allow users to edit motion style explicitly by specifying the style parameter. The experimental results demonstrate the effectiveness of this approach which can be used for interactive motion editing.
作者: 可商量    時間: 2025-3-28 17:11

作者: IOTA    時間: 2025-3-28 19:56
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470187.jpg
作者: STANT    時間: 2025-3-29 02:29
BDI-Based Development of Virtual Characters with a Theory of Mindraditional game AI programming approaches. BDI-based approaches are suited for development of proactive systems, such as NPCs in games. This paper argues that a BDI-based approach is also highly suited for developing social NPCs in a principled way.
作者: Leisureliness    時間: 2025-3-29 04:37
EXSTASIS – An Extended Status Model for Social Interactionselligent virtual agents. We describe ., a model that computes the status and action tendencies for all actors in a situation based on their status characteristics and behavior patterns. As a configurable software component . can be integrated in existing systems to extend the social capabilities of the virtual characters.
作者: V切開    時間: 2025-3-29 08:05
Evaluating Adaptive Feedback in an Educational Computer Gamegame. We compare a version of the game with no agent, and two versions with agents that differ only in the accuracy of the student model used to guide the agent’s interventions. We found no difference in student learning across the three conditions, and we report an analysis to understand the reasons of these results.
作者: GRIEF    時間: 2025-3-29 11:38
978-3-642-04379-6Springer-Verlag Berlin Heidelberg 2009
作者: Binge-Drinking    時間: 2025-3-29 15:43

作者: extemporaneous    時間: 2025-3-29 22:56

作者: Arthr-    時間: 2025-3-30 03:43
Intelligent Expression-Based Character Agent Systemsression character systems. These techniques are allowing virtual agent creators to incorporate models of expression, emotion, behavior and even human creativity into their work. Additionally, rather than simply using realism as a goal, is it becoming possible to computationally model knowledge from
作者: Glucose    時間: 2025-3-30 07:31

作者: 聯(lián)邦    時間: 2025-3-30 10:47

作者: 相同    時間: 2025-3-30 14:20
A Socially-Aware Memory for Companion Agentsa long-term relationship with the user by remembering past experiences in order to personalise interaction. Additionally, we implemented a situational forgetting mechanism that gives the Companion the ability to protect the user’s privacy by not disclosing sensitive data. Two test scenarios are used
作者: 高貴領(lǐng)導(dǎo)    時間: 2025-3-30 17:06
A Model of Personality and Emotional Traitsincing. In addressing these issues, this paper considers a theory of personality and associated emotional traits, and discusses how behaviours associated with personality types in people may be adapted to develop characteristics of virtual agents. Our objective is to ensure that behavioural percepti
作者: Maximizer    時間: 2025-3-31 00:46

作者: Congeal    時間: 2025-3-31 04:07
How Do Place and Objects Combine? “What-Where” Memory for Human-Like Agentsls of spatial cognition and memory for these agents are predominantly aimed at issues of navigation and learning of topology of the environment. The issue of representing information about possible objects’ locations in a familiar environment, information that can evolve over long periods, has not b
作者: 排出    時間: 2025-3-31 08:50

作者: 彎曲的人    時間: 2025-3-31 11:18

作者: Galactogogue    時間: 2025-3-31 14:37

作者: 石墨    時間: 2025-3-31 19:08

作者: fiction    時間: 2025-3-31 22:57
A Probabilistic Model of Motor Resonance for Embodied Gesture Perceptionthe observation and understanding of others in one’s own action generation system, as evidenced by immediate motor resonances to perceived behavior. We present a model to endow virtual embodied agents with similar properties of embodied perception. With a focus of hand-arm gesture, the model compris
作者: barium-study    時間: 2025-4-1 04:07

作者: Musculoskeletal    時間: 2025-4-1 06:37
Motion Synthesis Using Style-Editable Inverse Kinematics approach by using constrainted optimization in a low-dimensional space is proposed. We define a new inverse kinematics solver in this low-dimensional space to generate the required motions meeting user-defined space constraints at key-frames. Our approach can also allow users to edit motion style e
作者: gonioscopy    時間: 2025-4-1 13:20

作者: demote    時間: 2025-4-1 14:48
A Study into Preferred Explanations of Virtual Agent Behavioragents are often used to play the characters with whom a trainee interacts. To increase the trainee’s understanding of played scenarios, several accounts of agents that can explain the reasons for their actions have been proposed. This paper describes an empirical study of what instructors consider
作者: Perennial長期的    時間: 2025-4-1 22:22

作者: 熒光    時間: 2025-4-2 02:20
Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent?ne whether the results can be replicated when interacting with embodied conversational agents (ECA), we conducted an experimental study. 63 participants evaluated the ECA Max after a 10-minute conversation. The interview situation was manipulated in three conditions: Being questioned by Max himself,




歡迎光臨 派博傳思國際中心 (http://pjsxioz.cn/) Powered by Discuz! X3.5
喀什市| 天等县| 英吉沙县| 古交市| 山东省| 腾冲县| 兴隆县| 阳西县| 缙云县| 香港 | 石林| 台南市| 六盘水市| 深圳市| 行唐县| 尼勒克县| 临湘市| 建阳市| 沈阳市| 阳东县| 巴楚县| 嘉义县| 青冈县| 吴堡县| 皮山县| 齐齐哈尔市| 丹阳市| 永泰县| 齐河县| 陆良县| 武鸣县| 蓬溪县| 巴南区| 班玛县| 昌黎县| 凤山市| 牟定县| 镇康县| 泸定县| 长沙县| 莒南县|