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標(biāo)題: Titlebook: Developments in Design Research and Practice; Best Papers from 10t Emilia Duarte,Carlos Rosa Conference proceedings 2022 The Editor(s) (if [打印本頁(yè)]

作者: Ensign    時(shí)間: 2025-3-21 16:11
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作者: V切開(kāi)    時(shí)間: 2025-3-21 22:17
The Influence of Feminism on the Development and Branding Strategies of Fashion Brandsd fashion brands as social agents. This study becomes relevant since it deals with feminism as a political and cultural ideological movement that has broadly emerged in the last years in the field of fashion. Besides, it helps to uncover new loyalty relationships that brands are building with their
作者: ALB    時(shí)間: 2025-3-22 02:18

作者: 角斗士    時(shí)間: 2025-3-22 07:27
Biomimetic Application Potential of , Mechanical Properties, Lightness, Resistance Strategies, and Ln and design of bio-inspired materials. It is believe that it is possible to emulate the strategies of lightness and strength of the cell wall structure of the Agave floral stem in bio-inspired digital artifacts.
作者: 護(hù)身符    時(shí)間: 2025-3-22 11:31
From Agricultural Waste to Microbial Growth and (G)Local Resilienceactivity. Today, we witness emerging design initiatives working on living matter, such as fungi, bacteria or algae, aiming to create new sustainable materials and production models. Working on this new field of design, we present the research project InnoCell, as an example of a possible micro/macro
作者: 束以馬具    時(shí)間: 2025-3-22 14:24

作者: 束以馬具    時(shí)間: 2025-3-22 19:30

作者: 基因組    時(shí)間: 2025-3-22 22:56
MASAL: Bridging Between Two Cultures Through Storytelling with an Interactive E-textile Toyts obtained from these sessions reflecting on how an interactive soft toy can enhance children’s experience and imagination in storytelling, and above all can create a bridge between two cultures through co-creation of a story.
作者: 任命    時(shí)間: 2025-3-23 02:02
A Semiotic and Usability Analysis of Diegetic UI: Metro—Last LightHeuristics proposed by Desurvire and Wiberg. The methodology proved to yield interesting results regarding the relationships between UI and Narrative as well as the Usability impact derived from such implementation in the game Metro: Last Light.
作者: 松果    時(shí)間: 2025-3-23 07:58

作者: Foam-Cells    時(shí)間: 2025-3-23 11:49

作者: FAWN    時(shí)間: 2025-3-23 16:00

作者: 傳授知識(shí)    時(shí)間: 2025-3-23 20:29

作者: BRIDE    時(shí)間: 2025-3-23 22:57
Anne C. Dobmeyer PhD,Anderson B. Rowan PhDd fashion brands as social agents. This study becomes relevant since it deals with feminism as a political and cultural ideological movement that has broadly emerged in the last years in the field of fashion. Besides, it helps to uncover new loyalty relationships that brands are building with their
作者: 使長(zhǎng)胖    時(shí)間: 2025-3-24 03:54
Public Policies and Clinical Sociologye, when compared with static pictographs. We achieved this result by comparing the original AIGA pictograms with a modification that we applied to the same pictograms in order to add movement. The results are extremely relevant, because satisfaction rates are quite high, as care was taken to conduct
作者: agglomerate    時(shí)間: 2025-3-24 08:52
Intervention in Clinical Sociologyn and design of bio-inspired materials. It is believe that it is possible to emulate the strategies of lightness and strength of the cell wall structure of the Agave floral stem in bio-inspired digital artifacts.
作者: zonules    時(shí)間: 2025-3-24 11:43

作者: Humble    時(shí)間: 2025-3-24 16:09
Intervention in Clinical Sociologypathic towards the user; it needs to assume a clear ethical stance. Designers should learn to say “no” and ask “why” while examining the role technology plays in our lives and asking what types of new relations we want to establish with it, and ultimately be equipped to ask about our human project f
作者: ANTH    時(shí)間: 2025-3-24 20:43

作者: Modify    時(shí)間: 2025-3-24 23:09
Sascha O. Becker,Ludger Woessmannts obtained from these sessions reflecting on how an interactive soft toy can enhance children’s experience and imagination in storytelling, and above all can create a bridge between two cultures through co-creation of a story.
作者: 激怒    時(shí)間: 2025-3-25 06:16
Church Book Registry: A Cliometric ViewHeuristics proposed by Desurvire and Wiberg. The methodology proved to yield interesting results regarding the relationships between UI and Narrative as well as the Usability impact derived from such implementation in the game Metro: Last Light.
作者: Recess    時(shí)間: 2025-3-25 08:02
Economic History of French Canadians children from each school year—and has already been used in similar works that correlate games with cognitive skills. Considering that this is an pioneer study on the subject, only mathematical skills will be taken into account, since they are easier to assess.
作者: 竊喜    時(shí)間: 2025-3-25 13:10
https://doi.org/10.1007/978-3-031-35583-7ogy, the sense of identity and belonging and, mostly significantly, overlooking a good experience for users. A new approach is urgent. It is argued that a user-oriented approach, attentive to the context, where creative solutions emerge as a contribution to a smart, sustainable and inclusive communi
作者: Kindle    時(shí)間: 2025-3-25 18:15
Church Book Registry: A Cliometric Viewependent living. The third paper describes a multidisciplinary research project concerned with the development and prototyping of a training tool for neurosurgery. This special issue highlights the varied benefits that design can bring to create better experiences for all stakeholder within the heal
作者: inflame    時(shí)間: 2025-3-25 22:30
The Relevance of Communication Design and the Undeniable Power of Brandshe world, is well established. On the other hand, research fulfils the purpose of questioning, understanding, and transforming the world. This text presents a set of articles that open different perspectives on how brands can engage with ground-breaking communication design and how they transform the world we live in.
作者: 青少年    時(shí)間: 2025-3-26 00:32
Conference proceedings 2022bility, held in 2019 in Lisbon, Portugal, it highlights the role of design in fostering education, physical and social wellbeing, industrial innovation and cultural preservation, as well as inclusivity, sustainability and communication in a global, digital world.
作者: fibroblast    時(shí)間: 2025-3-26 06:37

作者: 花爭(zhēng)吵    時(shí)間: 2025-3-26 12:07
Ranking Economic History Journalsperience and that delightful products work as multimodal arguments that .. Consequently, design delight urges designers to be ethical when it comes to creating such products and to consider how these products can help users live a happy and flourishing life.
作者: DEMUR    時(shí)間: 2025-3-26 13:57
Conference proceedings 2022 role of design in different field, its meaning for humans and citizens, at both local and global level. Gathering the best papers from Senses & Sensibility, held in 2019 in Lisbon, Portugal, it highlights the role of design in fostering education, physical and social wellbeing, industrial innovatio
作者: CULP    時(shí)間: 2025-3-26 18:21

作者: 左右連貫    時(shí)間: 2025-3-26 23:02

作者: Charitable    時(shí)間: 2025-3-27 03:32
2661-8184 ucation, physical and social wellbeing, industrial innovation and cultural preservation, as well as inclusivity, sustainability and communication in a global, digital world.978-3-030-86598-6978-3-030-86596-2Series ISSN 2661-8184 Series E-ISSN 2661-8192
作者: Tonometry    時(shí)間: 2025-3-27 06:25

作者: 流浪    時(shí)間: 2025-3-27 13:09
Design Delight: An Experiential Quality Frameworkperience and that delightful products work as multimodal arguments that .. Consequently, design delight urges designers to be ethical when it comes to creating such products and to consider how these products can help users live a happy and flourishing life.
作者: 易碎    時(shí)間: 2025-3-27 14:07

作者: scrape    時(shí)間: 2025-3-27 21:29
Reactivation of Graphic Memory and Technical Knowledge of the Past as Factors of Industrial Competitver, today, the use of its letterpress workshop has fallen out of use and is in danger of being dismantled. Complementing and in coordination with a historical and theoretical research and fieldwork, a design project component materialised in the “research-production” modality (Moreira in Edifícios
作者: OATH    時(shí)間: 2025-3-27 23:47

作者: 音的強(qiáng)弱    時(shí)間: 2025-3-28 05:56

作者: 貪婪的人    時(shí)間: 2025-3-28 08:19

作者: licence    時(shí)間: 2025-3-28 12:20

作者: 窩轉(zhuǎn)脊椎動(dòng)物    時(shí)間: 2025-3-28 15:21
From Agricultural Waste to Microbial Growth and (G)Local Resiliencen, the waste produced in the process is a mere byproduct with no or low value. However, in nature, the concept of waste does not exist since the residue of an organism is the nourishment for another. Being inspired by nature, the concept of ‘small is beautiful’ (Schumacher in Small is beautiful. Eco
作者: 劇本    時(shí)間: 2025-3-28 22:03

作者: 可耕種    時(shí)間: 2025-3-29 00:50
User Experience of Real and Virtual Products: a Comparison of Perceived Product Qualitieseveloped so much that the idea of substituting experiences with real products through those with virtual representation is growing, even with all inaccuracies of the computer-generated experience. If these virtual experiences are adapted as real, how huge will be the opportunities to increase the ef
作者: 褻瀆    時(shí)間: 2025-3-29 03:28

作者: peritonitis    時(shí)間: 2025-3-29 11:19
A Semiotic and Usability Analysis of Diegetic UI: Metro—Last Lightor creating increasingly complex game worlds. The UI has a crucial role, providing the player with feedback about the various attributes and mechanics within the game. Some games sought to integrate the traditionally intrusive UI within the game’s narrative and art, by the means of Diegetic UI. The
作者: Between    時(shí)間: 2025-3-29 14:49
Age Ratings for Tabletop Games′ Usage in Brazil Analysis and Suggestion of New Criteriarology, Standardisation, and Industrial Quality)—and in the European Union—by the European Parliament and the Council of the European Union—, are based on security standards of product usage, not taking into account the cognitive and social skills involved in the task of playing games. Therefore, th
作者: ascetic    時(shí)間: 2025-3-29 17:08
Design Delight: An Experiential Quality Frameworkpractice and research is a complicated task. Derived from years of design analysis, . is presented as a combination of . and .. The theoretical underpinnings, key aspects, and the six qualities of design delight are discussed. This framework posits that delight is a persuasive element of the user ex
作者: 失誤    時(shí)間: 2025-3-29 19:46
Social Smart Urban Environment: A Process that Needs to Be Disrupted to Improve the User Experience urban design in Lisbon peripheral dwelling areas. Driven by smart solutions to humanise the built environment, Lisbon urban centre design is changing and offers equipment and services, enhancing the people’s appropriation of the urban space. Lisbon is growing as a smart place in its sustainable, ec
作者: Immunization    時(shí)間: 2025-3-30 01:20

作者: 脖子    時(shí)間: 2025-3-30 06:49
Developments in Design Research and Practice978-3-030-86596-2Series ISSN 2661-8184 Series E-ISSN 2661-8192
作者: CRASS    時(shí)間: 2025-3-30 09:33

作者: 狼群    時(shí)間: 2025-3-30 14:33

作者: 整頓    時(shí)間: 2025-3-30 19:07

作者: 使絕緣    時(shí)間: 2025-3-30 21:53

作者: affect    時(shí)間: 2025-3-31 02:49
Competency for Diverse Populationsr impact on lifestyles, either in terms of behaviour change or adaptation, ways of communicating, or one’s own perception of the human condition and the world, is well established. On the other hand, research fulfils the purpose of questioning, understanding, and transforming the world. This text pr




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