標(biāo)題: Titlebook: Human-Computer Interaction: Interaction Techniques and Environments; 14th International C Julie A. Jacko Conference proceedings 2011 Spring [打印本頁] 作者: Monsoon 時(shí)間: 2025-3-21 16:32
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書目名稱Human-Computer Interaction: Interaction Techniques and Environments被引頻次
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書目名稱Human-Computer Interaction: Interaction Techniques and Environments讀者反饋
書目名稱Human-Computer Interaction: Interaction Techniques and Environments讀者反饋學(xué)科排名
作者: 玩笑 時(shí)間: 2025-3-21 23:10 作者: Lipoma 時(shí)間: 2025-3-22 04:14
Wonder, Awe and Negative Emotions in ,d high action knowledge users to perform the task more efficiently, and that only with touchscreens was the ability to rotate the object the same across all axes of rotation. The concept of closeness is introduced to explain the potential advantages of touchscreen interfaces.作者: oxidize 時(shí)間: 2025-3-22 06:26 作者: 被詛咒的人 時(shí)間: 2025-3-22 09:44 作者: lipids 時(shí)間: 2025-3-22 16:32
Survey of Existing Visualisation Approaches,ss how the structure of the ROSS framework is designed to accommodate a broad range of tangible platform configurations and illustrate its use on several prototype applications for digital media content interaction within education and entertainment contexts.作者: liaison 時(shí)間: 2025-3-22 19:27
Customizing Visual Studio Code,formers and audiences. Such interface is called “Musical Skin” is implemented with dynamic skin design process with the results from gesture analysis of performer/audience. Two skins-system of Musical Skin are implemented with virtual visualization/actuators/sensible spaces. The implementation is tested using scenario and interviews.作者: Osmosis 時(shí)間: 2025-3-23 00:16
https://doi.org/10.1007/978-1-4302-6823-9carried out in semi public space to explore peoples’ ability to find gestures to navigate on a virtual globe. The globe is presented on a multi-touch-table. Furthermore, the study investigated which additional gestures people use intuitively as compared to the ones which are implemented.作者: 尖叫 時(shí)間: 2025-3-23 04:21
Introducing Silverlight Screen Design,itarian aid abroad. Major focus of this work is the IT-support for coordination and management tasks. As result we introduce our prototype application, the software- and hardware requirements towards it as well as the interaction design that was influenced by the outcome of the user centered design process.作者: 說笑 時(shí)間: 2025-3-23 07:59 作者: 為現(xiàn)場 時(shí)間: 2025-3-23 16:08
Musical Skin: A Dynamic Interface for Musical Performanceformers and audiences. Such interface is called “Musical Skin” is implemented with dynamic skin design process with the results from gesture analysis of performer/audience. Two skins-system of Musical Skin are implemented with virtual visualization/actuators/sensible spaces. The implementation is tested using scenario and interviews.作者: myopia 時(shí)間: 2025-3-23 19:57 作者: 攀登 時(shí)間: 2025-3-23 23:30 作者: antecedence 時(shí)間: 2025-3-24 03:36
Needle Insertion Simulator with Haptic Feedbackuch as skin, muscle, and blood vessels. We have developed and evaluated the proposed simulator with medical doctors and realized that the system offers very realistic haptic feedback with dynamic visual feedback.作者: 收集 時(shí)間: 2025-3-24 09:18 作者: Kernel 時(shí)間: 2025-3-24 12:45
Conference proceedings 2011ng major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on touch-based and haptic interaction, gaze and gesture-based interaction, voice, natural language and dialogue, novel interaction techniques and devices, and avatars and embodied interaction.作者: 一再遛 時(shí)間: 2025-3-24 15:34
Designing a Better Morning: A Study on Large Scale Touch Interface Designn, contextual design, storyboarding, paper prototyping, video prototyping and a user testing study. We examined the design process at each stage and proposed improvements for LSPTIs. Results indicate that the ‘color-field’ interaction methodology might be a good alternative to traditional ‘tabbedhyperlink’ interaction in LSPTI implementations.作者: Inordinate 時(shí)間: 2025-3-24 19:10
More than Speed? An Empirical Study of Touchscreens and Body Awareness on an Object Manipulation Tasd high action knowledge users to perform the task more efficiently, and that only with touchscreens was the ability to rotate the object the same across all axes of rotation. The concept of closeness is introduced to explain the potential advantages of touchscreen interfaces.作者: Albumin 時(shí)間: 2025-3-25 00:14 作者: 敲竹杠 時(shí)間: 2025-3-25 04:16 作者: Osmosis 時(shí)間: 2025-3-25 07:34
A Framework Interweaving Tangible Objects, Surfaces and Spacesss how the structure of the ROSS framework is designed to accommodate a broad range of tangible platform configurations and illustrate its use on several prototype applications for digital media content interaction within education and entertainment contexts.作者: Hyperplasia 時(shí)間: 2025-3-25 15:00 作者: commensurate 時(shí)間: 2025-3-25 18:23 作者: 委派 時(shí)間: 2025-3-25 22:59 作者: Comprise 時(shí)間: 2025-3-26 01:21
Edward M. Levine,Sabine Fuhrmannoncept idea of the innovative control element of the haptic touchpad as well as the accompanied upcoming demands for research and how these questions were clarified. At the end some example results are given.作者: 舔食 時(shí)間: 2025-3-26 08:13 作者: 有特色 時(shí)間: 2025-3-26 10:19
Analyzing User Behavior within a Haptic Systems of haptic friction feedback result in higher user interaction proportions of data. Results also suggested that minimal thresholds of friction haptic feedback can be established for a desired level of minimum user interaction data proportions, however; more research is needed to establish such thresholds.作者: 劇本 時(shí)間: 2025-3-26 14:04
An Investigation on Requirements for Co-located Group-Work Using Multitouch-, Pen-Based- and Tangiblototype that was evaluated with users. As a result not only the usability of the system has been proven but also a catalogue of even more specific requirements for co-located group work systems could be derived.作者: Panacea 時(shí)間: 2025-3-26 19:34 作者: Ccu106 時(shí)間: 2025-3-27 00:31
Conference proceedings 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. .The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressi作者: 障礙物 時(shí)間: 2025-3-27 04:25
978-3-642-21604-6Springer-Verlag GmbH Berlin Heidelberg 2011作者: 竊喜 時(shí)間: 2025-3-27 08:13
Human-Computer Interaction: Interaction Techniques and Environments978-3-642-21605-3Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: CLIFF 時(shí)間: 2025-3-27 09:55
Julie A. JackoFast track conference proceedings.Unique visibility.State of the art research作者: Etching 時(shí)間: 2025-3-27 16:38
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/429727.jpg作者: 啞劇 時(shí)間: 2025-3-27 19:35
CODA: Towards a Visual Sociology 3.0,ices like touch screen, turn-push-controller or handwriting recognition under regard of human error probability, input speed and subjective usability assessment. The other experiments had a focus on typical automotive issues: interruptibility and the influence of oscillations of the cockpit on the interaction.作者: DAFT 時(shí)間: 2025-3-28 00:33 作者: 鐵砧 時(shí)間: 2025-3-28 03:23
Boris Kovalerchuk,James Schwingsk in the real world. Also, the proposed system is cheaper to implement and can be easily setup anywhere. By using the proposed system, we found that it was easier to use than normal application user interfaces.作者: pacific 時(shí)間: 2025-3-28 06:20 作者: 翻布尋找 時(shí)間: 2025-3-28 12:36 作者: arcane 時(shí)間: 2025-3-28 16:11
A Tabletop-Based Real-World-Oriented Interfacesk in the real world. Also, the proposed system is cheaper to implement and can be easily setup anywhere. By using the proposed system, we found that it was easier to use than normal application user interfaces.作者: Dignant 時(shí)間: 2025-3-28 20:01 作者: cornucopia 時(shí)間: 2025-3-29 01:04 作者: ADORE 時(shí)間: 2025-3-29 03:25
Development of a High Definition Haptic Rendering for Stability and Fidelityity lost from the coupling process. We confirmed that, with our proposed system, we could achieve both stability and fidelity of haptic rendering through a computer simulation and a 6DOF haptic interface (SPIDAR-G) with a rigid object simulation engine.作者: 顯而易見 時(shí)間: 2025-3-29 08:59 作者: Chameleon 時(shí)間: 2025-3-29 14:22 作者: 收養(yǎng) 時(shí)間: 2025-3-29 17:46
Development of a High Definition Haptic Rendering for Stability and Fidelityal VR applications. Our proposal required both fidelity and stability in a multi-rate system, with a frequency ratio of approximately 160 times. To satisfy these two criteria, there were some problems to be resolved. To achieve only stability, we could use a virtual coupling method to link a haptic 作者: rheumatism 時(shí)間: 2025-3-29 22:33 作者: SUE 時(shí)間: 2025-3-30 00:13
Experimental Evaluations of Touch Interaction Considering Automotive Requirementsices like touch screen, turn-push-controller or handwriting recognition under regard of human error probability, input speed and subjective usability assessment. The other experiments had a focus on typical automotive issues: interruptibility and the influence of oscillations of the cockpit on the i作者: 生氣地 時(shí)間: 2025-3-30 04:36 作者: Endearing 時(shí)間: 2025-3-30 09:14 作者: Hemoptysis 時(shí)間: 2025-3-30 16:08
Musical Skin: A Dynamic Interface for Musical Performance its audience that depends on vocal expression such as timbre, rhythm and melody in the performance. The fine details of classic music as well its implied emotion among the notes become implicit to the audience. Thus, we apply a new media called dynamic skin for building up the interface between per作者: 恭維 時(shí)間: 2025-3-30 17:37
Analyzing User Behavior within a Haptic Systemsion), by presenting abstract concepts through the sense of touch. Despite the advances in haptic research, little research has been conducted in the area of haptic user behavior toward the establishment of haptic interface development and design conventions. To advance haptic research closer to thi作者: 有其法作用 時(shí)間: 2025-3-30 23:37 作者: Pcos971 時(shí)間: 2025-3-31 03:38
Niboshi for Slate Devices: A Japanese Input Method Using Multi-touch for Slate Devices to input a character in this system. Niboshi for slate devices has four features that improve the performance of inputting text to slate devices: it has a multi-touch input, enables the device to be firmly held with both hands while text is input, can be used without visual confirmation of the inpu作者: 相信 時(shí)間: 2025-3-31 05:10
An Investigation on Requirements for Co-located Group-Work Using Multitouch-, Pen-Based- and Tangibltive tools that support co-located group work. There are promising technologies that can add to this, such as tabletop systems, multitouch, tangible and pen-based interaction. There also exist general requirements and principles that aim to support this kind of work. However these requirements are r作者: minaret 時(shí)間: 2025-3-31 11:33 作者: 仔細(xì)檢查 時(shí)間: 2025-3-31 16:24 作者: 取之不竭 時(shí)間: 2025-3-31 21:11
Needle Insertion Simulator with Haptic Feedbackres very dexterous hands-on skills and fast and appropriate response to avoid dangerous situations for patients. In order to train the injection operation, the proposed injection simulator has been designed to generate delicate force feedback to simulate the needle penetration into various tissues s作者: debble 時(shí)間: 2025-3-31 22:56 作者: largesse 時(shí)間: 2025-4-1 05:37
A Tabletop-Based Real-World-Oriented Interfacesk in the real world. Also, the proposed system is cheaper to implement and can be easily setup anywhere. By using the proposed system, we found that it was easier to use than normal application user interfaces.作者: Psa617 時(shí)間: 2025-4-1 06:30
What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtupert to control the hand of a remot trainee. When haptic guide is active then all movements of the expert’s hand (via input device) in the 3D space are haptically reproduced by the trainee’s hand via a force feedback device. We use haptic guide to control the trainee’s hand for writing alphabets and作者: 串通 時(shí)間: 2025-4-1 11:44
A Framework Interweaving Tangible Objects, Surfaces and Spacesch as multi-user interactive tabletop displays, full-body interaction spaces, RFID-tagged objects and smartphones with multiple sensors. We will discuss how the structure of the ROSS framework is designed to accommodate a broad range of tangible platform configurations and illustrate its use on seve作者: HARD 時(shí)間: 2025-4-1 14:51
The Effect of Haptic Cues on Working Memory in 3D Menu Selectionisual only and visual with haptic. For the visual condition, participants were instructed to select 3D menu items and memorize the order of selection. For the visual with haptic condition, we used magnetic haptic effect on each 3D menu item. Results showed that participants needed less number of tri作者: 變異 時(shí)間: 2025-4-1 19:27
Jianming Zhang,Filip Malmberg,Stan Sclaroffal VR applications. Our proposal required both fidelity and stability in a multi-rate system, with a frequency ratio of approximately 160 times. To satisfy these two criteria, there were some problems to be resolved. To achieve only stability, we could use a virtual coupling method to link a haptic 作者: modifier 時(shí)間: 2025-4-2 00:35
Quality Assessment of Mobile Videos,, and examine ergonomic and usability concerns for Large Scale Public Touch Interface (LSPTI) designs. The design process includes inspirational design, contextual design, storyboarding, paper prototyping, video prototyping and a user testing study. We examined the design process at each stage and p作者: 逗留 時(shí)間: 2025-4-2 05:43
CODA: Towards a Visual Sociology 3.0,ices like touch screen, turn-push-controller or handwriting recognition under regard of human error probability, input speed and subjective usability assessment. The other experiments had a focus on typical automotive issues: interruptibility and the influence of oscillations of the cockpit on the i