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標(biāo)題: Titlebook: Designing for Gesture and Tangible Interaction; Mary Lou Maher,Lina Lee Book 2017 Springer Nature Switzerland AG 2017 [打印本頁(yè)]

作者: frustrate    時(shí)間: 2025-3-21 19:03
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作者: cleaver    時(shí)間: 2025-3-21 20:30

作者: 逢迎春日    時(shí)間: 2025-3-22 01:39
1946-7680 design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research o978-3-031-01091-0978-3-031-02219-7Series ISSN 1946-7680 Series E-ISSN 1946-7699
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作者: 遵循的規(guī)范    時(shí)間: 2025-3-22 09:28
Gabler Kompakt-Lexikon Bank und B?rseber of reasons, including technical and research. In this chapter, we present our understanding of the challenges in embodied interaction design from two different perspectives: design challenges and research challenges.
作者: Morsel    時(shí)間: 2025-3-22 14:57

作者: Morsel    時(shí)間: 2025-3-22 17:22
Book 2017any do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design...This book provides an overview of the design opportunities and issues associated with two embodied interaction
作者: Autobiography    時(shí)間: 2025-3-22 21:13
Gabler Kompakt-Lexikon Bank und B?rsethe selection of a technical solution for enabling specific aspects of tangible interaction, the relevant design methods, and the designing interaction model. For each example, we summarize and conclude with guidelines for future similar designs.
作者: 情節(jié)劇    時(shí)間: 2025-3-23 01:28
Designing for Tangible Interaction,the selection of a technical solution for enabling specific aspects of tangible interaction, the relevant design methods, and the designing interaction model. For each example, we summarize and conclude with guidelines for future similar designs.
作者: Gerontology    時(shí)間: 2025-3-23 06:13
Gabler Kompakt-Lexikon Bank und B?rseeasier for the user to perform, but might conflict with other gestures (Seyed et al., 2012). This section describes how we designed the walk-up-and-use information display and . by considering the context of use, the design goals, the technology selection, design methods specific to gesture-based interaction, and the interaction model.
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作者: Negligible    時(shí)間: 2025-3-23 19:29
https://doi.org/10.1007/978-3-322-94512-9engaging ways of interacting with tangible and gesture-based interactive systems through four different examples as vehicles for exploring the design issues and methods relevant to embodied interaction design. In recent years, new interaction styles have emerged. Researchers in human-computer intera
作者: 晚間    時(shí)間: 2025-3-24 01:32
Gabler Kompakt-Lexikon Bank und B?rsere fewer articles and books devoted to the design issues specifically associated with tangible interaction design. Since designing for tangible interaction is highly context dependent, we review some common design issues in the context of our two design examples: the Tangible Keyboard and Tangible M
作者: gerrymander    時(shí)間: 2025-3-24 04:20
Gabler Kompakt-Lexikon Bank und B?rsedy. Until recently, mid-air gestures have not been part of interaction design. Implementing gestures as part of the interaction design requires a careful consideration of the types of gestures that are meaningful in the system. Further-more, it is important for the user to understand which gestures
作者: 花費(fèi)    時(shí)間: 2025-3-24 09:41

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Synthesis Lectures on Human-Centered Informaticshttp://image.papertrans.cn/d/image/269042.jpg
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Introduction,engaging ways of interacting with tangible and gesture-based interactive systems through four different examples as vehicles for exploring the design issues and methods relevant to embodied interaction design. In recent years, new interaction styles have emerged. Researchers in human-computer intera
作者: 易碎    時(shí)間: 2025-3-25 05:34
Designing for Tangible Interaction,re fewer articles and books devoted to the design issues specifically associated with tangible interaction design. Since designing for tangible interaction is highly context dependent, we review some common design issues in the context of our two design examples: the Tangible Keyboard and Tangible M
作者: 慢跑    時(shí)間: 2025-3-25 10:12
Designing for Gesture Interaction,dy. Until recently, mid-air gestures have not been part of interaction design. Implementing gestures as part of the interaction design requires a careful consideration of the types of gestures that are meaningful in the system. Further-more, it is important for the user to understand which gestures
作者: OREX    時(shí)間: 2025-3-25 13:07
Looking to the Future: Research Challenges,d interaction is very different from the way that we traditionally communicate with machines because the user can use their body in ways in which they are used to using them in the natural physical world to interact with digital systems. Creating embodied interactive systems is challenging for a num
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作者: CANON    時(shí)間: 2025-3-26 01:09
Mathematical Model of the Nucleic Acids Conformational Transitions with Hysteresis over Hydration—Der system is considered as an open system. The model describes the transitions between three main conformations of wet nucleic acid samples: A-, B- and unordered forms. The analysis of kinetic equations shows the non-trivial bifurcation behaviour of the system which leads to the multistability. This
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作者: 有毛就脫毛    時(shí)間: 2025-3-26 14:32
Marine Chemistry of the Boka Kotorska Bay, sensitive and limited resource, are being conducted. One of main environmental tasks is water quality monitoring, i.e. monitoring of the possible presence of harmful substances as well as determining their concentrations in water. Monitoring of marine environment trace metals pollution, which repre
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作者: 阻塞    時(shí)間: 2025-3-27 01:46
Ulrich Wolf,Werner Schempp,Gerd Schereralthough long interested in the painter Cézanne, never cited an overriding interest in the cinema-painting dialogue. In a 1987 interview with Jacques Aumont and Anne-Marie Faux, J ean-Marie Straub commented:
作者: 可能性    時(shí)間: 2025-3-27 07:25
GPU-Based Approach for Human Action Recognition in Videof the paper is to find the most efficient and accurate approach for centroid and distance calculation in clustering. We attain an accuracy enhancement of 6.58% on comparing centroid calculation using variance method on GPU to centroid calculation using k-means on CPU.
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作者: 伸展    時(shí)間: 2025-3-28 06:57
https://doi.org/10.1007/978-3-031-51067-0sustainable development; digital law; distributed registries; blockchain; artificial intelligence; green




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