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標題: Titlebook: Developing C# Apps for iPhone and iPad using MonoTouch; iOS Apps Development Bryan Costanich Book 2011 Bryan Costanich 2011 [打印本頁]

作者: Intermediary    時間: 2025-3-21 17:10
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作者: Etymology    時間: 2025-3-21 20:31
Lauren M. Bagdy,Jill E. Stefaniakll, the user can be presented with an alert message, or you can badge the application icon. You can even play a sound in addition to the alert message. For example, when you get a new mail message, the Mail Application’s icon badge number increases by 1 and a sound is played.
作者: Commission    時間: 2025-3-22 01:26

作者: MAOIS    時間: 2025-3-22 05:29

作者: 協(xié)議    時間: 2025-3-22 10:37
ng MonoTouch. shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there‘s MonoTouch, Novell‘s .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone
作者: BROW    時間: 2025-3-22 15:08

作者: BROW    時間: 2025-3-22 19:53

作者: 易于交談    時間: 2025-3-23 00:54

作者: 創(chuàng)新    時間: 2025-3-23 03:26
Working with Keyboards,nally, all iDevices support hardware keyboards via Bluetooth or the 30pin accessory connector. When a hardware keyboard is attached to an iPad, users can configure the onscreen (software) keyboard to not show.
作者: 中子    時間: 2025-3-23 08:43

作者: 朦朧    時間: 2025-3-23 13:01

作者: Limousine    時間: 2025-3-23 15:51
Working with Data,r disposal within MonoTouch. First, you can use the XML features in .NET to read and write to XML files and access data that way. Second, you can use the built-in SQLite database and access it via various technologies. Finally, you can use Apple’s CoreData framework as a data persistence and access technology.
作者: 消耗    時間: 2025-3-23 19:07

作者: duplicate    時間: 2025-3-24 02:05
https://doi.org/10.1007/978-1-4614-0433-0Once you have everything installed from the first chapter, you’re ready to start building iOS applications. In this chapter, we’re going to build a single-screen “Hello, World” application specifically for the iPhone/iPod Touch. By the end of this chapter, you’ll be familiar with:
作者: SLAY    時間: 2025-3-24 04:01
Anne Corscadden Knox,Sheli O. SmithIn Chapter 3 we learned about the MVC pattern in the iOS and we built an application that uses multiple view controllers coupled with views that enabled us to have multiple screens. In this chapter, we’re going to explore that relationship a little deeper, which will help us understand how to effectively work with views in our applications.
作者: Ejaculate    時間: 2025-3-24 09:38
https://doi.org/10.1007/978-3-030-99041-1The concept of a control in MonoTouch is a funny one. In Windows frameworks such as WPF or ASP.NET, there is an actual Control class that all controls are derived from. Not so in MonoTouch/CocoaTouch. There is, in fact, a UIControl class, but not all controls actually inherit from it; some inherit directly from UIVIew.
作者: FACT    時間: 2025-3-24 12:50
https://doi.org/10.1007/978-3-030-99041-1Building for iOS devices is very different from building traditional desktop or web applications. Users have come to expect a very specific set of interaction metaphors associated with their user experience on the devices. The iOS ships with a number of applications that utilize a common set of controls that users have become very familiar with.
作者: 痛苦一下    時間: 2025-3-24 15:23
Palgrave Studies in the History of ChildhoodIn the previous chapter, we looked at the standard controls in the CocoaTouch UIKit. In this chapter, we’re going to continue our journey through the UIKit control ecosystem and look at controls whose job it is to manage content, be it other views or controllers. Specifically, in this chapter we’re going to cover the following controls:
作者: conquer    時間: 2025-3-24 19:34
https://doi.org/10.1007/978-3-030-99041-1Tables are the workhorse control of iOS applications. In fact, it’s hard to find a nongame application that doesn’t use tables in some manner. And because they’re so customizable, you may not even know that you’re using a table!
作者: habitat    時間: 2025-3-25 03:10
Adrian-Mario Gellel,Michael T. BuchananIt’s hard to imagine a modern computing device that doesn’t allow you to run multiple applications at one time; however, up until v4.0 of the iOS for the iPhone and iPod Touch, and v4.2 for the iPad, you could only run one application at a time. Because of this, multitasking was one of the most aniticipated updates that have come out for the iOS.
作者: 系列    時間: 2025-3-25 05:50
Michael T. Buchanan,Adrian-Mario GelleliOS contains a number of shared resources that you can access from your application. In this chapter, we’re going to look at using the following iOS resources:
作者: 消散    時間: 2025-3-25 09:43
https://doi.org/10.1007/978-3-030-89043-8When you build an application of any complexity, you often quickly realize a need to allow users to set preferences and settings for how the application is configured and behaves. In Mac programs, these are usually found in the menu under the program name, and then in .. In Windows, it’s often under ..
作者: hazard    時間: 2025-3-25 14:08

作者: Spartan    時間: 2025-3-25 19:04
Getting Started with MonoTouch,When most people think about developing applications for the iPhone, iPad, or iPod Touch, they think of writing applications in a low-level language like Objective-C. But the truth is, as the iOS ecosystem has matured, a number of ways to develop apps for it has emerged.
作者: obeisance    時間: 2025-3-25 23:26
Our First Application,Once you have everything installed from the first chapter, you’re ready to start building iOS applications. In this chapter, we’re going to build a single-screen “Hello, World” application specifically for the iPhone/iPod Touch. By the end of this chapter, you’ll be familiar with:
作者: 蟄伏    時間: 2025-3-26 03:14
More on Views and Controllers,In Chapter 3 we learned about the MVC pattern in the iOS and we built an application that uses multiple view controllers coupled with views that enabled us to have multiple screens. In this chapter, we’re going to explore that relationship a little deeper, which will help us understand how to effectively work with views in our applications.
作者: Robust    時間: 2025-3-26 07:50
Introduction to Controls,The concept of a control in MonoTouch is a funny one. In Windows frameworks such as WPF or ASP.NET, there is an actual Control class that all controls are derived from. Not so in MonoTouch/CocoaTouch. There is, in fact, a UIControl class, but not all controls actually inherit from it; some inherit directly from UIVIew.
作者: 誰在削木頭    時間: 2025-3-26 11:12
Standard Controls,Building for iOS devices is very different from building traditional desktop or web applications. Users have come to expect a very specific set of interaction metaphors associated with their user experience on the devices. The iOS ships with a number of applications that utilize a common set of controls that users have become very familiar with.
作者: 神刊    時間: 2025-3-26 15:19
Content Controls,In the previous chapter, we looked at the standard controls in the CocoaTouch UIKit. In this chapter, we’re going to continue our journey through the UIKit control ecosystem and look at controls whose job it is to manage content, be it other views or controllers. Specifically, in this chapter we’re going to cover the following controls:
作者: 起皺紋    時間: 2025-3-26 19:52
Working with Tables,Tables are the workhorse control of iOS applications. In fact, it’s hard to find a nongame application that doesn’t use tables in some manner. And because they’re so customizable, you may not even know that you’re using a table!
作者: sperse    時間: 2025-3-26 22:02

作者: Aids209    時間: 2025-3-27 01:21

作者: Tartar    時間: 2025-3-27 07:05

作者: Herbivorous    時間: 2025-3-27 13:00
Core Animation,One of the iconic things about iOS is its cinematic user experience. GUI elements slide on and off screen, fade in, fade out, flip, curl, and bounce, the result of which is an interface that feels very smooth, dynamic, and organic.
作者: 美麗的寫    時間: 2025-3-27 15:03

作者: 慌張    時間: 2025-3-27 21:01
Anne Corscadden Knox,Sheli O. Smithpplications? It turns out, building iPad applications is almost exactly like building iPhone applications, and, in fact, you can even extend your iPhone applications to run on both the iPhone and the iPad, and vice-versa.
作者: 一再遛    時間: 2025-3-28 00:25

作者: abduction    時間: 2025-3-28 04:03
David Hall,William (Bill) Sultmannnt cursor on the screen, the iOS devices respond to touches directly on the device itself. You can use one or more fingers and perform complex moves that translate into application actions, or gestures.
作者: 變異    時間: 2025-3-28 08:47

作者: penance    時間: 2025-3-28 12:38

作者: 拋媚眼    時間: 2025-3-28 17:08
Lauren M. Bagdy,Jill E. Stefaniakeground. For example, if you’re building an instant messaging application, you might want to let your users know that they’ve received a message, even though they might have another application open, or even have the phone in standby mode. If your application is in the background or not running at a
作者: FIS    時間: 2025-3-28 21:10
Wanju Huang,Jennifer C. Richardsonr disposal within MonoTouch. First, you can use the XML features in .NET to read and write to XML files and access data that way. Second, you can use the built-in SQLite database and access it via various technologies. Finally, you can use Apple’s CoreData framework as a data persistence and access
作者: CROAK    時間: 2025-3-28 23:17
Timothy James Scarlett,Sam R. Sweitzucture, and made a simple user interface. However, it had a couple major flaws, one of which is that it only had one screen. In this chapter, we’re going to look at how to create multi-screened applications in the iOS using Views and View Controllers.
作者: 嚙齒動物    時間: 2025-3-29 05:36

作者: SOB    時間: 2025-3-29 10:21
https://doi.org/10.1007/978-3-319-20925-8nally, all iDevices support hardware keyboards via Bluetooth or the 30pin accessory connector. When a hardware keyboard is attached to an iPad, users can configure the onscreen (software) keyboard to not show.
作者: 積云    時間: 2025-3-29 13:29
David Hall,William (Bill) Sultmannnt cursor on the screen, the iOS devices respond to touches directly on the device itself. You can use one or more fingers and perform complex moves that translate into application actions, or gestures.
作者: offense    時間: 2025-3-29 16:19

作者: 上坡    時間: 2025-3-29 20:23
Wanju Huang,Jennifer C. Richardsonr disposal within MonoTouch. First, you can use the XML features in .NET to read and write to XML files and access data that way. Second, you can use the built-in SQLite database and access it via various technologies. Finally, you can use Apple’s CoreData framework as a data persistence and access technology.
作者: Overthrow    時間: 2025-3-30 00:09
Bryan CostanichA guide for .NET developers to turn their C# apps into blockbusters for i. OS using Mono.
作者: Mobile    時間: 2025-3-30 07:01
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作者: 確定    時間: 2025-3-30 09:11

作者: atopic-rhinitis    時間: 2025-3-30 15:02

作者: Sinus-Rhythm    時間: 2025-3-30 16:49
Working with Keyboards,nally, all iDevices support hardware keyboards via Bluetooth or the 30pin accessory connector. When a hardware keyboard is attached to an iPad, users can configure the onscreen (software) keyboard to not show.
作者: Visual-Field    時間: 2025-3-31 00:10

作者: 極力證明    時間: 2025-3-31 03:21
Working with CoreLocation,h way the phone is pointing. The underlying technologies are fairly complex, but Apple abstracts most of this complexity away and gives us an easy API called CoreLocation to get location and heading information.
作者: FEMUR    時間: 2025-3-31 08:47
Drawing with CoreGraphics,, but we’ve never had to draw them ourselves. Sometimes, however, we need to do custom drawing beyond what the controls offer out of the box. For example, let’s say that you want to build a view that has a rounded rectangle border. You could do this with images, but for maximum configurability, you
作者: 首創(chuàng)精神    時間: 2025-3-31 10:19

作者: 蘑菇    時間: 2025-3-31 15:28

作者: Pseudoephedrine    時間: 2025-3-31 19:18
Book 2011using MonoTouch .takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.
作者: dithiolethione    時間: 2025-4-1 01:41
World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. 978-1-4302-3174-5978-1-4302-3175-2
作者: MIRTH    時間: 2025-4-1 05:42

作者: 雄偉    時間: 2025-4-1 07:15
Developing C# Apps for iPhone and iPad using MonoTouch978-1-4302-3175-2




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