標(biāo)題: Titlebook: Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments; 5th International Co Jia Zhou,Gavriel Salvendy [打印本頁(yè)] 作者: Curator 時(shí)間: 2025-3-21 18:08
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書目名稱Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments影響因子(影響力)學(xué)科排名
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書目名稱Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments讀者反饋
書目名稱Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments讀者反饋學(xué)科排名
作者: 吹氣 時(shí)間: 2025-3-21 21:17
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/428960.jpg作者: TRAWL 時(shí)間: 2025-3-22 03:03
978-3-030-22014-3Springer Nature Switzerland AG 2019作者: Bombast 時(shí)間: 2025-3-22 04:41 作者: Geyser 時(shí)間: 2025-3-22 09:03
Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case St development. It starts by presenting a synthesis of the literature available on the naming and branding processes, the older adults’ characteristics, and relevant participatory design methods used. Then, it presents the participatory branding process, mainly supported by a focus group workshop held作者: 上坡 時(shí)間: 2025-3-22 15:42
(In)visibilities of Men and Aging in the Media: Discourses from Germany and Portugal Embedded in society, mainstream media discourses tend to legitimize and convey social representations in line with hegemonic ideologies. By doing so, mainstream media shed light on what are considered to be valid representations and roles and render invisible those which are not hegemonic and, henc作者: 踉蹌 時(shí)間: 2025-3-22 17:08 作者: NICHE 時(shí)間: 2025-3-23 00:50
Methodological Strategies to Understand Smartphone Practices for Social Connectedness in Later Lifetracing differences and similarities in how older adults use their smartphones in circumstances in and outside their homes in Spain, the Netherlands, Sweden, and Canada. The research questions of this international research project focus on the extent to which digital mobile practices relate to perc作者: genuine 時(shí)間: 2025-3-23 04:49 作者: 兩棲動(dòng)物 時(shí)間: 2025-3-23 06:06
Research on Interaction of Shopping Websites for Elderly People Based on User Experiencetive ability of the elderly and the neglect of their shopping experience needs of the elderly in the interactive design of shopping websites. The aim of the study is to improve the experience of the elderly, and the speed of discovery browsing speed and reduce fatigue for them. In this study, 10 vol作者: Excitotoxin 時(shí)間: 2025-3-23 13:38 作者: 叢林 時(shí)間: 2025-3-23 16:50
Health Information Literacy of the Older Adults and Their Intention to Share Health Rumors: An Analy health issues are plagued by the health rumors more seriously. Why do older people prefer to share health rumors and how to protect the elderly from online health rumors are becoming a new public health concern. This study attempts to understand the health information behavior of the elderly from t作者: Phagocytes 時(shí)間: 2025-3-23 18:22 作者: Scintillations 時(shí)間: 2025-3-24 00:49
Older Adults’ Perceptions of Video Game Training in the , (ICE-ACT) Clinical Trial: An Exploratory Amemory, and processing speed. Further, the gamification of interventions aimed at improving mental and physical health, and encouraging healthy behaviors, holds promise with respect to promoting intervention engagement and adherence. Successful implementation of game-based and gamified interventions作者: 全能 時(shí)間: 2025-3-24 05:25
THe Innovative Reminder in Senior-Focused Technology (THIRST)—Evaluation of Serious Games and Gadgetfor both, the elderlies and their caregivers. We present several strategies that are essential towards developing a . needed to determine user acceptance. We report on a pilot study conducted in a retirement home with dementia patients. The goal was to gain first insights regarding the acceptance of作者: 粗魯性質(zhì) 時(shí)間: 2025-3-24 06:57 作者: chassis 時(shí)間: 2025-3-24 13:41 作者: opinionated 時(shí)間: 2025-3-24 15:42
The Gamer Types of Seniors and Gamification Strategies Toward Physical Activity approach cannot be employed effectively to convince all users to engage in targeted behaviors. Consequently, personalized gamified interactions which require an adaptation of gameful experiences to the user’s preferences were applied to drive users more effectively. The aim of this study was to inv作者: Density 時(shí)間: 2025-3-24 22:24 作者: PLIC 時(shí)間: 2025-3-25 02:11 作者: COLON 時(shí)間: 2025-3-25 03:54 作者: 額外的事 時(shí)間: 2025-3-25 10:15 作者: 沉積物 時(shí)間: 2025-3-25 12:23
naviruses. Presumably because of their long history of coevolution, most of these viruses remain subclinical in bats, but have the potential to cause severe illnesses in domestic and wildlife animals and also humans. Spillovers from bats to humans either happen directly (via contact with infected ba作者: 禁止 時(shí)間: 2025-3-25 19:36 作者: 季雨 時(shí)間: 2025-3-25 23:04 作者: asthma 時(shí)間: 2025-3-26 00:53 作者: Arteriography 時(shí)間: 2025-3-26 05:15 作者: Ambulatory 時(shí)間: 2025-3-26 12:15
Luciano H. O. Santos,Kazuya Okamoto,Shusuke Hiragi,Goshiro Yamamoto,Osamu Sugiyama,Tomoki Aoyama,Tomer Buchreihe "Bosch Fachinformation Automobil". Ganz auf den Bedarf an praxisnahem Hintergrundwissen zugeschnitten, findet der Auto-Fachmann ausführliche Angaben von der Starterbatterie über Energiebordnetze und Schaltzeichen, Schaltpl?nen und Vernetzung bis zu Bussystemen moderner Fahrzeuge. Der Ba作者: Sinus-Rhythm 時(shí)間: 2025-3-26 16:22 作者: 協(xié)定 時(shí)間: 2025-3-26 19:25
Older People Are the Future of Consumption: Great Expectations and Small Starts for Brands and New Me will see how this side of the question is quite talkative about older people, their mastering of consumption and their everyday use of new media in this respect. At the same time, the same kind of analysis of dedicated websites, Social media brand pages or social media senior influencer, mostly wo作者: 吞吞吐吐 時(shí)間: 2025-3-26 21:01
Methodological Strategies to Understand Smartphone Practices for Social Connectedness in Later Life takes digital practices in everyday life as its entry point. The main data collection tool will be the tracking of smartphone activity of 600 older adults (150 per country) during four weeks. An online survey and qualitative interviews will gather data about the meanings of the quantified digital p作者: Adrenaline 時(shí)間: 2025-3-27 04:39
Research on Interaction of Shopping Websites for Elderly People Based on User Experienceplication normative suggestions for three levels (information architecture, interaction framework and visualization framework). The contribution of the results will be helpful to the design of shopping websites for the elderly in the future, starting from the user experience and adapting to the psyc作者: 博愛(ài)家 時(shí)間: 2025-3-27 05:47 作者: 惰性女人 時(shí)間: 2025-3-27 10:42 作者: recession 時(shí)間: 2025-3-27 15:58
Older Adults’ Perceptions of Video Game Training in the , (ICE-ACT) Clinical Trial: An Exploratory Aance. Three intervention arms involved video game play: BrainHQ training (gamified cognitive training), Rise of Nations training (commercial complex real-time strategy game), and a control group that played Sudoku, crossword, and word search computer programs. After each game session, participants r作者: 烤架 時(shí)間: 2025-3-27 17:58 作者: AGOG 時(shí)間: 2025-3-28 01:39
Digital Gaming by Older Adults: Can It Enhance Social Connectedness? the Internet game entitled . The findings of these four research studies are encouraging as we found social benefits in each study. Although many older adults play digital games, a minority play games with others. These findings suggest that promotion and education would be helpful to encourage and作者: 平 時(shí)間: 2025-3-28 03:04
The Gamer Types of Seniors and Gamification Strategies Toward Physical Activityficult to drive by specific strategies. The Socializer tends to be driven by socially oriented gamification strategies, but disliked punishment in games. Furthermore, the Achiever preferred to pursue personal achievements rather than interacting with others in games. The findings of this study contr作者: Tonometry 時(shí)間: 2025-3-28 06:15
Playing with Words: The Experience of Self-disclosure in Intergenerational Gaming of self-disclosure, and in relationship closeness in both younger and older adults. Gathering around a novel shared activity, both younger and older adults found new ways of connecting to their family members, whether through more frequent conversations, broader selection of topics, shared subjects作者: Capture 時(shí)間: 2025-3-28 12:18
is as poorly studied as birds finding their way from continent to continent. In recent times, where globalization transports millions of people and goods from one end of the earth to the other, there are increased risks posed by agents of diseases, as a result of which bats have received increasing 作者: 說(shuō)笑 時(shí)間: 2025-3-28 17:10 作者: Hyperlipidemia 時(shí)間: 2025-3-28 18:45 作者: Spongy-Bone 時(shí)間: 2025-3-29 01:05
Inês Amaral,Sofia José Santos,Fernanda Daniel,Filipa Filipe chemical pollutants, particularly preservation chemicals used on lumber or during pest control measures. Bats may also be at risk of direct persecution or they may die accidently if trapped within buildings. In general, eviction of bats from buildings should follow the general rule of avoidance–mit作者: 擺動(dòng) 時(shí)間: 2025-3-29 06:23 作者: 紀(jì)念 時(shí)間: 2025-3-29 10:44 作者: 歡呼 時(shí)間: 2025-3-29 14:31 作者: 榨取 時(shí)間: 2025-3-29 16:23 作者: 逗留 時(shí)間: 2025-3-29 23:39 作者: 惡名聲 時(shí)間: 2025-3-30 00:42 作者: Evacuate 時(shí)間: 2025-3-30 04:32
Christian Eichhorn,David A. Plecher,Martin Lurz,Nadja Leipold,Markus B?hm,Helmut Krcmar,Angela Ott,D作者: 興奮過(guò)度 時(shí)間: 2025-3-30 10:03
Kuo-Liang Huang,Wei Lin,Chia-Chen Lu,Yong-Sheng Pi作者: Incise 時(shí)間: 2025-3-30 12:27
Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments5th International Co作者: Aerophagia 時(shí)間: 2025-3-30 20:18
Conference proceedings 2019 Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are orga作者: 殖民地 時(shí)間: 2025-3-30 21:18 作者: 摻假 時(shí)間: 2025-3-31 01:31
0302-9743 ecific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning..978-3-030-22014-3978-3-030-22015-0Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 縮短 時(shí)間: 2025-3-31 08:56
(In)visibilities of Men and Aging in the Media: Discourses from Germany and Portugaltations of what it means to be a man. This paper intends to explore whether media representations go on par with this course. To put it forward, this paper will identify how media are representing men and aging in Germany and Portugal through a quantitative content analysis of four national weekly news magazines.