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標題: Titlebook: Handbook of Esports Medicine; Clinical Aspects of Lindsey Migliore,Caitlin McGee,Melita N. Moore Book 2021 The Editor(s) (if applicable) a [打印本頁]

作者: 技巧    時間: 2025-3-21 18:17
書目名稱Handbook of Esports Medicine影響因子(影響力)




書目名稱Handbook of Esports Medicine影響因子(影響力)學科排名




書目名稱Handbook of Esports Medicine網(wǎng)絡(luò)公開度




書目名稱Handbook of Esports Medicine網(wǎng)絡(luò)公開度學科排名




書目名稱Handbook of Esports Medicine被引頻次




書目名稱Handbook of Esports Medicine被引頻次學科排名




書目名稱Handbook of Esports Medicine年度引用




書目名稱Handbook of Esports Medicine年度引用學科排名




書目名稱Handbook of Esports Medicine讀者反饋




書目名稱Handbook of Esports Medicine讀者反饋學科排名





作者: 冥想后    時間: 2025-3-21 23:49

作者: 熄滅    時間: 2025-3-22 01:04
Narrow Band & Wide Band Processing Basics,minute. As such, they are susceptible to a unique set of injuries from these complex movements, extended screen time, and sedentary tendencies. This population needs motivated and educated healthcare providers familiar with their lifestyle to effectively prevent, diagnose, and treat relevant medical
作者: Bph773    時間: 2025-3-22 05:02

作者: Generalize    時間: 2025-3-22 09:52

作者: 鴿子    時間: 2025-3-22 14:38
Test Benches and Test Management,ociology, anthropology, communication science, and media studies (among others) pooling their efforts to better understand how this digital technology impacts the physical, social, and psychological well-being of its players..This chapter will explore some of the primary concerns relating to the psy
作者: 放肆的我    時間: 2025-3-22 19:15
https://doi.org/10.1007/978-3-642-99008-3potential through the use of mental performance tools. Their job is to take the intangible nature of thought and bring it into the tangible world. The goal is to help athletes treat an abstract concept like confidence as a skill to be trained, rather than a “you either have it or you don’t” metric.
作者: AVOID    時間: 2025-3-22 21:59
Claudia Eberhard-Metzger,Renate Riesjuries. Second, the mechanisms of these injuries need to be determined. Third, preventative training measures addressing these mechanisms must be designed. Lastly, these preventative measures must be studied for efficacy, implementation, and adherence. A seemingly gargantuan task, compounded by the
作者: commensurate    時間: 2025-3-23 02:53
What Is Esports? The Past, Present, and Future of Competitive Gaming,minute. As such, they are susceptible to a unique set of injuries from these complex movements, extended screen time, and sedentary tendencies. This population needs motivated and educated healthcare providers familiar with their lifestyle to effectively prevent, diagnose, and treat relevant medical
作者: 秘密會議    時間: 2025-3-23 08:59
Upper Extremity Disorders in Esports,on and rehabilitation. If players have begun to adjust their play style or lifestyle as a result, such as switching keybinds due to discomfort or weakness, then more aggressive treatment is warranted. As with any field of medicine, an understanding of the primary goals of care are essential to effec
作者: Adherent    時間: 2025-3-23 10:09
Neck and Back Disorders in Esports,ghue et al., BMJ Open Sport Exerc Med. 5:e000467, 2019). Extended desk times, poor posture, core weakness, and inactivity can compound and predispose patients to a multitude of degenerative changes..Because the field of esports medicine is in its infancy, practitioners must rely on their knowledge o
作者: Water-Brash    時間: 2025-3-23 14:44

作者: 鞭子    時間: 2025-3-23 19:20

作者: 充滿人    時間: 2025-3-24 01:39

作者: Chemotherapy    時間: 2025-3-24 04:12
titive video gamers.Discusses the specific mechanisms of theWith over 450 million viewers worldwide and over $1?billion in revenue in 2019, competitive video gaming - known more popularly as esports -?is not a fad, but rather a technological and cultural phenomenon.?To remain competitive in this pop
作者: 極大的痛苦    時間: 2025-3-24 07:15

作者: 單調(diào)性    時間: 2025-3-24 11:46

作者: PLE    時間: 2025-3-24 18:44
Nutrition for the Video Gamer,h in the setting of a nontraditional sport. Yet, research on nutrition for esports remains almost nonexistent. Here, we will consider current nutrition practices within the esports community and discuss how established guidelines on nutrition for health and performance may be applied to this population.
作者: 外星人    時間: 2025-3-24 20:32
Book 2021fad, but rather a technological and cultural phenomenon.?To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders
作者: Precursor    時間: 2025-3-24 23:57

作者: Thyroiditis    時間: 2025-3-25 06:07
A Concrete Experience: The Iraq CaseHow long does the player sit for? On what surface? What activities do they engage in outside of gaming? How often? – is also essential for appropriate intervention, which is likely to include ergonomic modification as appropriate.
作者: infringe    時間: 2025-3-25 07:50
Verilog and SystemVerilog Gotchasontinued adaptation in the development of optimal postures and prevention of injury and pain..This chapter outlines traditional “neutral” positions for reference, specifically in regard to the esports setup.
作者: 頑固    時間: 2025-3-25 11:46

作者: 細微的差異    時間: 2025-3-25 17:16

作者: 專心    時間: 2025-3-25 22:20

作者: Implicit    時間: 2025-3-26 03:53

作者: 弄污    時間: 2025-3-26 05:43
Neck and Back Disorders in Esports,f their lifetime. As with any other joint of the body, the spine gradually degenerates with age. However, due to poor posture and ergonomic negligence, the gaming population may be at higher risk for early degeneration..While the source of pain in this population may commonly be the mundane and beni
作者: 并排上下    時間: 2025-3-26 12:18
Lower Extremity Disorders in Esports,eptible to certain disorders. Unlike the upper extremity, lower extremity injuries in esports are less commonly the result of repetitive microtrauma and more commonly the result of prolonged and sustained seated positioning..Given that gamers are significantly more conscious of the importance of the
作者: 高興去去    時間: 2025-3-26 15:38
The Ergonomics of Esports,s that those who experience low back pain may find certain postures provocative, there is less evidence to support the idea that “poor” postures are primary pain generators (Slater D, Korakakis V, O’Sullivan P, Nolan D, O’Sullivan K, J Orthop Sports Phys Ther. 49:562–564, 2019). There is a broad spe
作者: 整潔漂亮    時間: 2025-3-26 19:27
Nutrition for the Video Gamer,the last decade, esports has grown in popularity and has expanded into play at the collegiate and professional levels. Given these developments, nutrition plays a performance role for the individual esports player and, ultimately, the team. Additionally, nutrition supports short- and long-term healt
作者: RADE    時間: 2025-3-26 23:29
The Psychology of Digital Games,game. Concerns of “electronic friendships,” “murder simulators,” and “addictive technology” remain just as prevalent today as they did when these concerns were first discussed in public discourse (Domahidi E, Breuer J, Kowert R, Festl R, Quandt T. Media Psychology 21(2):288–307, https://doi.org/10.1
作者: Magnificent    時間: 2025-3-27 03:03

作者: 終止    時間: 2025-3-27 06:19

作者: insolence    時間: 2025-3-27 10:10

作者: 四海為家的人    時間: 2025-3-27 15:15
Narrow Band & Wide Band Processing Basics,e world’s first-ever game designed for entertainment purposes only, Tennis for Two..Since then, video games have exponentially evolved from their basement laboratory ancestral roots. Competitions, originally begun as a friendly split-screen match between friends or a quest for an arcade high score,
作者: Corroborate    時間: 2025-3-27 21:41

作者: monogamy    時間: 2025-3-28 01:32

作者: Irrigate    時間: 2025-3-28 05:31
A Concrete Experience: The Iraq Caseeptible to certain disorders. Unlike the upper extremity, lower extremity injuries in esports are less commonly the result of repetitive microtrauma and more commonly the result of prolonged and sustained seated positioning..Given that gamers are significantly more conscious of the importance of the
作者: 假裝是我    時間: 2025-3-28 09:00

作者: 破裂    時間: 2025-3-28 13:23

作者: Fretful    時間: 2025-3-28 16:49
Test Benches and Test Management,game. Concerns of “electronic friendships,” “murder simulators,” and “addictive technology” remain just as prevalent today as they did when these concerns were first discussed in public discourse (Domahidi E, Breuer J, Kowert R, Festl R, Quandt T. Media Psychology 21(2):288–307, https://doi.org/10.1
作者: epinephrine    時間: 2025-3-28 19:50
https://doi.org/10.1007/978-3-642-99008-3etes and coaches have when mental performance is discussed. Whether in the traditional sports space or the ever-expanding virtual arenas around the world, the ability to perform at the highest level is a constant consideration. As the need for mental skills such as hyperfocus, increased confidence,
作者: resistant    時間: 2025-3-29 02:47

作者: Conflict    時間: 2025-3-29 04:18
Mathematiker, die ihrer Zeit voraus waren, from the medical professionals who provide care to them. Some of these considerations are based in the “hustle and grind” culture of esports and the patterns and practices adopted by teams over time, while others derive from existing biases and prejudices among the esports community towards non-end
作者: installment    時間: 2025-3-29 07:59

作者: NOMAD    時間: 2025-3-29 14:27

作者: fluffy    時間: 2025-3-29 16:55
Lindsey Migliore,Caitlin McGee,Melita N. MooreThe first book of its kind to focus exclusively on esports medicine, the diagnosis and management of injuries and conditions affecting competitive video gamers.Discusses the specific mechanisms of the
作者: formula    時間: 2025-3-29 23:31
http://image.papertrans.cn/h/image/421276.jpg
作者: 不能平靜    時間: 2025-3-30 01:34
Living reference work 20250th editiong volumes cover comprehensive overviews of each species’ biology including paleontology, physiology, genetics, reproduction and development, ecology, habitat, diet, mortality and age determination. Their economic significance and management, as well as future challenges for research and management a




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