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標(biāo)題: Titlebook: Distributed Virtual Worlds; Foundations and Impl Stephan Diehl Book 2001 Springer-Verlag Berlin Heidelberg 2001 3D.3D graphics.Browser.Dist [打印本頁(yè)]

作者: palliative    時(shí)間: 2025-3-21 19:09
書(shū)目名稱Distributed Virtual Worlds影響因子(影響力)




書(shū)目名稱Distributed Virtual Worlds影響因子(影響力)學(xué)科排名




書(shū)目名稱Distributed Virtual Worlds網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Distributed Virtual Worlds網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Distributed Virtual Worlds被引頻次




書(shū)目名稱Distributed Virtual Worlds被引頻次學(xué)科排名




書(shū)目名稱Distributed Virtual Worlds年度引用




書(shū)目名稱Distributed Virtual Worlds年度引用學(xué)科排名




書(shū)目名稱Distributed Virtual Worlds讀者反饋




書(shū)目名稱Distributed Virtual Worlds讀者反饋學(xué)科排名





作者: tariff    時(shí)間: 2025-3-21 21:30

作者: 油氈    時(shí)間: 2025-3-22 01:27

作者: moratorium    時(shí)間: 2025-3-22 07:35
Streamingols are introduced. Then a mechanism for combined error and jitter control is explained. Finally, we discuss a method for streaming animations of avatars which exploits spatial information for compression.
作者: 提升    時(shí)間: 2025-3-22 11:55
Java Network-Programming: A Simple Distributed Virtual World which can be implemented using Remote Method Invocation (RMI) and Object Serialization. 3D browsers based on the VRML97 standard offer interfaces like the External Authoring Interface (EAI) to access Java-programs Hence it is possible to control a 3D scene from Java or a Java applet. Other instance
作者: mitral-valve    時(shí)間: 2025-3-22 14:06

作者: mitral-valve    時(shí)間: 2025-3-22 17:02
solutions for specific problems in this area.With a Web siteRecently, with the success of Java and the existence of different interfaces be- tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widesprea
作者: Excise    時(shí)間: 2025-3-22 21:28
Great Britain and Northern Irelandhem over the internet. In this chapter first the basic language concepts to describe static, 3D objects are introduced. Then different techniques for interaction and animation of such objects are presented.
作者: Working-Memory    時(shí)間: 2025-3-23 03:21

作者: Abduct    時(shí)間: 2025-3-23 05:32
The Statesman‘s Year-Book 1997-8beacons” and auras. Theoretically, in a virtual world with . possibly moving objects there are 2. possible object-to-object interactions. Fortunately, in practice objects can be divided into subgroups based on spatial, but also application-specific, criteria.
作者: sulcus    時(shí)間: 2025-3-23 11:11
Java Network-Programming: A Simple Distributed Virtual Worlds of the scene can run on different computers and these instances can communicate, synchronize and enforce consistency by using Java network programming In this chapter we give an introduction to Java network programming and then present the architecture and some implementation details of a distributed 3D scene implemented with Java.
作者: 微塵    時(shí)間: 2025-3-23 17:31
Virtual Reality Modeling Language (VRML)hem over the internet. In this chapter first the basic language concepts to describe static, 3D objects are introduced. Then different techniques for interaction and animation of such objects are presented.
作者: 全等    時(shí)間: 2025-3-23 20:48

作者: foodstuff    時(shí)間: 2025-3-23 23:32

作者: MORPH    時(shí)間: 2025-3-24 04:09
Intergovernmental Agencies Related to the UNs of the scene can run on different computers and these instances can communicate, synchronize and enforce consistency by using Java network programming In this chapter we give an introduction to Java network programming and then present the architecture and some implementation details of a distributed 3D scene implemented with Java.
作者: Counteract    時(shí)間: 2025-3-24 08:47
Book 2001l internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com- municator and Microsoft‘s Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly
作者: 懸崖    時(shí)間: 2025-3-24 11:21
eachers and researchers, while the practical part is in- tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.978-3-642-08713-4978-3-662-04519-0
作者: 混沌    時(shí)間: 2025-3-24 17:23
Book 2001ded for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.
作者: 結(jié)構(gòu)    時(shí)間: 2025-3-24 21:11

作者: debacle    時(shí)間: 2025-3-25 00:10
Great Britain and Northern Irelandributed scenes. VSPLUS allows us to share events via intermediate nodes with other browsers. Living Worlds is a standard proposal which has been developed as a combined effort of leading companies in this area. The abstraction level of Living Worlds is deliberately high and enables these companies t
作者: Cantankerous    時(shí)間: 2025-3-25 06:49
The Statesman‘s Year-Book 1997-8nd “cells and portals”. Next, methods are introduced which have been developed for spatial partitioning of multi-user worlds: filtering, “l(fā)ocales and beacons” and auras. Theoretically, in a virtual world with . possibly moving objects there are 2. possible object-to-object interactions. Fortunately,
作者: cardiopulmonary    時(shí)間: 2025-3-25 11:00

作者: 人類的發(fā)源    時(shí)間: 2025-3-25 12:55
Intergovernmental Agencies Related to the UN which can be implemented using Remote Method Invocation (RMI) and Object Serialization. 3D browsers based on the VRML97 standard offer interfaces like the External Authoring Interface (EAI) to access Java-programs Hence it is possible to control a 3D scene from Java or a Java applet. Other instance
作者: Yag-Capsulotomy    時(shí)間: 2025-3-25 17:37
https://doi.org/10.1057/9780230271265on yet, but a lot of ongoing research, you might ask yourself what did you learn that will persist for a while. A good indicator for this might be to look at the standards and technologies which we currently see on the horizon and try to identify concepts discussed in this book.
作者: Migratory    時(shí)間: 2025-3-25 20:37
Intergovernmental Agencies Related to the UNols are introduced. Then a mechanism for combined error and jitter control is explained. Finally, we discuss a method for streaming animations of avatars which exploits spatial information for compression.
作者: 貨物    時(shí)間: 2025-3-26 01:23

作者: 有法律效應(yīng)    時(shí)間: 2025-3-26 07:43
Streamingols are introduced. Then a mechanism for combined error and jitter control is explained. Finally, we discuss a method for streaming animations of avatars which exploits spatial information for compression.
作者: Anticonvulsants    時(shí)間: 2025-3-26 12:19

作者: Monocle    時(shí)間: 2025-3-26 14:26

作者: cliche    時(shí)間: 2025-3-26 17:43
https://doi.org/10.1057/9780230270596In this chapter we introduce some terminology which will be used throughout the book. Then we infer basic requirements for distributed virtual worlds from the examples of the previous chapter. Finally, we look at what technologies are used to implement these on the web.
作者: ARCHE    時(shí)間: 2025-3-26 21:11

作者: biopsy    時(shí)間: 2025-3-27 02:11

作者: Infuriate    時(shí)間: 2025-3-27 07:07
https://doi.org/10.1057/9780230270596For computers to communicate there must be well-defined rules. In distributed systems applications exchange messages. A protocol determines the form, content and sequence of such messages.
作者: STENT    時(shí)間: 2025-3-27 09:28
The Statesman‘s Year-Book 1997-8In this section we will look at several 3D technologies for providing interactive 3D graphics on the internet: QuickTime VR, MetaStream, VRML, MPEG-4 and Java3D.
作者: Coronary-Spasm    時(shí)間: 2025-3-27 15:03
https://doi.org/10.1057/9780230271265A VRML-browser usually allows two primitive network operations: hyperlinks and inclusion of media stored on different servers in the network. We use the term . (MUTech) for all aspects of network communication in multi-user worlds thatare not provided by the VRML-browser. Essential requirements of MUTechs are listed below (see also [66, 36]).
作者: Malcontent    時(shí)間: 2025-3-27 21:26

作者: myocardium    時(shí)間: 2025-3-27 23:20
Technical AspectsIn this chapter we introduce some terminology which will be used throughout the book. Then we infer basic requirements for distributed virtual worlds from the examples of the previous chapter. Finally, we look at what technologies are used to implement these on the web.
作者: Inflated    時(shí)間: 2025-3-28 05:07
User PerspectiveIn this chapter we discuss the wide spectrum of applications of DVWs, give an overview of existing virtual worlds and look at navigation and communication in virtual worlds from a user’s perspective. Finally, we address some aspects which will be important for the future success of DVWs.
作者: BRUNT    時(shí)間: 2025-3-28 07:56
Three-Dimensional Computer GraphicsIn this chapter we look at how three-dimensional computer graphics are produced from mathematical models. We first look at some mathematical preliminaries. Then we look at the different stages of the graphics pipeline.
作者: 摸索    時(shí)間: 2025-3-28 11:34

作者: 者變    時(shí)間: 2025-3-28 17:32
3D Technologies for the InternetIn this section we will look at several 3D technologies for providing interactive 3D graphics on the internet: QuickTime VR, MetaStream, VRML, MPEG-4 and Java3D.
作者: 哀求    時(shí)間: 2025-3-28 19:04

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作者: 消息靈通    時(shí)間: 2025-3-29 05:05

作者: COMA    時(shí)間: 2025-3-29 10:29
Stephan DiehlA hands-on approach to implementing Web 3D applications.With a theoretical and a practical part.A technically detailed overview of existing solutions for specific problems in this area.With a Web site
作者: invert    時(shí)間: 2025-3-29 14:03
http://image.papertrans.cn/e/image/281963.jpg
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