標(biāo)題: Titlebook: End-User Development; 5th International Sy Paloma Díaz,Volkmar Pipek,Alexander Boden Conference proceedings 2015 Springer International Pub [打印本頁] 作者: 掩飾 時(shí)間: 2025-3-21 17:39
書目名稱End-User Development影響因子(影響力)
書目名稱End-User Development影響因子(影響力)學(xué)科排名
書目名稱End-User Development網(wǎng)絡(luò)公開度
書目名稱End-User Development網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱End-User Development被引頻次
書目名稱End-User Development被引頻次學(xué)科排名
書目名稱End-User Development年度引用
書目名稱End-User Development年度引用學(xué)科排名
書目名稱End-User Development讀者反饋
書目名稱End-User Development讀者反饋學(xué)科排名
作者: Infantry 時(shí)間: 2025-3-21 21:18 作者: 主講人 時(shí)間: 2025-3-22 01:49 作者: characteristic 時(shí)間: 2025-3-22 05:39 作者: 使腐爛 時(shí)間: 2025-3-22 10:09 作者: Urgency 時(shí)間: 2025-3-22 13:35
My Program, My World: Insights from 1st-Person Reflective Programming in EUD Educationiatives towards this goal have typically explored two kinds of abilities associated with learning how to program: logical problem solving and digital (multimedia) storytelling. In this paper we report on an exploratory qualitative study with a group of middle school children from a one-semester comp作者: Urgency 時(shí)間: 2025-3-22 20:40 作者: 斜坡 時(shí)間: 2025-3-22 21:29 作者: concubine 時(shí)間: 2025-3-23 03:33 作者: 設(shè)施 時(shí)間: 2025-3-23 08:46 作者: 百靈鳥 時(shí)間: 2025-3-23 12:14
Social-QAS: Tailorable Quality Assessment Service for Social Media Contentctive users monthly or the microblogging platform Twitter numbering approximately 284 million active users monthly. This paper researches how a tailorable quality assessment service can assist the use of citizen-generated content from social media. In particular, we want to study how users can artic作者: Adherent 時(shí)間: 2025-3-23 15:28
Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Informati a culture of participation, in which users are empowered to solve meaningful problems through technology. This combination of attitudes and skills provides the foundation for end-user-development activity. This preliminary study explores efforts to instill a culture of participation in students tra作者: candle 時(shí)間: 2025-3-23 21:13
Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices tetraplegic participant using AT that we have been developing for interaction with multiple devices in smart connected environments. We wanted to investigate a user’s reaction during his first encounter with this technology and to verify if needs and opportunities for AT configuration would emerge 作者: defenses 時(shí)間: 2025-3-24 00:36
Analysing How Users Prefer to Model Contextual Event-Action Behaviours in Their Smartphonese usability and expressiveness of three Android apps for developing such applications, we have started a study that aims to identify a general solution able to better represent how users classify the relevant concepts in order to facilitate their manipulation during development. We report on a card 作者: eardrum 時(shí)間: 2025-3-24 02:48
Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Usersible systems that allow users to configure their interactions with other users (e.g. who sees their photos). Although researchers have studied configuration in groupware, we have not found any research on whether and how users can . possible interactive paths that are defined as a consequence of the作者: 規(guī)章 時(shí)間: 2025-3-24 06:33 作者: 有常識(shí) 時(shí)間: 2025-3-24 14:05
Conference proceedings 20152015. The 10 full papers and 13 short papers were presented at the event. Additionally, the volume contains 2 keynote speeches, 3 doctoral consortia papers, 1 workshop paper and 6 EUD-playground papers. The papers provide a broad overview of the current state of End-User Development research.作者: fatty-acids 時(shí)間: 2025-3-24 15:27 作者: debunk 時(shí)間: 2025-3-24 21:30
,1789–92: a Prolonged Vacation,ues-centered and as quality-centered. This was the motivation of the CoDICE (COdesigning DIgital Cultural Encounters) software tool that supports situated, collocated and distributed tasks and adds persistence and traceability to the co-design outcomes so that the design rationale behind the products can be made explicit.作者: 表皮 時(shí)間: 2025-3-25 00:05
Refugee resettlement in Europe, concluded that this combination can not only introduce new forms of 1.-person expression through software in basic education, but also and more importantly give teachers and learners a lead into program reflection, one of the most powerful concepts in programming and computing.作者: 蕨類 時(shí)間: 2025-3-25 05:43
https://doi.org/10.1007/978-3-319-33563-6 to develop and tailor advanced virtual 3D objects with access to online help resources, and the immersive nature of the 3D environment keeps the participants engaged and motivated during the collaboration and tailoring activities.作者: 合乎習(xí)俗 時(shí)間: 2025-3-25 07:34 作者: colloquial 時(shí)間: 2025-3-25 12:39 作者: ACRID 時(shí)間: 2025-3-25 15:50 作者: catagen 時(shí)間: 2025-3-25 21:25 作者: MARS 時(shí)間: 2025-3-26 02:40 作者: insomnia 時(shí)間: 2025-3-26 05:43 作者: 溫和女孩 時(shí)間: 2025-3-26 09:18 作者: insolence 時(shí)間: 2025-3-26 13:10
https://doi.org/10.1007/978-3-662-33871-1n able to better represent how users classify the relevant concepts in order to facilitate their manipulation during development. We report on a card sorting experiment carried out with 18 users for this purpose, and an analysis of its results, with suggestions for improving current designs and informing future solutions.作者: Custodian 時(shí)間: 2025-3-26 16:53 作者: calumniate 時(shí)間: 2025-3-26 21:43
The Researcher and the Researched,nsors and devices, and to use it in personalized ways. From the outcomes of the analysis, we present a classification model for Internet of Things and new EUD paradigm and language that extends the ones existing in the current state of the art Internet of Things.作者: 幼稚 時(shí)間: 2025-3-27 02:40 作者: 在前面 時(shí)間: 2025-3-27 07:03 作者: reception 時(shí)間: 2025-3-27 11:50 作者: Brain-Imaging 時(shí)間: 2025-3-27 17:32 作者: magenta 時(shí)間: 2025-3-27 17:57 作者: GLUT 時(shí)間: 2025-3-28 01:50 作者: 浪費(fèi)時(shí)間 時(shí)間: 2025-3-28 05:32
Natural Notation for the Domestic Internet of Things linguistic features and strategies that are used to achieve these tasks, including the use of graphical resources as an informal visual language. The findings provide a basis for design guidance related to end-user development for the Internet of Things.作者: Chromatic 時(shí)間: 2025-3-28 08:56 作者: Systemic 時(shí)間: 2025-3-28 13:12 作者: Infraction 時(shí)間: 2025-3-28 17:43
Lessons Learned in the Design of Configurable Assistive Technology with Smart Devicesrdware and software configuration, some to be done by the end user, others by assistants. At this initial stage our contribution is to propose a structure for organizing the AT configuration problem space in order to support the design of similar technologies.作者: 縮短 時(shí)間: 2025-3-28 19:23
A Review of Research Methods in End User Development conference proceedings. The article discusses the methods, purpose and impact of the research that was analyzed, and points towards trends within the research community, as well as research gaps that need to be addressed.作者: 絕種 時(shí)間: 2025-3-28 23:07 作者: 鳥籠 時(shí)間: 2025-3-29 05:20
0302-9743 onsortia papers, 1 workshop paper and 6 EUD-playground papers. The papers provide a broad overview of the current state of End-User Development research.978-3-319-18424-1978-3-319-18425-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 巧思 時(shí)間: 2025-3-29 10:24 作者: Defiance 時(shí)間: 2025-3-29 13:07 作者: 無力更進(jìn) 時(shí)間: 2025-3-29 15:33 作者: Coronation 時(shí)間: 2025-3-29 20:00
Immigration, Refugees, and Vermont,t home’ environment. We start from the proposition that reminders can be considered as a type of end-user programming, in which the executed actions might be performed either by an automated agent or by the author of the reminder. We conducted an experiment in which people wrote sticky notes specify作者: engender 時(shí)間: 2025-3-30 02:09
,1789–92: a Prolonged Vacation,ugmented experiences that provide more enjoyable, intrinsically motivating and memorable user experiences, design thinking methods that fuel the imagination and creativity of designers are required. This design can also take profit from software engineering approaches aimed at putting rationality co作者: Gourmet 時(shí)間: 2025-3-30 06:40
https://doi.org/10.1007/978-981-13-0197-1eering and meta-design. We have analyzed 93 papers from these fields that have been published between 2004 and 2013 in major and relevant journals and conference proceedings. The article discusses the methods, purpose and impact of the research that was analyzed, and points towards trends within the作者: Magisterial 時(shí)間: 2025-3-30 09:09 作者: 丑惡 時(shí)間: 2025-3-30 14:06 作者: 大猩猩 時(shí)間: 2025-3-30 20:24 作者: 情感 時(shí)間: 2025-3-30 21:19
https://doi.org/10.1007/978-3-8349-8470-8o previously wired solutions. Coupled with the wider availability of connected objects, these protocols have allowed new users to set up home automation systems by themselves. In this paper, we relate an in situ observational study of these builders in order to understand why and how the smart habit作者: 陳列 時(shí)間: 2025-3-31 03:51 作者: decipher 時(shí)間: 2025-3-31 08:01 作者: 恫嚇 時(shí)間: 2025-3-31 11:14
,Das Gute ist stets das B?se, das man l?sst, a culture of participation, in which users are empowered to solve meaningful problems through technology. This combination of attitudes and skills provides the foundation for end-user-development activity. This preliminary study explores efforts to instill a culture of participation in students tra