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標(biāo)題: Titlebook: Games in Operations Management; IFIP TC5/WG5.7 Fourt Jens O. Riis,Riitta Smeds,Rik Landeghem Book 2000 IFIP International Federation for In [打印本頁]

作者: ODDS    時(shí)間: 2025-3-21 18:53
書目名稱Games in Operations Management影響因子(影響力)




書目名稱Games in Operations Management影響因子(影響力)學(xué)科排名




書目名稱Games in Operations Management網(wǎng)絡(luò)公開度




書目名稱Games in Operations Management網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Games in Operations Management被引頻次




書目名稱Games in Operations Management被引頻次學(xué)科排名




書目名稱Games in Operations Management年度引用




書目名稱Games in Operations Management年度引用學(xué)科排名




書目名稱Games in Operations Management讀者反饋




書目名稱Games in Operations Management讀者反饋學(xué)科排名





作者: 禍害隱伏    時(shí)間: 2025-3-21 21:52
https://doi.org/10.1007/978-3-658-07518-7enefits of using simulation games are presented, as well as the outlooks for further work with this type of tools. Different aspects of the games development process are commented and specifically the overall effort involved is exposed.
作者: 你不公正    時(shí)間: 2025-3-22 03:24

作者: Nonconformist    時(shí)間: 2025-3-22 08:06
Simulation Games in the Project Management Environmentenefits of using simulation games are presented, as well as the outlooks for further work with this type of tools. Different aspects of the games development process are commented and specifically the overall effort involved is exposed.
作者: thrombus    時(shí)間: 2025-3-22 08:42
978-1-4757-5306-6IFIP International Federation for Information Processing 2000
作者: 清楚    時(shí)間: 2025-3-22 16:32

作者: 清楚    時(shí)間: 2025-3-22 19:49
https://doi.org/10.1007/978-3-322-89465-6This paper presents the design process and features of a tailored, interactive and experiential simulation game that is used to promote the values of an electronics industry firm. The game design is evaluated to discover essential features in the games used for promoting values.
作者: Femish    時(shí)間: 2025-3-22 23:52

作者: TEN    時(shí)間: 2025-3-23 02:52

作者: 討好美人    時(shí)間: 2025-3-23 08:59
https://doi.org/10.1007/978-3-642-65870-9logy. Important challenges are addressed concerning the visualization, real time interaction and telepresence in complex, group mode business process modeling and simulation for organizational learning.
作者: ablate    時(shí)間: 2025-3-23 13:17
https://doi.org/10.1007/978-3-642-85583-2cial enterprise models into a comprehensive ‘virtual enterprise’, in which the participants can jointly operate and experience business processes. Enterprise Game One focuses on the order-to-delivery process. Its increasing level of computerization and visualization towards a multimedia supported ga
作者: BRINK    時(shí)間: 2025-3-23 17:45

作者: 確認(rèn)    時(shí)間: 2025-3-23 21:28
O. Proske,H. Blumenthal,F. Ensslince, economics and some aspects of human resource management which are based on a body of knowledge. But the subject of operations and production management which requires managers to manage the situation needs new approaches to education. This article defines the requirements for the reproducing of
作者: Commemorate    時(shí)間: 2025-3-23 22:37

作者: 羽毛長成    時(shí)間: 2025-3-24 06:23
https://doi.org/10.1007/978-3-662-01320-5rent types of games are used both for postgraduate education (in the Master of Industrial Management program) and in the undergraduate engineering curriculum. This paper reviews this experience and draws some conclusions. Our experience shows the necessity of simulation games in the educational proc
作者: 著名    時(shí)間: 2025-3-24 07:10

作者: 關(guān)節(jié)炎    時(shí)間: 2025-3-24 11:32
https://doi.org/10.1007/978-3-663-04520-5 competencies such as team-work, co-operation, customer orientation, and entrepreneurial thinking are gaining more and more in importance. However, traditional education and training concepts in universities and industries do not fulfil the new requirements. This paper gives a short overview on qual
作者: 無聊的人    時(shí)間: 2025-3-24 16:59
https://doi.org/10.1007/978-3-658-07518-7enefits of using simulation games are presented, as well as the outlooks for further work with this type of tools. Different aspects of the games development process are commented and specifically the overall effort involved is exposed.
作者: 愛了嗎    時(shí)間: 2025-3-24 21:23

作者: Synapse    時(shí)間: 2025-3-25 00:26
Diskussion der Ergebnisse und Implikationen,rily focussing on the transfer of knowledge..Frontal group learning methods are being more and more recognised as educational processes with a low degree of efficiency in learning, especially in behavioural change. Especially in management development these processes will be replaced by more efficie
作者: Intervention    時(shí)間: 2025-3-25 04:04
Programm Knotenpunktpotentialverfahren NV,s and a varied organisation. “Knowledge” and “Competence” become important competitive factors as well as decisive resources for enterprises. This will require new qualifications of the employees and lifelong learning will be an important key factor. In research and development as well as in factory
作者: 一再困擾    時(shí)間: 2025-3-25 11:13

作者: Rct393    時(shí)間: 2025-3-25 12:37

作者: CLOT    時(shí)間: 2025-3-25 19:54

作者: 易改變    時(shí)間: 2025-3-25 20:25

作者: acrobat    時(shí)間: 2025-3-26 02:11

作者: 冷淡周邊    時(shí)間: 2025-3-26 06:46

作者: 煉油廠    時(shí)間: 2025-3-26 08:33

作者: Vulnerable    時(shí)間: 2025-3-26 12:52

作者: 流浪者    時(shí)間: 2025-3-26 20:29
New Approaches for Training and Education of Engineers by Using Simulation Gamesifica-tion demands for concurrent engineering (CE) and distributed co-operation. It introduces the concepts of two new approaches, to meet the new requirements on engineering education and training by application of simulation games.
作者: 扔掉掐死你    時(shí)間: 2025-3-26 22:28
https://doi.org/10.1007/978-3-662-29389-8 The results indicate that the framework explains the difference between successful and less successful change management in manufacturing processes. By applying the measurement framework in practice, organizations can continuously improve their change management capabilities. More empirical research is needed to test the framework further.
作者: Commemorate    時(shí)間: 2025-3-27 03:44

作者: Urologist    時(shí)間: 2025-3-27 07:31

作者: 啤酒    時(shí)間: 2025-3-27 11:19
“Panic”, a Computer Game for Training of Candidate Physicians Confronted with Mass Casualty Incident(medical, psychological, organizational and cost) for identical situations. “Panic” can also be used as a pseudo-optimizing decision support system. In that way it is also possible to evaluates the trainees’ performances against the experts’ protocols and decisions.
作者: GRAVE    時(shí)間: 2025-3-27 17:03
1868-4238 rganizations cannot stop at instilling thisyearning for knowledge into their collaborators. They must alsocapture and formalize the common know-how of the organization, as wellas provide time and infrastructure to allow learning moments tohappen. The aim of the Gaming Workgroup within IFIP 5.7 on In
作者: Vasodilation    時(shí)間: 2025-3-27 18:55
https://doi.org/10.1007/978-3-642-85583-2erprise Game One focuses on the order-to-delivery process. Its increasing level of computerization and visualization towards a multimedia supported game is described, comparing the different game prototypes.
作者: synovitis    時(shí)間: 2025-3-27 21:57

作者: ELATE    時(shí)間: 2025-3-28 03:27
https://doi.org/10.1007/978-3-662-01320-5sciplines. It should be said however that introducing and maintaining a battery of business games covering different educational objectives is a heavy burden, particularly with respect to manpower. Teamleaders with some business experience have our preference.
作者: Coronation    時(shí)間: 2025-3-28 06:44

作者: parasite    時(shí)間: 2025-3-28 11:09

作者: 灌輸    時(shí)間: 2025-3-28 14:49
Choosing Appropriate Simulation Games in Industrial Engineering Education: 25 Years of Experience atsciplines. It should be said however that introducing and maintaining a battery of business games covering different educational objectives is a heavy burden, particularly with respect to manpower. Teamleaders with some business experience have our preference.
作者: auxiliary    時(shí)間: 2025-3-28 18:53
Optimisation and Redesign of a Bicycle Productiono selected simulation games will be arranged according to a game classification scheme in order to characterize the games. The advantages and disadvantages of the two different kinds of learning methods — self-training and team oriented education — are also shown with the help of the classification scheme.
作者: Ccu106    時(shí)間: 2025-3-28 23:16

作者: NIP    時(shí)間: 2025-3-29 06:51

作者: AVERT    時(shí)間: 2025-3-29 09:32

作者: 古董    時(shí)間: 2025-3-29 11:38

作者: osculate    時(shí)間: 2025-3-29 16:07
Possibilities of Multimedia in Business Process Modeling and Simulationlogy. Important challenges are addressed concerning the visualization, real time interaction and telepresence in complex, group mode business process modeling and simulation for organizational learning.
作者: unstable-angina    時(shí)間: 2025-3-29 19:45

作者: 受傷    時(shí)間: 2025-3-30 01:06

作者: obeisance    時(shí)間: 2025-3-30 06:09

作者: 人類    時(shí)間: 2025-3-30 08:50

作者: pus840    時(shí)間: 2025-3-30 14:01

作者: cathartic    時(shí)間: 2025-3-30 17:57

作者: 推延    時(shí)間: 2025-3-30 23:05

作者: 繞著哥哥問    時(shí)間: 2025-3-31 02:00
Simulation Games in the Project Management Environmentenefits of using simulation games are presented, as well as the outlooks for further work with this type of tools. Different aspects of the games development process are commented and specifically the overall effort involved is exposed.




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