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標(biāo)題: Titlebook: Disruptive Technologies in Media, Arts and Design; A Collection of Inno Alexiei Dingli,Alexander Pfeiffer,Stephen Bezzina Conference procee [打印本頁]

作者: ANNOY    時(shí)間: 2025-3-21 18:35
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作者: 四目在模仿    時(shí)間: 2025-3-21 22:57
HotCity—A Gamified Token System for Reporting Waste Heat Sourcesrban infrastructure has proven to be a viable solution, but its proper identification can be challenging, especially for smaller and unconventional sources. Our project relies on the principles of gamification enhanced by a blockchain based token system and crowdsourcing as methods to collect and ut
作者: 子女    時(shí)間: 2025-3-22 03:39

作者: Bumble    時(shí)間: 2025-3-22 05:28
Gallery Defender: Integration of Blockchain Technologies into a Serious Game for Assessment: A Guidesed in digital games. This technology is not only discussed, but also actively implemented in the educational sector, for example, in such projects as “Blockcerts”. Typical applications are issuing certificates and their validation by using a one-way hash; more creative uses of blockchain beyond tha
作者: kidney    時(shí)間: 2025-3-22 10:03
Cryptogames as Drivers for Blockchain Application Developmentgest that cryptogaming is a field that drives forward the development of blockchain applications. Games require continuous interest, added value through interaction, and sufficient content in order to stay viable as a business model. They therefore challenge the ways in which we commonly view blockc
作者: Exploit    時(shí)間: 2025-3-22 14:15
Fairness by Design: The Fair Game and the Fair Price on a Blockchain-Based Marketplaceain-based game, which rules cannot be broken by design, and how does this relate to the concept of a ‘fair price’? In this chapter, I use the example of the best known blockchain-based game CryptoKitties (2017) to explore the idea of a ‘fair price’ both in theory and in practice, and to connect it t
作者: Exploit    時(shí)間: 2025-3-22 17:02
Horizontal Scalability of Blockchain Games Using the GSP Modelcluding computer games. Smart-contract platforms like Ethereum are a popular choice for developers of blockchain games. However, due to their architecture they are unsuitable for complex on-chain computations, as those would lead to unfeasibly high gas costs. Consequently, most blockchain games toda
作者: flamboyant    時(shí)間: 2025-3-23 01:13
A Criticism of?the?Technological Singularitynce fiction literature [.,.,.], but is also taken seriously by many researchers. This story is however based on empirical observations of seemingly exponential processes such as Moore’s law in the semiconductor industry, and contains multiple fallacies concerning self-improvement of intelligent syst
作者: 不愛防注射    時(shí)間: 2025-3-23 02:39
Algorithms, Ethics and Justicestential concerns. The paper will narrow down the analysis of the argument to jurisprudence (i.e. the philosophy of law), considering also the historical context. The paper will discuss the construction of the legal system through the lens of political involvement of what one may want to consider to
作者: 持久    時(shí)間: 2025-3-23 07:43

作者: Dedication    時(shí)間: 2025-3-23 13:19

作者: 疾馳    時(shí)間: 2025-3-23 14:27
Exploring Reinforcement Learning: A?Case Study Applied to?the?Popular Snake Gameecision based on the accumulated information. In this research, we investigate the applicability of various reinforcement learning techniques for Snake, a video game popular on the Nokia 3310 mobile phone. Q-Learning (Quality-Learning), SARSA (State-Action Reward State-Action) and PPO (Proximal Poli
作者: 模范    時(shí)間: 2025-3-23 19:24
An Approach Towards Architecture-Independent Output for Generative Networks: Texturing Aerial Town Meld have led to high-quality results being achieved, but the computational requirements for matching these results have increased, making high-end methods unattainable by researchers with more limited equipment working on domains where pre-trained models for transfer learning are not available. A ne
作者: Mindfulness    時(shí)間: 2025-3-24 01:48
https://doi.org/10.1007/978-3-642-11273-7 what it is written to do over a network of decentralised systems. This enables for decentralised (and centralised) organisations to define rules for particular operations, or even for the entire organisations’ decision-making processes. The rules, decision making processes and ability to alter both
作者: 平淡而無味    時(shí)間: 2025-3-24 02:54
https://doi.org/10.1007/978-3-642-11273-7rban infrastructure has proven to be a viable solution, but its proper identification can be challenging, especially for smaller and unconventional sources. Our project relies on the principles of gamification enhanced by a blockchain based token system and crowdsourcing as methods to collect and ut
作者: SSRIS    時(shí)間: 2025-3-24 07:47

作者: 肉體    時(shí)間: 2025-3-24 11:42
The Disintegration of the American Empiressed in digital games. This technology is not only discussed, but also actively implemented in the educational sector, for example, in such projects as “Blockcerts”. Typical applications are issuing certificates and their validation by using a one-way hash; more creative uses of blockchain beyond tha
作者: depreciate    時(shí)間: 2025-3-24 15:53
https://doi.org/10.1007/978-1-349-05446-6gest that cryptogaming is a field that drives forward the development of blockchain applications. Games require continuous interest, added value through interaction, and sufficient content in order to stay viable as a business model. They therefore challenge the ways in which we commonly view blockc
作者: Melanocytes    時(shí)間: 2025-3-24 20:59

作者: mastoid-bone    時(shí)間: 2025-3-25 02:27
The Colonial Experience in French Fictioncluding computer games. Smart-contract platforms like Ethereum are a popular choice for developers of blockchain games. However, due to their architecture they are unsuitable for complex on-chain computations, as those would lead to unfeasibly high gas costs. Consequently, most blockchain games toda
作者: 改變立場(chǎng)    時(shí)間: 2025-3-25 07:03

作者: Ibd810    時(shí)間: 2025-3-25 10:19
Introduction: The Colonial Venturestential concerns. The paper will narrow down the analysis of the argument to jurisprudence (i.e. the philosophy of law), considering also the historical context. The paper will discuss the construction of the legal system through the lens of political involvement of what one may want to consider to
作者: Adulate    時(shí)間: 2025-3-25 13:45
Transnational Theatre Historieshe case of the project Virtual Skills Lab that deals with the question how the potential of such a training can be applied to the context of organizations. In a virtual office scene, the interaction between the player and the computer-generated agent is based on speech recognition and conversational
作者: 虛構(gòu)的東西    時(shí)間: 2025-3-25 16:37
The Expansion of the Parsi Theatreeferences. While they can be of different types—e.g. collaborative, content-based, or hybrid filtering, they typically share the use of machine learning as a type of artificial intelligence able to perform predictions and profile personal taste. Drawing upon previous research in critical algorithm s
作者: 挑剔為人    時(shí)間: 2025-3-25 23:34
The Colonial Public and the Parsi Stageecision based on the accumulated information. In this research, we investigate the applicability of various reinforcement learning techniques for Snake, a video game popular on the Nokia 3310 mobile phone. Q-Learning (Quality-Learning), SARSA (State-Action Reward State-Action) and PPO (Proximal Poli
作者: graphy    時(shí)間: 2025-3-26 02:34
E4. How Does One Cut a Triangle?eld have led to high-quality results being achieved, but the computational requirements for matching these results have increased, making high-end methods unattainable by researchers with more limited equipment working on domains where pre-trained models for transfer learning are not available. A ne
作者: Proclaim    時(shí)間: 2025-3-26 04:45
Disruptive Technologies in Media, Arts and Design978-3-030-93780-5Series ISSN 2367-3370 Series E-ISSN 2367-3389
作者: 傳授知識(shí)    時(shí)間: 2025-3-26 09:56
Alexiei Dingli,Alexander Pfeiffer,Stephen BezzinaPresents advances in Artificial Intelligence (AI) in the context of media, arts, and design.Includes proceedings of Media, Arts, and Design | AI 2020 conference (MADAI2020), held virtually on June 19,
作者: Presbycusis    時(shí)間: 2025-3-26 15:41
Lecture Notes in Networks and Systemshttp://image.papertrans.cn/e/image/281604.jpg
作者: 不合    時(shí)間: 2025-3-26 18:44

作者: patriot    時(shí)間: 2025-3-26 22:09
978-3-030-93779-9The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: 送秋波    時(shí)間: 2025-3-27 04:49

作者: 演繹    時(shí)間: 2025-3-27 05:31

作者: Frenetic    時(shí)間: 2025-3-27 11:17
Introduction: The Colonial Venturerian and authoritarian trend in the adoption of AI technologies. The paper will conclude by proposing an alternative, some might say practically unattainable, approach to the current legal system by looking into restorative justice for AI crimes, and how the ethics of care could be applied to AI tec
作者: 炸壞    時(shí)間: 2025-3-27 15:33
Transnational Theatre Historiese or the ability to overcome social anxieties. Yet, social interaction in the workplace is always embedded in a given organizational culture and therefore characterized by behavioral patterns. In this sense, a Virtual Reality training tool for social interaction in the workplace can be enriched by d
作者: 沖擊力    時(shí)間: 2025-3-27 19:11
The Expansion of the Parsi Theatress creative coding (Maeda in Creative code, Thames & Hudson Inc., New York, 2004 [.]) as a mode of engagement for artists, designers, media practitioners to take action in the development of context-sensitive algorithms that promote speculative (Dunne and Raby in Speculative everything: design, fict
作者: Panacea    時(shí)間: 2025-3-28 01:08
The Colonial Public and the Parsi Stage was tested and it achieved a performance better than Q-Learning and SARSA but not better than PPO as it was less adaptable to large environments. In the future, agents in large dynamic game environments, may benefit further from utilizing PPO.
作者: CON    時(shí)間: 2025-3-28 02:42

作者: 聰明    時(shí)間: 2025-3-28 07:27

作者: Fraudulent    時(shí)間: 2025-3-28 14:09
Algorithms, Ethics and Justicerian and authoritarian trend in the adoption of AI technologies. The paper will conclude by proposing an alternative, some might say practically unattainable, approach to the current legal system by looking into restorative justice for AI crimes, and how the ethics of care could be applied to AI tec
作者: 殘暴    時(shí)間: 2025-3-28 15:31

作者: Hemoptysis    時(shí)間: 2025-3-28 22:03
The Brokenness in Our Recommendation Systems: Computational Art for an Ethical Use of A.I.ss creative coding (Maeda in Creative code, Thames & Hudson Inc., New York, 2004 [.]) as a mode of engagement for artists, designers, media practitioners to take action in the development of context-sensitive algorithms that promote speculative (Dunne and Raby in Speculative everything: design, fict
作者: 分貝    時(shí)間: 2025-3-29 02:28

作者: BIDE    時(shí)間: 2025-3-29 04:46
An Approach Towards Architecture-Independent Output for Generative Networks: Texturing Aerial Town Mits some defects where there are large areas of the same feature. The system creates output with average user opinion score of 3.5 on a scale from 1 to 5, which was generally judged to be an improvement over plain procedural output by users. The algorithm parameters allow the user to balance between
作者: guzzle    時(shí)間: 2025-3-29 09:23
2367-3370 el University Philadelphia and University of Malta with support from the MIT Education Arcade, the Texas A&M LIVE Lab and University of Vaasa..978-3-030-93779-9978-3-030-93780-5Series ISSN 2367-3370 Series E-ISSN 2367-3389
作者: 處理    時(shí)間: 2025-3-29 12:43
Conference proceedings 2022 These events focused on applications of these novel technologies in media, arts and design. A number of researchers present their own projects and practical implementations of blockchain and AI in games, art, education and sustainable living, while other authors explore theoretical and ethical ques
作者: Verify    時(shí)間: 2025-3-29 17:09
2367-3370 | AI 2020 conference (MADAI2020), held virtually on June 19,.This book presents selected proceedings from two installments of the MAD Conference in 2020—MAD Blockchain 2020 and MAD Artificial Intelligence 2020. These events focused on applications of these novel technologies in media, arts and desig
作者: cartilage    時(shí)間: 2025-3-29 23:43

作者: Aboveboard    時(shí)間: 2025-3-30 01:42
The Colonial Experience in French Fictione, the game follows the same grey moral code as the preceding online games and virtual worlds. I suggest that the applicable understanding of fairness can be found in the ‘code is law’ principle that underlines both normative game studies and the ideology of blockchain.
作者: Accede    時(shí)間: 2025-3-30 05:55
The Colonial Experience in French Fictiond full nodes), effectively sharding computation and storage of state between the different applications and games. With this, a blockchain platform can be scaled horizontally to support many and highly-complex games with fully decentralised, on-chain computations.
作者: 吞下    時(shí)間: 2025-3-30 09:57

作者: 曲解    時(shí)間: 2025-3-30 12:53
Fairness by Design: The Fair Game and the Fair Price on a Blockchain-Based Marketplacee, the game follows the same grey moral code as the preceding online games and virtual worlds. I suggest that the applicable understanding of fairness can be found in the ‘code is law’ principle that underlines both normative game studies and the ideology of blockchain.




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