派博傳思國際中心

標(biāo)題: Titlebook: Intelligent Virtual Agents; 4th International Wo Thomas Rist,Ruth S. Aylett,Jeff Rickel Conference proceedings 2003 Springer-Verlag Berlin [打印本頁]

作者: Addendum    時(shí)間: 2025-3-21 19:31
書目名稱Intelligent Virtual Agents影響因子(影響力)




書目名稱Intelligent Virtual Agents影響因子(影響力)學(xué)科排名




書目名稱Intelligent Virtual Agents網(wǎng)絡(luò)公開度




書目名稱Intelligent Virtual Agents網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Intelligent Virtual Agents被引頻次




書目名稱Intelligent Virtual Agents被引頻次學(xué)科排名




書目名稱Intelligent Virtual Agents年度引用




書目名稱Intelligent Virtual Agents年度引用學(xué)科排名




書目名稱Intelligent Virtual Agents讀者反饋




書目名稱Intelligent Virtual Agents讀者反饋學(xué)科排名





作者: 顯示    時(shí)間: 2025-3-22 00:09

作者: 文藝    時(shí)間: 2025-3-22 01:31
Gábor Tatai,Annamária Csordás,árpád Kiss,Attila Szaló,László Laufers how brands can tap into the various levels of participation, engagement and online conversations in the development of marketing strategy and ultimately examines how an online brand community strengthens value co-creation. ?..Balancing theory with practical approaches, this book gives serious trea
作者: Yourself    時(shí)間: 2025-3-22 06:16
Michiel Hildebrand,Anton Eli?ns,Zhisheng Huang,Cees Visserssion of attitudes or perspectives through OBCs signal their different levels of involvement in OBCs. One may argue that many online activities, such as sharing and observing content related to a brand, initiate momentary intentions to participate within OBCs, before moving on to the next or refresh
作者: AIL    時(shí)間: 2025-3-22 10:39

作者: Eclampsia    時(shí)間: 2025-3-22 14:03

作者: 豎琴    時(shí)間: 2025-3-22 18:08
Rui Prada,Marco Vala,Ana Paiva,Kristina Hook,Adrian Bullockness and IT, standardization to decrease efforts and time-to-market, translators between standards and local needs, shift toward proactivity through analytics, and a target operating model. Additionally, the authors specify what proved useful in achieving the goals during the transformation and what
作者: tangle    時(shí)間: 2025-3-23 00:42
Tatsuya Nomuraough the necessary steps of the customer journey, segmentation, and campaign flow designs, while also addressing the relevant change management aspects that are required to configure marketing activities in the channels within a digital customer engagement campaign.
作者: reflection    時(shí)間: 2025-3-23 02:57
Marco Vala,Ana Paiva,Mário Rui Gomesphase. The pandemic has accelerated the change from what we can call analog to digital customer engagement. In this chapter the authors outline the crucial elements of the analog to digital customer engagement transformation and translate them in the context of the automotive electronics industry.
作者: –scent    時(shí)間: 2025-3-23 08:48

作者: mendacity    時(shí)間: 2025-3-23 11:09
Catherine Pelachaud,Massimo Bilviy and cost savings focus, on hierarchical structures, and on placing the shareholder value at center stage. Thus, the hierarchical build factory model for education, which focuses on rote learning and standardized testing, with an emphasis to efficiently produce graduates, is put into question as we
作者: FLIRT    時(shí)間: 2025-3-23 15:11
Emmanuel Tanguy,Philip Willis,Joanna Brysony and cost savings focus, on hierarchical structures, and on placing the shareholder value at center stage. Thus, the hierarchical build factory model for education, which focuses on rote learning and standardized testing, with an emphasis to efficiently produce graduates, is put into question as we
作者: 六個(gè)才偏離    時(shí)間: 2025-3-23 22:05
Hidetoshi Nonaka,Masahito Kuriharaion is one of the most powerful of several major driving forces. Its full potential will be exploited by an equally powerful force which is a?new kind of management, governance and leadership. It is the system‐cybernetic kind of managing complex systems. As I?will later show, both have much in commo
作者: 單挑    時(shí)間: 2025-3-23 23:08
Nicolas Courty,Gaspard Breton,Danielle Peléy and cost savings focus, on hierarchical structures, and on placing the shareholder value at center stage. Thus, the hierarchical build factory model for education, which focuses on rote learning and standardized testing, with an emphasis to efficiently produce graduates, is put into question as we
作者: 貝雷帽    時(shí)間: 2025-3-24 03:10

作者: NIL    時(shí)間: 2025-3-24 10:10

作者: seruting    時(shí)間: 2025-3-24 14:12

作者: Silent-Ischemia    時(shí)間: 2025-3-24 15:39
Niels Ole Bernsenction, and shopping experiences. It critically examines and argues that digital marketing has become popular among businesses as they areattempting to serve their customers better by taking advantage of using digital marketing technologies (marketchs). .978-981-97-0606-8978-981-97-0607-5
作者: 贊美者    時(shí)間: 2025-3-24 19:16
Luís Morgado,Gra?a Gasparction, and shopping experiences. It critically examines and argues that digital marketing has become popular among businesses as they areattempting to serve their customers better by taking advantage of using digital marketing technologies (marketchs). .978-981-97-0606-8978-981-97-0607-5
作者: faultfinder    時(shí)間: 2025-3-25 01:13
Wenji Mao,Jonathan Gratchction, and shopping experiences. It critically examines and argues that digital marketing has become popular among businesses as they areattempting to serve their customers better by taking advantage of using digital marketing technologies (marketchs). .978-981-97-0606-8978-981-97-0607-5
作者: 多骨    時(shí)間: 2025-3-25 06:11

作者: 影響帶來    時(shí)間: 2025-3-25 10:45
Zsòfia Ruttkay,Zhisheng Huang,Anton Eliens and preferences. In turn, customers can now publicly share their opinions, experiences and knowledge as User Generated Content, allowing them to impact the market and empowering them to build or destroy trust..978-3-662-56997-9978-3-662-49275-8
作者: Assemble    時(shí)間: 2025-3-25 13:55
Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assesseds central to how we understand the world and communicate that understanding[1]. And of course, the engaging, motivational nature of story is undeniable; the world consumes stories with a “ravenous hunger”[3].
作者: Aspiration    時(shí)間: 2025-3-25 17:46
Happy Chatbot, Happy Userorates the use of emotions, humor and complex information services. We cover issues that are likely to be of greatest interest for developers of ECAs that, like BotCom, are directed towards intensive commercial use.
作者: ADORE    時(shí)間: 2025-3-25 23:02

作者: 用樹皮    時(shí)間: 2025-3-26 01:51

作者: Type-1-Diabetes    時(shí)間: 2025-3-26 05:29
When H.C. Andersen Is Not Talking Backe paper focuses on HCA character module management, discussing, in particular, how to manage HCA when he is not talking back to the user but is either alone in his study or receiving the user’s conversational contribution.
作者: 污點(diǎn)    時(shí)間: 2025-3-26 10:31
Happy Characters Don’t Feel Well in Sad Bodies!oid skeletons. The system was used in FantasyA, a computer game in which the players have to recognize the emotional states of each character as a way of understanding the gameplay and improve their avatar control skills.
作者: 用樹皮    時(shí)間: 2025-3-26 16:22

作者: 阻礙    時(shí)間: 2025-3-26 18:30

作者: Inexorable    時(shí)間: 2025-3-27 00:02

作者: AVOID    時(shí)間: 2025-3-27 03:14

作者: 樹木中    時(shí)間: 2025-3-27 05:22

作者: Heart-Attack    時(shí)間: 2025-3-27 10:21
0302-9743 03, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number
作者: CRAMP    時(shí)間: 2025-3-27 17:22
Interactive Agents Learning Their Environment user a chance to supply this information, which may in effect result in teaching the agent. The interactive agent platform is implemented in DLP, a tool for the implementation of 3D web agents. In this paper we discuss the motivation for interactive agents, the learning mechanisms and it’s realization in the DLP platform.
作者: refine    時(shí)間: 2025-3-27 19:52

作者: Engaged    時(shí)間: 2025-3-28 00:10

作者: 具體    時(shí)間: 2025-3-28 03:59

作者: Dislocation    時(shí)間: 2025-3-28 09:05
https://doi.org/10.1007/b12026Emotion; algorithms; animation systems; computer assisted education; educational entertainment; human-com
作者: 古老    時(shí)間: 2025-3-28 11:24
The Social Credit Assignment Problemf social intelligence and underlie social planning, social learning, natural language pragmatics and computational models of emotion. Based on psychological ., this paper presents a preliminary computational approach to forming such judgments based on an agent’s causal knowledge and conversation interactions.
作者: 媽媽不開心    時(shí)間: 2025-3-28 15:01
Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapyuses on the relations between cultural trends of mental health and the clients’ personal traits in mental therapy, and considers the therapeutic effects of robots and software agens based on the theory of double bind situations. Moreover, it reports a current research plan.
作者: defile    時(shí)間: 2025-3-28 22:10

作者: Gene408    時(shí)間: 2025-3-29 01:33
Modelling Gaze Behavior for Conversational Agentsstical information of gaze patterns. This latter information has been derived from the analytic studies of an annotated video-corpus of conversation dyads. We aim at generating different gaze behaviors to stimulate several personalized gaze habits of an embodied conversational agent.
作者: Vldl379    時(shí)間: 2025-3-29 05:41
Eye-Contact Based Communication Protocol in Human-Agent Interactioneye-head cooperation is considered, especially head gesture accompanied with vestibulo-ocular reflex is used for command for agents. Nonverbal communication with eye contact was introduced in an animated character system.
作者: 花束    時(shí)間: 2025-3-29 11:16
Thomas Rist,Ruth S. Aylett,Jeff RickelIncludes supplementary material:
作者: JIBE    時(shí)間: 2025-3-29 13:47
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/i/image/470181.jpg
作者: synovial-joint    時(shí)間: 2025-3-29 16:29
978-3-540-20003-1Springer-Verlag Berlin Heidelberg 2003
作者: Endometrium    時(shí)間: 2025-3-29 21:00
Intelligent Virtual Agents978-3-540-39396-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: ostensible    時(shí)間: 2025-3-30 01:15
Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assessedt imitation but our enjoyment of drama derives in part from our delight in learning. More recently, research in psychology has argued that narrative is central to how we understand the world and communicate that understanding[1]. And of course, the engaging, motivational nature of story is undeniabl
作者: ENDOW    時(shí)間: 2025-3-30 06:44

作者: Ringworm    時(shí)間: 2025-3-30 09:32
Interactive Agents Learning Their Environment to perform tasks requested by a user in natural language. Using simple sentences the agent can answer questions and in case a task can not be fulfilled the agent must communicate with the user. In particular, an interactive agent can tell when necessary information for a task is missing, giving the
作者: nonplus    時(shí)間: 2025-3-30 16:02
Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Buildingmmunity building tool accessible via the Web. We discuss a number of design criteria which arise on the one hand from the task to simulate animated human-like conversation (which is watched by the user), and which arise on the other hand from technical restrictions imposed by the Web and the computi
作者: LIKEN    時(shí)間: 2025-3-30 17:27
FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallwaynd interact with visitors using speech, gesture, and emotional facial expression. For example, FlurMax will detect the presence of visitors and greet them with a friendly wave, saying .. FlurMax also recognizes simple gesturing of the by-passer, such as waving, and produces natural multimodal behavi
作者: 放肆的我    時(shí)間: 2025-3-30 22:13
When H.C. Andersen Is Not Talking Backure conversation with fairy-tale author Hans Christian Andersen (HCA) and some of his fairy tale characters. Having presented the scenario concept, the paper focuses on HCA character module management, discussing, in particular, how to manage HCA when he is not talking back to the user but is either
作者: SIT    時(shí)間: 2025-3-31 03:52

作者: 執(zhí)拗    時(shí)間: 2025-3-31 08:01

作者: BALE    時(shí)間: 2025-3-31 13:01
Adding the Emotional Dimension to Scripting Character Dialoguesalk is a self-explaining virtual character exhibition for public spaces. Its SceneMaker authoring suite provides authors with a screenplay-like language for scripting character and user interactions. This article presents an extension to the original CrossTalk scripting language by providing a set o
作者: seroma    時(shí)間: 2025-3-31 16:39

作者: 野蠻    時(shí)間: 2025-3-31 18:33
FantasyA – The Duel of Emotionsters. In playing the game, the user influences the emotional state of his or her semi-autonomous avatar using a tangible interface for affective input, the .. In this paper we show how we approached the problem of modelling the emotional states of the synthetic characters, and how to combine them wi
作者: stressors    時(shí)間: 2025-3-31 23:11
Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapyuses on the relations between cultural trends of mental health and the clients’ personal traits in mental therapy, and considers the therapeutic effects of robots and software agens based on the theory of double bind situations. Moreover, it reports a current research plan.
作者: Fissure    時(shí)間: 2025-4-1 03:19

作者: cornucopia    時(shí)間: 2025-4-1 06:30

作者: FLIC    時(shí)間: 2025-4-1 13:37
A Model of Interpersonal Attitude and Posture Generationiple dimensions, affiliation and status. It takes into account the relationships between the attitudes of two characters and allows for a large degree of variation between characters, both in how they react to other characters’ behaviour and in the ways in which they express attitude.
作者: NOCT    時(shí)間: 2025-4-1 15:35
Modelling Gaze Behavior for Conversational Agentsstical information of gaze patterns. This latter information has been derived from the analytic studies of an annotated video-corpus of conversation dyads. We aim at generating different gaze behaviors to stimulate several personalized gaze habits of an embodied conversational agent.
作者: Consequence    時(shí)間: 2025-4-1 22:31
A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressionscourses of internal state which underly complex, human-like emotional responses. This system may be used either to provides a useful real-time, dynamic mechanism for animating emotional characters, or to underly the personality and action-selection of autonomous virtual agents. The system has been i




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