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標(biāo)題: Titlebook: Games and Learning Alliance; 8th International Co Antonios Liapis,Georgios N. Yannakakis,Manuel Nina Conference proceedings 2019 Springer N [打印本頁(yè)]

作者: Sparkle    時(shí)間: 2025-3-21 19:02
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作者: cutlery    時(shí)間: 2025-3-21 23:00
An Introduction to Differential Manifoldsrgeted to various skills. Ninety-three special education professionals and teachers participated in the study. The participants evaluated positively SGs for all the examined skills in terms of their usefulness, usability and effectiveness. Moreover, we recorded some interesting implications that can
作者: FLUSH    時(shí)間: 2025-3-22 00:59
An Introduction to Digital Logicames-based teaching tend to shift with teachers’ level of game-based teaching competency. Results highlight teachers’ need for good quality games with curricular relevance as well as relevant professional development options. Moreover, the potential of games to facilitate a collaborative form of lea
作者: GILD    時(shí)間: 2025-3-22 04:52

作者: Condescending    時(shí)間: 2025-3-22 11:40
https://doi.org/10.1007/978-81-322-2556-0t paper, aims to present the implementation of this approach into a story-creation game and, in particular, describe the process of incorporating metacognitive theories of learning into the design choices.
作者: 不真    時(shí)間: 2025-3-22 12:59
Cessation of Perception and Feeling,he design activities and particularly the approach that allowed students to test the evolving game after each round, motivated students. Observations revealed that some of the students had isolated design mindset in the beginning and they had problems to consider design decisions from game design an
作者: 不真    時(shí)間: 2025-3-22 20:24

作者: Congestion    時(shí)間: 2025-3-23 00:13
Economic Theory and Index Numbers,es and serves training data. In this paper, we discuss Andromeda’s design concepts and propose future studies using this toolkit. Our main focal points are player stress response modelling and automated crisis management training adaptation.
作者: 含鐵    時(shí)間: 2025-3-23 04:28
Ann Radcliffe’s , and William Godwin’s cedural rhetoric. We propose an analysis procedure based on multi-modal analysis methods combined with existing game analysis frameworks. We illustrate this procedure using an example analysis of the game . (2016). The proposed procedure enables both a formal comparison and analysis of the examined
作者: 有惡意    時(shí)間: 2025-3-23 07:29
Antonios Liapis,Georgios N. Yannakakis,Manuel Nina
作者: 乞丐    時(shí)間: 2025-3-23 13:07
Designing a 2D Platform Game with Mathematics Curriculume error and trial method. In the end of each track, the player is taking feedback of his effort in a self-assessment process. Mario Maths was developed to be used as a complementary educational tool for students who might be attracted from such forms of media. (.).
作者: 粗糙濫制    時(shí)間: 2025-3-23 15:49

作者: Provenance    時(shí)間: 2025-3-23 19:00

作者: Parabola    時(shí)間: 2025-3-24 02:11
Reinforcing the Attitude-Behavior Relationship in Persuasive Game Designe desired behavior in the real world;.So far, these recommendations are still theoretical in nature. We therefore discuss how future work should empirically examine these, including their implications for the effective use of persuasive game mechanics.
作者: PURG    時(shí)間: 2025-3-24 02:46

作者: 蓋他為秘密    時(shí)間: 2025-3-24 09:06

作者: hypnotic    時(shí)間: 2025-3-24 13:02
A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heartgame. Moreover, players reported the adaptive version to be more challenging, fascinating, and harder than the non-adaptive one. At the same time players felt that the difficulty in the adaptive version was just right, while the non-adaptive one was rated to be harder than just right. In sum, DDA us
作者: 良心    時(shí)間: 2025-3-24 16:42
Andromeda: A Personalised Crisis Management Training Toolkites and serves training data. In this paper, we discuss Andromeda’s design concepts and propose future studies using this toolkit. Our main focal points are player stress response modelling and automated crisis management training adaptation.
作者: Dri727    時(shí)間: 2025-3-24 21:29
Towards an Operational Definition of Procedural Rhetoriccedural rhetoric. We propose an analysis procedure based on multi-modal analysis methods combined with existing game analysis frameworks. We illustrate this procedure using an example analysis of the game . (2016). The proposed procedure enables both a formal comparison and analysis of the examined
作者: Encephalitis    時(shí)間: 2025-3-24 23:30
https://doi.org/10.1007/978-1-4612-0075-8uage classroom with elementary and intermediate English language learners. The benefits that underlie the process concern students’ active participation, boosting their problem-solving skills, and engaging them in creative learning.
作者: Mercurial    時(shí)間: 2025-3-25 06:58
A Participatory Approach to Redesigning Games for Educational Purposesuage classroom with elementary and intermediate English language learners. The benefits that underlie the process concern students’ active participation, boosting their problem-solving skills, and engaging them in creative learning.
作者: Trabeculoplasty    時(shí)間: 2025-3-25 10:27

作者: forthy    時(shí)間: 2025-3-25 11:45

作者: FLAG    時(shí)間: 2025-3-25 17:45
Digital Consultations: A Case Study,debriefing phase. In order to identify how knowledge is processed during the debriefing, we used an annotation software for categorizing interactions between the teacher and the students. Results show that practices differ among teachers regarding debriefing and that the processing of knowledge (named institutionalization) is not fully performed.
作者: 厚顏    時(shí)間: 2025-3-25 23:08
Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Educatdebriefing phase. In order to identify how knowledge is processed during the debriefing, we used an annotation software for categorizing interactions between the teacher and the students. Results show that practices differ among teachers regarding debriefing and that the processing of knowledge (named institutionalization) is not fully performed.
作者: ONYM    時(shí)間: 2025-3-26 03:26
Conference proceedings 2019and posters..The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com..
作者: Neuralgia    時(shí)間: 2025-3-26 05:56

作者: drusen    時(shí)間: 2025-3-26 10:37

作者: engender    時(shí)間: 2025-3-26 14:36
https://doi.org/10.1007/978-3-662-05689-9ndings and themes from interviews and co-design activities are discussed, personas and artefacts illustrated, and relevant content, game and design recommendations for future work in this area presented.
作者: 場(chǎng)所    時(shí)間: 2025-3-26 17:53
Index Numbers and Productivity Measurement,rning algorithms are tested for their ability to predict the appeal of an icon from its visual appearance and other properties. Findings show the impact of the representation on the model’s accuracy and highlight how such a predictive model of quality can be applied to evaluate new icons (human-authored or generated).
作者: 宣傳    時(shí)間: 2025-3-27 00:31

作者: 無情    時(shí)間: 2025-3-27 04:12

作者: Chronic    時(shí)間: 2025-3-27 09:06
Using Ludo-Narrative Dissonance in , as Pedagogical Tool for Ethical Analysisame rules and mechanics. As it turns out, this skirmish of fiction versus gameplay is exactly the gravitational point zero of ‘ethics’ in the stigmatized game of GTA IV and thus a locus for joyful learning.
作者: defenses    時(shí)間: 2025-3-27 10:48
Requirements Analysis of a Serious Game for Deaf Playersndings and themes from interviews and co-design activities are discussed, personas and artefacts illustrated, and relevant content, game and design recommendations for future work in this area presented.
作者: Mechanics    時(shí)間: 2025-3-27 15:56
Modelling the Quality of Visual Creations in Iconoscoperning algorithms are tested for their ability to predict the appeal of an icon from its visual appearance and other properties. Findings show the impact of the representation on the model’s accuracy and highlight how such a predictive model of quality can be applied to evaluate new icons (human-authored or generated).
作者: 油氈    時(shí)間: 2025-3-27 21:07

作者: affinity    時(shí)間: 2025-3-27 23:30

作者: lymphoma    時(shí)間: 2025-3-28 05:22
Conference proceedings 2019 in November 2019...The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies;
作者: 果核    時(shí)間: 2025-3-28 09:37
Planet Dewey: Designing a Hybrid Game to Boost Students’ Information Literacya starting point the information literacy circle and through puzzle-based missions, scavenger hunt elements and an age-appropriate narrative structure, we aimed to increase intrinsic and extrinsic motivation. Experimental design through controlled frustration was another aspect of our approach.
作者: 龍卷風(fēng)    時(shí)間: 2025-3-28 13:17

作者: Communal    時(shí)間: 2025-3-28 15:41
Games and Learning Alliance978-3-030-34350-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 高談闊論    時(shí)間: 2025-3-28 19:41
https://doi.org/10.1007/978-3-030-34350-7artificial intelligence; computer games; computer systems; computer vision; e-learning; game design; game
作者: 蹣跚    時(shí)間: 2025-3-28 22:59
Aggregating Data with Averaging Functions,s and teachers using the game . (GTA IV) as a case study for investigating the problematic but also fruitful relation between gameplay and fiction, known as ludo-narrative dissonance. In analyzing this dissonance, the paper further discusses the transcendental nature of play (Gadamer), the fact that
作者: NEX    時(shí)間: 2025-3-29 05:25

作者: magenta    時(shí)間: 2025-3-29 10:55

作者: vocation    時(shí)間: 2025-3-29 13:24

作者: 哄騙    時(shí)間: 2025-3-29 17:53
Communicate Artefact Knowledge,es need to provide learners with a better experience, which is connected with an engaging gameplay. Popular game mechanics could be used in order to integrate learning in the playing activities. This research employs the Super Mario?game format for the design of a playful educational serious game in
作者: 短程旅游    時(shí)間: 2025-3-29 21:56

作者: paragon    時(shí)間: 2025-3-30 01:26
An Introduction to Differential Manifoldsg results. One field that SGs are used is education, since SGs are considered to offer promising technology enhanced learning opportunities. This paper focuses on SGs that aim to deal with the limitations that people with Intellectual Disabilities (ID) and Autism Spectrum Disorder (ASD) have in acqu
作者: Dungeon    時(shí)間: 2025-3-30 06:52

作者: Rankle    時(shí)間: 2025-3-30 09:17
Titu Andreescu,Dorin Andrica,Ion Cucurezeanu In earlier work, we explored how persuasive game mechanics may contribute to the formation of attitudes in persuasive games. As a follow-up, this paper presents four design recommendations that could increase the chance that these attitudes will actually lead to the desired behavior shown by player
作者: PSA-velocity    時(shí)間: 2025-3-30 13:14

作者: 惰性氣體    時(shí)間: 2025-3-30 19:38
Cessation of Perception and Feeling,However, only a limited number of studies have explored teaching of educational Game Design (GD). This paper reports a case study in which learning by designing games strategy was used to teach different viewpoints of educational GD. In order to support design activities, we proposed a CIMDELA (Cont
作者: Exhilarate    時(shí)間: 2025-3-30 23:40

作者: Bmd955    時(shí)間: 2025-3-31 02:51

作者: 外星人    時(shí)間: 2025-3-31 06:14

作者: Diatribe    時(shí)間: 2025-3-31 10:39

作者: 思考    時(shí)間: 2025-3-31 15:20

作者: Blatant    時(shí)間: 2025-3-31 20:33
An Introduction To Electrical Circuit Theoryommunicate, a domain expert develops a structured, scripted scenario as a sequence of potential interactions in an authoring tool. Communicate is widely used and several domain experts have already developed over a thousand scenarios. In the original version of Communicate, a student ‘navigates’ a d
作者: Estrogen    時(shí)間: 2025-3-31 23:40





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