作者: Confirm 時(shí)間: 2025-3-21 22:18 作者: Spinous-Process 時(shí)間: 2025-3-22 00:32 作者: 典型 時(shí)間: 2025-3-22 07:13 作者: 閑逛 時(shí)間: 2025-3-22 10:03
Determinants of Newborn Survival in India,hich is capable of ensuring the validity of texture mapping. The method employs the “divided-and-ruled” strategy to construct a direct correspondence between the respective patches of the texture image and 3D mesh model with feature matching. The mesh model is segmented based on the “approximate sho作者: Airtight 時(shí)間: 2025-3-22 14:29
Luiz Angelo Steffenel,Emmanuel Jeannote protection from misuse such as unlawful exhibition, vicious distribution etc. A practical solution is to avoid the interactive user to reconstruct precise 3D models from data stream between applications and 3D APIs (such as Direct3D, OpenGL, etc) under condition of not affecting interaction. The s作者: Airtight 時(shí)間: 2025-3-22 19:46
Rolf Drechsler,Wolfgang Günther scene becomes reality. This paper implements an optimized soft 3D mobile graphics library based on JIT backend compiler, which is suitable for the features of the mobile device. To deeply exploring the advantages of JIT technology, this paper improves the traditional rasterization model based on JI作者: 翻布尋找 時(shí)間: 2025-3-23 00:35
https://doi.org/10.1007/978-94-017-3561-2ctive, stable and consistent graphics output. This paper discusses time related issues in game engines and proposes a unified time management (or more specifically frame rate control) architecture, which can be easily applied to existing game engines. The frame rate system has been used in our own d作者: enhance 時(shí)間: 2025-3-23 02:27
https://doi.org/10.1007/978-981-13-7705-1e proposed interface system, biological signals are used as input, where users can choose some specific biological signal and configuration of signal measurement in accordance with their preference, physical condition (disabled or not), and degree of the disability. From the input signals, users’ in作者: Creditee 時(shí)間: 2025-3-23 08:47
https://doi.org/10.1007/978-981-19-8944-5cadic eye movements. Firstly, authors reviewed some studies on EFRP in games and in ergonomics and, secondly introduced a new system for assessment of visual entertainments by using EFRP. The distinctive feature of the system is that we can measure the ERP under the conditions where a subject moves 作者: 險(xiǎn)代理人 時(shí)間: 2025-3-23 11:04
s video browsing and keyword-based sports video retrieval. The paper first defines the basic structure of our SportsVBR system, and then introduces a novel approach that integrates multimodal analysis, such as visual streams analysis, speech recognition, speech signal processing and text extraction 作者: gene-therapy 時(shí)間: 2025-3-23 16:36 作者: 不舒服 時(shí)間: 2025-3-23 18:27
https://doi.org/10.1007/978-3-319-41836-0 player characteristics in Massively Multiplayer Online Games (MMOGs). To achieve high visualization ability for this application, we propose a preprocessing method that aggregates action symbol sub-sequences of players into more informative forms. To verify whether this aim is achieved, we conduct 作者: 調(diào)色板 時(shí)間: 2025-3-23 22:47
Christopher John Rawlings,Robert P. Daveyools that are part of the game or of game-external matching services. But despite the centrality of these tools they receive little attention in discussions of game design and game HCI. This paper seeks to rectify this situation by presenting an in-depth analysis of two pre-game interaction systems 作者: 熒光 時(shí)間: 2025-3-24 02:20
Towards Revealing the Origin of Lifeeasuring influence rates thereon. Our method is based on an extended model of Influence Diffusion Model (IDM) proposed by N. Matsumura et al. in 2002, where they discussed the influence diffusion of a term in a comment to all succeeding comments that include that term and reply to that comment. Here作者: 深淵 時(shí)間: 2025-3-24 06:31
https://doi.org/10.1007/978-94-009-8048-8 this paper we want to introduce its general ideas and apply them to the design of location-aware games for mobile phones. We introduce our own seamful trading-game called “Tycoon” to explore seams on this platform and show how to incorporate them into the design of mobile games. We want to evaluate作者: 來(lái)就得意 時(shí)間: 2025-3-24 14:26 作者: cutlery 時(shí)間: 2025-3-24 15:57
Towards More Effective Global Drug Policiesn easily understandable “storybook world.” In this world, easy-to-understand contents are generated by creating 3D animations that include contents and metaphors, and by using a child-parent model with dialogue expression and a question-answering style comprehensible to children.作者: 無(wú)孔 時(shí)間: 2025-3-24 19:05
Automatic Conversion from E-Content into Animated Storytellingn easily understandable “storybook world.” In this world, easy-to-understand contents are generated by creating 3D animations that include contents and metaphors, and by using a child-parent model with dialogue expression and a question-answering style comprehensible to children.作者: 錯(cuò)事 時(shí)間: 2025-3-25 02:23
https://doi.org/10.1007/11558651Navigation; Simulation; animation; autonom; autonomous robot; cognition; content-based video retrieval; dig作者: 絕緣 時(shí)間: 2025-3-25 04:09
978-3-540-29034-6IFIP International Federation for Information Processing 2005作者: 文字 時(shí)間: 2025-3-25 10:46
Entertainment Computing - ICEC 2005978-3-540-32054-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 鼓掌 時(shí)間: 2025-3-25 14:41
A New Framework for Entertainment Computing: From Passive to Active Experienceewed. To address the more fundamental and theoretical issues regarding entertainment, we have to utilize existing theories in information processing, enjoyment and flow theory. Some already possible and probably important conclusions for the design of new entertainment system are drawn.作者: 綁架 時(shí)間: 2025-3-25 19:02 作者: Invertebrate 時(shí)間: 2025-3-25 22:56
Frame Rate Control in Distributed Game Engine specifically frame rate control) architecture, which can be easily applied to existing game engines. The frame rate system has been used in our own distributed game engine and may also find applications in other multimedia simulation systems.作者: 全神貫注于 時(shí)間: 2025-3-26 00:40 作者: 戰(zhàn)役 時(shí)間: 2025-3-26 07:33
https://doi.org/10.1007/978-3-030-21205-6ore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere.作者: 奴才 時(shí)間: 2025-3-26 12:30
Determinants of Newborn Survival in India,rtest path”. Further, a “virtual image” relaxation scheme is performed to refine the rendering effect. We show how mesh morphing can be conducted efficiently with our constrained texture mapping method. Experiment results demonstrate the satisfactory effects for both texture mapping and mesh morphing.作者: 聯(lián)合 時(shí)間: 2025-3-26 15:16 作者: 被告 時(shí)間: 2025-3-26 16:51
Conference proceedings 2005 paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, 作者: 巫婆 時(shí)間: 2025-3-27 00:11 作者: Interstellar 時(shí)間: 2025-3-27 02:46 作者: Deference 時(shí)間: 2025-3-27 05:16
https://doi.org/10.1007/978-981-19-8944-5. EFRP is classified into several components at latent periods. We developed a new system to display topographical maps at three latent regions in order to analyze in more detail psychological and neural activities in the brain. This system will be useful for assessment of the visual entertainment.作者: Outmoded 時(shí)間: 2025-3-27 11:38 作者: 催眠 時(shí)間: 2025-3-27 14:13
An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler we know, the backend compiler is the critical factor in running 3D application programme. In this paper, we implement a backend compiler for certain CPUs and propose some optimization techniques accordingly. The experimental results indicate that our 3D graphics library has achieved fine performance.作者: Lignans 時(shí)間: 2025-3-27 18:55
A Universal Interface for Video Game Machines Using Biological Signalsoposed interface, people, even those with severe physical disabilities, are able to operate amusement machines. To verify validity of the proposed method, experiments were conducted with a video game machine.作者: 露天歷史劇 時(shí)間: 2025-3-27 22:24
Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment. EFRP is classified into several components at latent periods. We developed a new system to display topographical maps at three latent regions in order to analyze in more detail psychological and neural activities in the brain. This system will be useful for assessment of the visual entertainment.作者: Torrid 時(shí)間: 2025-3-28 05:18
SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval Systemis effective for video browsing and retrieval by quickly browsing event-based video clips and inputting keywords according to a predefined sports vocabulary database. The system is proved to be helpful and effective for the overall understanding of the sports video content.作者: hypnogram 時(shí)間: 2025-3-28 07:17
Cultural Computing with Context-Aware Application: ZENetic Computerore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere.作者: evanescent 時(shí)間: 2025-3-28 10:24
A New Constrained Texture Mapping Methodrtest path”. Further, a “virtual image” relaxation scheme is performed to refine the rendering effect. We show how mesh morphing can be conducted efficiently with our constrained texture mapping method. Experiment results demonstrate the satisfactory effects for both texture mapping and mesh morphing.作者: 幻想 時(shí)間: 2025-3-28 15:50 作者: 痛得哭了 時(shí)間: 2025-3-28 21:53 作者: 易受騙 時(shí)間: 2025-3-28 23:52 作者: 治愈 時(shí)間: 2025-3-29 03:06 作者: HATCH 時(shí)間: 2025-3-29 07:18
Towards Revealing the Origin of Life related to Massively Multiplayer Online Games (MMOGs) show that the proposed method has higher precision and recall rates than IDM and a classical method based on term frequencies. As a result, keywords discovered by the proposed method can be effectively used by MMOG publishers for incorporating users’ needs into game contents.作者: Gerontology 時(shí)間: 2025-3-29 14:14 作者: Pillory 時(shí)間: 2025-3-29 17:30 作者: 不透氣 時(shí)間: 2025-3-29 23:14 作者: 吞吞吐吐 時(shí)間: 2025-3-30 00:38 作者: 蒼白 時(shí)間: 2025-3-30 04:58 作者: 骨 時(shí)間: 2025-3-30 11:03
Marisa Vieira,Per Storm,Mark Goedkoopewed. To address the more fundamental and theoretical issues regarding entertainment, we have to utilize existing theories in information processing, enjoyment and flow theory. Some already possible and probably important conclusions for the design of new entertainment system are drawn.作者: sed-rate 時(shí)間: 2025-3-30 14:09
Luiz Angelo Steffenel,Emmanuel Jeannotrecise 3D models from data stream between applications and 3D APIs (such as Direct3D, OpenGL, etc) under condition of not affecting interaction. The scheme proposed in this paper protects 3D modes via vertex shader programming. The data of 3D models are encrypted in 3D application first and then decrypted in vertex shader.作者: antidote 時(shí)間: 2025-3-30 16:38 作者: 文字 時(shí)間: 2025-3-30 21:29 作者: Kernel 時(shí)間: 2025-3-31 02:44 作者: 耕種 時(shí)間: 2025-3-31 05:16
Cultural Computing with Context-Aware Application: ZENetic Computer images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to expl作者: 小步走路 時(shí)間: 2025-3-31 11:11
Automatic Conversion from E-Content into Animated Storytellingn easily understandable “storybook world.” In this world, easy-to-understand contents are generated by creating 3D animations that include contents and metaphors, and by using a child-parent model with dialogue expression and a question-answering style comprehensible to children.