派博傳思國際中心

標題: Titlebook: Human-Computer Interaction. Theories, Methods, and Tools; 16th International C Masaaki Kurosu Conference proceedings 2014 Springer Internat [打印本頁]

作者: 航天飛機    時間: 2025-3-21 16:43
書目名稱Human-Computer Interaction. Theories, Methods, and Tools影響因子(影響力)




書目名稱Human-Computer Interaction. Theories, Methods, and Tools影響因子(影響力)學科排名




書目名稱Human-Computer Interaction. Theories, Methods, and Tools網絡公開度




書目名稱Human-Computer Interaction. Theories, Methods, and Tools網絡公開度學科排名




書目名稱Human-Computer Interaction. Theories, Methods, and Tools被引頻次




書目名稱Human-Computer Interaction. Theories, Methods, and Tools被引頻次學科排名




書目名稱Human-Computer Interaction. Theories, Methods, and Tools年度引用




書目名稱Human-Computer Interaction. Theories, Methods, and Tools年度引用學科排名




書目名稱Human-Computer Interaction. Theories, Methods, and Tools讀者反饋




書目名稱Human-Computer Interaction. Theories, Methods, and Tools讀者反饋學科排名





作者: BLAZE    時間: 2025-3-21 21:10

作者: 領先    時間: 2025-3-22 00:42

作者: –scent    時間: 2025-3-22 06:57

作者: committed    時間: 2025-3-22 09:14
Einleitung - Vom Baby zum Kleinkind,ting with television content. The knowledge constructed from the Human Computer Interaction (HCI) field could be an ally for dealing with interaction design for the iDTV context. This work sought to map out the main issues that have been addressed in the iDTV and HCI fields in recent years, aiming a
作者: nepotism    時間: 2025-3-22 13:25
https://doi.org/10.1007/978-3-8274-2780-9dence that the origin of computing was immersed in a conceptual background heavily dominated by structuring thought, resulting in a mode of thinking organized around a centralized unit, strengthening categorization, disciplinarity and a predominant dichotomous logic. However, the new settings in whi
作者: nonplus    時間: 2025-3-22 19:02

作者: HEPA-filter    時間: 2025-3-22 22:21

作者: 不要嚴酷    時間: 2025-3-23 03:16

作者: Flounder    時間: 2025-3-23 05:45

作者: Morphine    時間: 2025-3-23 10:30
https://doi.org/10.1007/978-3-642-67546-1icipatory design and ethnographic based approaches. Based on this review, we outline implications for the use of these methodologies in conjunction with an emergent design stance. Adopting such a stance is in line with both the exploratory way in which users embrace technology and the strong accepta
作者: encomiast    時間: 2025-3-23 16:44
https://doi.org/10.1007/978-3-531-90299-9rough different devices, and in quite different and complex contexts. In the last years, the HCI research community has devoting attention to the subject of values, pointing out to the need for placing values in the core of technology design, and for studies that support researchers, designers and p
作者: 只有    時間: 2025-3-23 20:03
https://doi.org/10.1007/978-3-531-19823-1g the combination of user-experience and psychology. The present research aims to define 3D aesthetic experience and the relation of HCI (Human-Computer Interaction) through a theoretical model delivering new insights on the process of 3D avatars’ design..There is limited research about the procedur
作者: filicide    時間: 2025-3-23 23:34
Die Kommunikation mit ikonischen Zeichen, A survey on either side of the boundary between logical and bodily domain reveals interdependencies, contradictions, ideological positions and approaches towards a creative process of user interaction. Based on considerations about creation, relevance and appreciation of visual expression regarding
作者: 線    時間: 2025-3-24 03:40
Beschreibung von Umsetzungszusammenh?ngenraction design. We try to apply performance techniques and elements from dynamic art forms in the design process of interactive art installations for public spaces. Currently we try not to identify new technologies; instead we investigate how the installation would blossom when approached from a per
作者: SKIFF    時間: 2025-3-24 08:37

作者: 官僚統(tǒng)治    時間: 2025-3-24 14:08
,Einführen einer Feedback-Kultur,through the use of surveys, how HCI has been taught in Brazil. So far, two reports on HCI education profile in Brazil have been presented: one from 2009 that described HCI courses being taught, and another from 2012 that was in response to a SIGCHI demand and targeted a broader audience, not taking
作者: TRAWL    時間: 2025-3-24 18:47
Psychological Personas for Universal User Modeling in Human-Computer Interaction, available techniques need human interaction, is a psychologist examining a profile or usability expert capturing information about user’s group. In this situation, data collection and analysis require a large effort and cost to make the purpose of knowing the user needs. This paper aims to create
作者: 過份好問    時間: 2025-3-24 22:47
Immediacy in User Interfaces: An Activity Theoretical Approachso-called ‘user-friendly’ technical artefacts, the term intuitive often turns up in the human-computer interaction (HCI) discourse, as a kind of buzzword. The problem with the term . is that it lacks a sufficient level of precision, and could very well mean different things to different people. This
作者: 駕駛    時間: 2025-3-25 01:51
The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab’s Team inoject IdeaGarden, which explores digital platforms for creative collaboration. The findings in a case study of LEGO? Future Lab, one of LEGO Group’s largest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangibl
作者: 罐里有戒指    時間: 2025-3-25 05:56
Using Cultural Probes to Inform the Design of Assistive Technologiesstudy in which a probe was deployed with home-based carers of people with dementia in order to capture critical data and gain insights of integrating the technologies into this sensitive and socially complex design space. To represent and utilise the insights gained from the cultural probes, we crea
作者: 關節(jié)炎    時間: 2025-3-25 08:44
Is There HCI in IDTV?ting with television content. The knowledge constructed from the Human Computer Interaction (HCI) field could be an ally for dealing with interaction design for the iDTV context. This work sought to map out the main issues that have been addressed in the iDTV and HCI fields in recent years, aiming a
作者: 記憶法    時間: 2025-3-25 11:39

作者: 諄諄教誨    時間: 2025-3-25 15:52

作者: 碳水化合物    時間: 2025-3-25 21:47
Ergonomics in the Practice of Project Architect on Selected Examplesits principles. The paper presents a variety of examples of the application of ergonomic principles in the design. It shows the various aspects of ergonomic design selected examples of projects and the implementation of the author. It discusses ergonomics in kitchen technology, medical technology ho
作者: 鞭子    時間: 2025-3-26 04:08
Color Saliency Research on Visual Perceptual Layering Methodinterfaces. How to use color saliency properly to optimize interface design is dis-cussed in this paper, according to the guidance of visual perceptual layering. Three laboratory experiments are conducted to assess the anti-interference performances of different colors in three dimensions (hue, brig
作者: cardiovascular    時間: 2025-3-26 05:24
Generating Human-Computer Micro-task Workflows from Domain Ontologiesof human and machine participants has emerged. This interest has led to workflow approaches that present new challenges at different dimensions of the human-machine computation process, namely in micro-task specification and human-computer interaction due to the unstructured nature of micro-tasks in
作者: obeisance    時間: 2025-3-26 10:28

作者: Lumbar-Stenosis    時間: 2025-3-26 16:01
Value Pie: A Culturally Informed Conceptual Scheme for Understanding Values in Designrough different devices, and in quite different and complex contexts. In the last years, the HCI research community has devoting attention to the subject of values, pointing out to the need for placing values in the core of technology design, and for studies that support researchers, designers and p
作者: Arctic    時間: 2025-3-26 18:28

作者: impale    時間: 2025-3-26 23:12

作者: 原諒    時間: 2025-3-27 01:17

作者: indubitable    時間: 2025-3-27 05:29
Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Desi of the brain and design. Presents the importance of mental images in mediating these processes. Articulates the parallels between instances of design: imaging, presenting and testing and brain: interpreter, actor and comparator. Proposes the relationship between the spiral development of the brain
作者: 驚奇    時間: 2025-3-27 11:56
Charting the Landscape of HCI Education in Brazilthrough the use of surveys, how HCI has been taught in Brazil. So far, two reports on HCI education profile in Brazil have been presented: one from 2009 that described HCI courses being taught, and another from 2012 that was in response to a SIGCHI demand and targeted a broader audience, not taking
作者: 植物茂盛    時間: 2025-3-27 13:38
https://doi.org/10.1007/978-3-319-07233-3HCI; HCI design and evaluation methods; HCI education; Kinect; World Wide Web; activity recognition; adapt
作者: Anterior    時間: 2025-3-27 20:51

作者: Harness    時間: 2025-3-28 00:44

作者: DEI    時間: 2025-3-28 03:04
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/429740.jpg
作者: HILAR    時間: 2025-3-28 08:04

作者: ATP861    時間: 2025-3-28 12:52
The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab’s Team inargest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangible tools in the creative work process, a need that has consequences for the development of new digital tools for creative collaboration.
作者: mettlesome    時間: 2025-3-28 15:09
Using Cultural Probes to Inform the Design of Assistive Technologiesthe technologies into this sensitive and socially complex design space. To represent and utilise the insights gained from the cultural probes, we created narratives based on the probe data to enhance the design of assistive technologies.
作者: Detonate    時間: 2025-3-28 19:28
A Revised Lexical Approach for Analyzing Online Reviewseople to describe them. The revised lexical approach contains five steps: collecting online reviews, parsing adjectives, extracting consumer/user observations, factor analysis, and exploring factors/patterns. The paper elaborates each of these steps. It further discusses implications of this new approach.
作者: Ointment    時間: 2025-3-28 23:27

作者: Brochure    時間: 2025-3-29 03:38
Augmentation and the Visual Mindches towards a creative process of user interaction. Based on considerations about creation, relevance and appreciation of visual expression regarding to digital graphics, User Interface and Interaction Design a perspective will proposed; focusing the unpredictability of human creativity as the Key-Element in Interaction.
作者: MEAN    時間: 2025-3-29 10:07

作者: DNR215    時間: 2025-3-29 13:55

作者: PAC    時間: 2025-3-29 18:25

作者: 去才蔑視    時間: 2025-3-29 20:03
Voluntary Action in the 21st Century,argest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangible tools in the creative work process, a need that has consequences for the development of new digital tools for creative collaboration.
作者: 乳白光    時間: 2025-3-30 02:46
https://doi.org/10.1007/978-3-663-01822-3the technologies into this sensitive and socially complex design space. To represent and utilise the insights gained from the cultural probes, we created narratives based on the probe data to enhance the design of assistive technologies.
作者: 不持續(xù)就爆    時間: 2025-3-30 07:04
Vom Bankberater zum Beziehungsmanagereople to describe them. The revised lexical approach contains five steps: collecting online reviews, parsing adjectives, extracting consumer/user observations, factor analysis, and exploring factors/patterns. The paper elaborates each of these steps. It further discusses implications of this new approach.
作者: Monotonous    時間: 2025-3-30 09:40

作者: grotto    時間: 2025-3-30 15:26

作者: LUMEN    時間: 2025-3-30 18:15

作者: HILAR    時間: 2025-3-30 21:22
Conference proceedings 2014I 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design
作者: Obvious    時間: 2025-3-31 02:50
,Kant über Wahrheit und ihr Kriterium, terms of domain representation. In this sense, a semi-automatic generation environment for human-computer micro-task workflows from domain ontologies is proposed. The structure and semantics of the domain ontology provides a common ground for understanding and enhances human-computer cooperation.
作者: Basilar-Artery    時間: 2025-3-31 06:54
Generating Human-Computer Micro-task Workflows from Domain Ontologies terms of domain representation. In this sense, a semi-automatic generation environment for human-computer micro-task workflows from domain ontologies is proposed. The structure and semantics of the domain ontology provides a common ground for understanding and enhances human-computer cooperation.
作者: nepotism    時間: 2025-3-31 10:58

作者: pessimism    時間: 2025-3-31 16:54

作者: 爆炸    時間: 2025-3-31 20:16
Karsten Mündel,Daniel Schugurenskys, outlining action patterns of users diversity that exist today. This set of personas can be used in global solutions, considering universal usability aspects. Finally, the worldwide acceptance of psychological profiles allows updated and consistent personas, decreasing cost and increasing quality.
作者: corpus-callosum    時間: 2025-3-31 22:31

作者: 進入    時間: 2025-4-1 03:48
https://doi.org/10.1007/978-3-531-90299-9ement of values in design. The paper presents the grounds used to create the artifact and discusses on how it can favor a comprehensive and informed understanding of values and their cultural context.




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