派博傳思國際中心

標(biāo)題: Titlebook: Emerging Technologies for Education; First International Ting-Ting Wu,Rosella Gennari,Yiwei Cao Conference proceedings 2017 Springer Inter [打印本頁]

作者: TOUT    時間: 2025-3-21 17:08
書目名稱Emerging Technologies for Education影響因子(影響力)




書目名稱Emerging Technologies for Education影響因子(影響力)學(xué)科排名




書目名稱Emerging Technologies for Education網(wǎng)絡(luò)公開度




書目名稱Emerging Technologies for Education網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Emerging Technologies for Education被引頻次




書目名稱Emerging Technologies for Education被引頻次學(xué)科排名




書目名稱Emerging Technologies for Education年度引用




書目名稱Emerging Technologies for Education年度引用學(xué)科排名




書目名稱Emerging Technologies for Education讀者反饋




書目名稱Emerging Technologies for Education讀者反饋學(xué)科排名





作者: BOGUS    時間: 2025-3-21 23:25

作者: 先鋒派    時間: 2025-3-22 03:20

作者: intricacy    時間: 2025-3-22 06:29

作者: Condyle    時間: 2025-3-22 10:25

作者: Factorable    時間: 2025-3-22 14:18

作者: Factorable    時間: 2025-3-22 18:22
Exploring the Development of Engineering Design in an Integrative Robotic STEM Program engineering design in the program. The participants are 29 graduate and university students who take an optional course ‘Robotics’ in an university in Taiwan. Data collections include the groups’ research notes and interviews from selected groups. The result reveals that the participants could perf
作者: 乞討    時間: 2025-3-22 21:56
Increasing the Learning Performance via Augmented Reality Technologyigital image processing courses, an interactive teaching method containing immediate image retrieval, visual analysis and processing, imaging control, theoretical narration, and the extensive applications using AR technology and wearable devices is designed. This method converts the mode from teache
作者: mutineer    時間: 2025-3-23 04:31
A Conceptual Framework Over Contextual Analysis of Concept Learning Within Human-Machine Interplaysquently, it will focus on conceptual and epistemological analysis of (i) my own semantics-based framework [for human meaning construction] and of (ii) a well-structured machine concept learning framework. Accordingly, I will, semantically and epistemologically, focus on linking those two frameworks
作者: 一瞥    時間: 2025-3-23 09:00
An Intelligent Concept Map for e-book via Automatic Keyword Extraction several innovative information technologies and products have witnessed the changes of learning behaviors in recent years. Among them, how to use e-books to improve the learning performance of audience has become a promising research topic because it can be used to automatically record the reading
作者: vocation    時間: 2025-3-23 11:48

作者: 委屈    時間: 2025-3-23 16:31
Construction of Efficient Cloud-Based Digital Course Learning Platform for Agricultural Workertation to place and time, highly interactive, community impacts, and data analysis. Governments, educational institutions, companies and non-profit organizations have quickly established an eco-system to replace the traditional forms of teaching. How to use the ever-changing technology to enhance th
作者: ABYSS    時間: 2025-3-23 18:52

作者: Fresco    時間: 2025-3-24 01:43

作者: 運氣    時間: 2025-3-24 04:03
Using Summarization Technology for Supporting Problem-Based Learningn of document for user to reduce information overload. In e-learning field, a lengthy learning materials may cause such issue so that learner cannot focus on the main concept of the course. In traditional problem-based learning (PBL) activity, panel discussion is the key process for learners to cons
作者: Paraplegia    時間: 2025-3-24 09:30

作者: 妨礙議事    時間: 2025-3-24 13:35
Imitating a Hot Puzzle Game for English Vocabulary Exercise in E-book Systemn and implementation of the proposed tablet-based mobile game aims to make English vocabulary learning more interesting and motivated. The purpose is to provide a game-based tool for English as a Second Language (ESL) learners to improve their English learning efficiency.
作者: encomiast    時間: 2025-3-24 14:58
Exploration on the Effectiveness of Learning, Interest, and Attitude of the Integration of Review Synaires regarding learning attitude and learning interest. The learning scores did not exhibit significant differences between the control and the experimental group; however, the mean for the experimental group was greater than that for the control group. Moreover, learning attitude and interest were significantly different between the two groups.
作者: 排斥    時間: 2025-3-24 20:21

作者: obviate    時間: 2025-3-25 01:48
A Conceptual Framework Over Contextual Analysis of Concept Learning Within Human-Machine Interplaysfor logical analysis of concept learning in the context of human-machine interrelationships. It will be demonstrated that the proposed framework provides a supportive structure over the described contextualisation of ‘relations’ between human beings and machines within concept learning processes.
作者: GREG    時間: 2025-3-25 04:35
Using Summarization Technology for Supporting Problem-Based Learningolidate their knowledge and provide solutions of the problem. In order to accelerate the discussion process, this study proposes a summarization module for learners to obtain short version of learning materials. In this manner, learners can focus on the main learning concept in their discussion and practice the problem-solving skills.
作者: 獎牌    時間: 2025-3-25 08:29
Conference proceedings 2017sonalized and adaptive learning; emerging technologies support for intelligent tutoring; emerging technologies support for game-based and joyful learning; emerging technologies of pedagogical issues; emerging technologies for affective learning and emerging technologies for tangible learning..
作者: onlooker    時間: 2025-3-25 12:52

作者: organism    時間: 2025-3-25 15:48
0302-9743 yful learning; emerging technologies of pedagogical issues; emerging technologies for affective learning and emerging technologies for tangible learning..978-3-319-52835-9978-3-319-52836-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: paleolithic    時間: 2025-3-25 20:34

作者: 等級的上升    時間: 2025-3-26 02:12
Gender Perceptions in the IT Industryscussions. The results show the experimental group performs significantly better in almost all the creative indexes and can confirm the corporative brainstorming method, in this study, can help boosting team creativity to create innovative and valuable applications.
作者: 憤怒歷史    時間: 2025-3-26 04:34
The Greater Jihad And Conversionvation in learning and help them comprehensively understand the abstract concepts of course content and technology theories, as well as the skill in practical application, through real-time and immersive surrounding observations and interactive interface operations, thereby can enhance the learning performance.
作者: chastise    時間: 2025-3-26 11:14

作者: Pepsin    時間: 2025-3-26 16:12
https://doi.org/10.1007/978-1-349-22428-9his study, we can learn the network streaming traffic when videos are played. Furthermore, by employing the cloud architecture, the proposed method can optimize the efficiency of server resources via dynamic allocation and will contribute to a high-quality digital learning effect when users learn digital courses online.
作者: DEFER    時間: 2025-3-26 18:19

作者: Adulterate    時間: 2025-3-26 22:19

作者: Pelvic-Floor    時間: 2025-3-27 01:55

作者: LARK    時間: 2025-3-27 06:48
The Effect of 635 Brainstorming on the Creativity of Programming Designscussions. The results show the experimental group performs significantly better in almost all the creative indexes and can confirm the corporative brainstorming method, in this study, can help boosting team creativity to create innovative and valuable applications.
作者: 從容    時間: 2025-3-27 11:55

作者: Charade    時間: 2025-3-27 14:20

作者: CHURL    時間: 2025-3-27 21:49

作者: 諷刺滑稽戲劇    時間: 2025-3-28 01:00

作者: 者變    時間: 2025-3-28 06:03
Change Support to Maintain Quality in Learning Technology Systemsand platform support in understanding the interaction of evolution and adaptation and to help them in designing, modelling, running and maintaining learning technology systems in order to achieve and maintain the expected quality.
作者: aggrieve    時間: 2025-3-28 06:28
The Analysis of Incidental Learning in the Affinity Spaces of a Smartphone Game “,”cation means. The researchers conducted an international user survey to understand the game experience of the users. The result of the user survey revealed how users were engaged in social communication enhanced by game play.
作者: 松雞    時間: 2025-3-28 14:04

作者: 健談的人    時間: 2025-3-28 17:14
New Perspectives on Food Blanchingnaires regarding learning attitude and learning interest. The learning scores did not exhibit significant differences between the control and the experimental group; however, the mean for the experimental group was greater than that for the control group. Moreover, learning attitude and interest were significantly different between the two groups.
作者: 模范    時間: 2025-3-28 19:22
https://doi.org/10.1007/978-3-319-11979-3orm most of the engineering design practices, however, they have insufficient practices on the meta-cognitive dimensions. In addition, the factors that affect the participants’ engineering design are also revealed. Some suggestions that are beneficial in developing the engineering design are proposed in this study.
作者: Chauvinistic    時間: 2025-3-28 23:08

作者: hurricane    時間: 2025-3-29 07:06
https://doi.org/10.1007/978-3-658-13328-3olidate their knowledge and provide solutions of the problem. In order to accelerate the discussion process, this study proposes a summarization module for learners to obtain short version of learning materials. In this manner, learners can focus on the main learning concept in their discussion and practice the problem-solving skills.
作者: tic-douloureux    時間: 2025-3-29 09:41

作者: Myocyte    時間: 2025-3-29 12:28

作者: 大方不好    時間: 2025-3-29 16:25
Charlotte Colman,Freya Vander Laenenther develops an innovative web-based system called JACT that integrating critical thinking into coding. In particular, this study aims to use the web-based system to help beginners to start from thinking, understand programming languages, and enhance their motives and performance in studying coding.
作者: Efflorescent    時間: 2025-3-29 19:55
Coding, the New Literacy: Thinking-Oriented Programing Learning e-Bookther develops an innovative web-based system called JACT that integrating critical thinking into coding. In particular, this study aims to use the web-based system to help beginners to start from thinking, understand programming languages, and enhance their motives and performance in studying coding.
作者: 團(tuán)結(jié)    時間: 2025-3-30 02:07
https://doi.org/10.1007/978-3-319-52836-6adaptive learning; agent-based simulation; big data analytics; digital learning; mobile learning; adult a
作者: Aviary    時間: 2025-3-30 07:06
978-3-319-52835-9Springer International Publishing AG 2017
作者: Deduct    時間: 2025-3-30 09:54

作者: FLASK    時間: 2025-3-30 12:43

作者: Prognosis    時間: 2025-3-30 17:36
Myung Hee Chung Ph.D.,Seong Won Choi Ph.D.ike with its simple and unique game design that facilitates emergent narrative among the users even though the game does not offer any in-game communication means. The researchers conducted an international user survey to understand the game experience of the users. The result of the user survey rev
作者: 搬運工    時間: 2025-3-30 21:25

作者: 立即    時間: 2025-3-31 04:39

作者: 拋媚眼    時間: 2025-3-31 05:06

作者: 容易生皺紋    時間: 2025-3-31 09:44

作者: 輕快走過    時間: 2025-3-31 13:20

作者: 低能兒    時間: 2025-3-31 21:19
https://doi.org/10.1007/978-3-319-11979-3 engineering design in the program. The participants are 29 graduate and university students who take an optional course ‘Robotics’ in an university in Taiwan. Data collections include the groups’ research notes and interviews from selected groups. The result reveals that the participants could perf




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