標題: Titlebook: E-Learning and Games; 11th International C Feng Tian,Christos Gatzidis,Fred Charles Conference proceedings 2017 Springer International Publ [打印本頁] 作者: JAZZ 時間: 2025-3-21 19:08
書目名稱E-Learning and Games影響因子(影響力)
書目名稱E-Learning and Games影響因子(影響力)學科排名
書目名稱E-Learning and Games網(wǎng)絡(luò)公開度
書目名稱E-Learning and Games網(wǎng)絡(luò)公開度學科排名
書目名稱E-Learning and Games被引頻次
書目名稱E-Learning and Games被引頻次學科排名
書目名稱E-Learning and Games年度引用
書目名稱E-Learning and Games年度引用學科排名
書目名稱E-Learning and Games讀者反饋
書目名稱E-Learning and Games讀者反饋學科排名
作者: 埋伏 時間: 2025-3-21 21:14 作者: SHOCK 時間: 2025-3-22 01:05
Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagementact more visitors, the use of which seem especially appealing to the younger generations. Due to the steadily rising popularity of virtual reality, it is one of the more prominent technologies these institutions have incorporated. However, most uses of virtual reality result in small-scale exhibit r作者: Affluence 時間: 2025-3-22 08:20
A Collaborative Aesthetic-Driven Virtual Fitness Gameestyle to do regular physical activity with enough intensity, duration and frequency. This method bridges physical interaction with a stationary bicycle and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s eff作者: Melanocytes 時間: 2025-3-22 09:20
A Virtual-Real Interaction Game Design Based on Motion Capture noise produced from motion capture, a noise reducing approach is firstly designed based on Kalman filter algorithm, which can estimate the position of marker and improve the accuracy of data. For the interaction of game, then a bounding box is created according to geometry of object for detecting c作者: asthma 時間: 2025-3-22 15:10 作者: asthma 時間: 2025-3-22 18:34
Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skillslity. This assistant was tested in real driving conditions. The participants assessed the comprehensibility and usability through a questionnaire. Results show that novice drivers could improve their driving skills by using new technologies such as Augmented Reality.作者: Bricklayer 時間: 2025-3-22 22:58
Key Lightweighting Technologies of Web3D for Virtual Training of Metro Station Fire Evacuationning of fire evacuation is highly necessary for the public. Among various current training methods, online fire evacuation training is a very popular one, owing to its low-cost and convenience. However, due to the huge size of data of both the representation of the metro station and the fire scenari作者: 是限制 時間: 2025-3-23 03:16 作者: fibula 時間: 2025-3-23 05:39
Snow White Is Missing: An Interactive Locative Story for Dementia Patientsr a range of applications including those pertaining to mental and physical health which are also looking to take advantage of the increase in mobile technology to create digital interventions and other treatment based software for mobile devices that can benefit from the mobile deliver form. In thi作者: Invigorate 時間: 2025-3-23 10:19
Affective Classification of Gaming Activities Coming from RPG Gaming Sessionsience; to understand this experience, concepts like Flow or Boredom must be investigated using objective data provided by methods like electroencephalography. This work carries on the analysis of EEG data coming from brain-computer interface and videogame “Neverwinter Nights 2”: we propose an experi作者: 剛毅 時間: 2025-3-23 16:03 作者: 反抗者 時間: 2025-3-23 19:58
The Gamification of Cybersecurity Trainingre that the UK continues to be a secure place to live and do business. Rather than deliver traditional classroom-based training, our project assesses the effectiveness of the delivery of cyber security through the use of games based learning to simulate cybercrimes and provide training in incident r作者: STAT 時間: 2025-3-23 22:56 作者: Foolproof 時間: 2025-3-24 04:32 作者: Ethics 時間: 2025-3-24 07:39
Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel Operatort the edges in gesture image sequences, enhancing the edge features in dynamic gesture image. In order to prevent the information loss of gesture image after edge detection, the paper will fuse the HOG, HOG. feature of gesture image sequences after edge detection with that of the original gesture im作者: 一起平行 時間: 2025-3-24 13:01
0302-9743 , Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017.?The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections:?Virtual reality and augmented reality in edutainment; gamification for serio作者: Obstacle 時間: 2025-3-24 17:23 作者: 軟膏 時間: 2025-3-24 21:18 作者: Ataxia 時間: 2025-3-25 03:01 作者: 航海太平洋 時間: 2025-3-25 04:00
A Collaborative Aesthetic-Driven Virtual Fitness Gamele and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s effort to meet their own target heart rate zone contributes to a team effort of aesthetic immersion overall.作者: 農(nóng)學 時間: 2025-3-25 08:37
0302-9743 rom 47 submissions. They are organized in the following topical sections:?Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.978-3-319-65848-3978-3-319-65849-0Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 金盤是高原 時間: 2025-3-25 14:10 作者: Obliterate 時間: 2025-3-25 17:21
Dermoscopy and Electron Microscopy,e been demonstrated positive. Participant interviews have shown that 87.5% experienced engagement levels in Tenochtitlan greater than that of a traditional museum exhibit, and 62.5% stated that their knowledge of the subject matter had increased.作者: excrete 時間: 2025-3-25 20:26 作者: novelty 時間: 2025-3-26 00:12 作者: Mirage 時間: 2025-3-26 04:30 作者: Alopecia-Areata 時間: 2025-3-26 09:57 作者: 轉(zhuǎn)換 時間: 2025-3-26 15:22
A Virtual-Real Interaction Game Design Based on Motion Capturesed on the capture device. The experimental results show that our system can preferably implement virtual-real interaction with diverse scenes such as human and rigid body, between virtual objects, human and real body objects.作者: 通情達理 時間: 2025-3-26 20:01
https://doi.org/10.1007/978-3-319-65849-0augmented reality; autonomic learning; mobile and personal devices; multiplayer online games; virtual ed作者: intrigue 時間: 2025-3-27 00:56
978-3-319-65848-3Springer International Publishing AG 2017作者: Aerophagia 時間: 2025-3-27 02:52
https://doi.org/10.1007/978-981-99-3169-9ystem, weapons and handy-tools. We examine various applications of gesture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recordin作者: Migratory 時間: 2025-3-27 08:24 作者: constellation 時間: 2025-3-27 12:36
Dermoscopy and Electron Microscopy,act more visitors, the use of which seem especially appealing to the younger generations. Due to the steadily rising popularity of virtual reality, it is one of the more prominent technologies these institutions have incorporated. However, most uses of virtual reality result in small-scale exhibit r作者: 憤世嫉俗者 時間: 2025-3-27 15:10 作者: 玷污 時間: 2025-3-27 21:04
New Concepts in Cutaneous B-Cell Lymphomas, noise produced from motion capture, a noise reducing approach is firstly designed based on Kalman filter algorithm, which can estimate the position of marker and improve the accuracy of data. For the interaction of game, then a bounding box is created according to geometry of object for detecting c作者: 小隔間 時間: 2025-3-28 00:45
https://doi.org/10.1007/978-3-658-39818-7sed on Chinese traditional costumes. It can facilitate the clothing majors to have the self-study and understanding of the cutting and sewing features and also provide the learning platform to the people who has interests in clothing engineering. This System can fully demonstrate the characteristics作者: Abrupt 時間: 2025-3-28 06:07 作者: 國家明智 時間: 2025-3-28 08:43 作者: 刺耳的聲音 時間: 2025-3-28 13:59 作者: 礦石 時間: 2025-3-28 15:04 作者: Deject 時間: 2025-3-28 20:05 作者: ambivalence 時間: 2025-3-29 01:05 作者: Bronchial-Tubes 時間: 2025-3-29 04:50
Conclusion: A Call to Expect More,re that the UK continues to be a secure place to live and do business. Rather than deliver traditional classroom-based training, our project assesses the effectiveness of the delivery of cyber security through the use of games based learning to simulate cybercrimes and provide training in incident r作者: 我不怕犧牲 時間: 2025-3-29 10:01 作者: 按時間順序 時間: 2025-3-29 15:28
https://doi.org/10.1007/978-3-662-45667-5ow to more effectively show dense models on browser. The paper proposes a framework to lightweight process the 3D shape based on Web Browser. This framework is based on Mesh Segmentation. Therefore, a new Dijkstra-based mesh segmentation approach is presented. The framework splits models and creates作者: seroma 時間: 2025-3-29 17:39 作者: 慟哭 時間: 2025-3-29 23:38 作者: 外貌 時間: 2025-3-30 02:33
S. V. Lavrikov,A. F. Revuzhenkolity. This assistant was tested in real driving conditions. The participants assessed the comprehensibility and usability through a questionnaire. Results show that novice drivers could improve their driving skills by using new technologies such as Augmented Reality.作者: 委屈 時間: 2025-3-30 05:13
https://doi.org/10.1007/978-3-031-56768-1ntenance skills is significant to those manufacturers and service providers. This article proposes . in virtual maintenance through researching on the virtual simulation technology, and then . which can be used to instruct the training for maintenance workers.作者: MAZE 時間: 2025-3-30 09:58 作者: CRAB 時間: 2025-3-30 12:32
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/300120.jpg作者: Grievance 時間: 2025-3-30 17:54 作者: Mercurial 時間: 2025-3-30 20:59 作者: jocular 時間: 2025-3-31 04:04
Conference proceedings 2017ited Kingdom, in June 2017.?The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections:?Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.作者: 鋼盔 時間: 2025-3-31 08:14 作者: 言外之意 時間: 2025-3-31 09:58
Interactive Multimedia System for Chinese Traditional Costumesstem based on virtual reality technology shows the better intuitional and cognitive visual effect. Virtual reality technology is used as a tool to create the virtual clothing also as a part of the research work.作者: foodstuff 時間: 2025-3-31 14:20 作者: hyperuricemia 時間: 2025-3-31 17:57 作者: 鬧劇 時間: 2025-4-1 01:36 作者: CLAP 時間: 2025-4-1 05:05
The Gamification of Cybersecurity Trainingat person and the technical steps to ensure that a copy of the evidence has been preserved for further investigation. Evaluation has been conducted with local police officers. Overall, this approach to the large-scale provision of training (potentially to a whole force) is shown to offer potential.作者: Fretful 時間: 2025-4-1 08:56
3D Point Cloud Classification Based on Discrete Conditional Random Fieldfor CRF parameter optimization to design the explicit functions, and present concrete solution procedures, in which Monte Carlo method and supervised learning method are employed to estimate the CRF parameters iteratively. Experimental results show that our method can be applied to the classificatio