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標(biāo)題: Titlebook: Design, User Experience, and Usability: Design Discourse; 4th International Co Aaron Marcus Conference proceedings 2015 Springer Internatio [打印本頁]

作者: 強(qiáng)烈興趣    時(shí)間: 2025-3-21 17:03
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書目名稱Design, User Experience, and Usability: Design Discourse被引頻次




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書目名稱Design, User Experience, and Usability: Design Discourse讀者反饋




書目名稱Design, User Experience, and Usability: Design Discourse讀者反饋學(xué)科排名





作者: goodwill    時(shí)間: 2025-3-21 22:12
Design Thinking Methods and Tools for Innovationthree perspectives are addressed. Understanding how innovation within teams can be supported by DT methods and tools captivates the interest of business communities. This paper aims to examine how DT methods and tools foster innovation in teams. A case study approach, based on two workshops, examine
作者: 共同生活    時(shí)間: 2025-3-22 02:29

作者: Isthmus    時(shí)間: 2025-3-22 05:39
Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technove behavior change interventions. The rationale for course design and teaching process is outlined, with a discussion of design as an engineering process versus an innovation process. The students followed Stanford University’s d.school 5-step approach of Empathize-Define-Ideate-Prototype-Test, and
作者: 撤退    時(shí)間: 2025-3-22 12:15
HCI and the Community of Non-users user experience, the community was able to create products whose use is pleasant and exciting. There are, however, design contexts where the corresponding focus on fostering use might be in need of a complementing perspective..During the last couple of years, the topic of technology . has appeared
作者: Enteropathic    時(shí)間: 2025-3-22 14:25

作者: Enteropathic    時(shí)間: 2025-3-22 18:31
How to Design an User Interface Based on Gestures?ntensified by the evolution of gesture recognition based commercial solutions. A gesture interface complements or replaces navigation in a conventional interface, it is up to each developer to choose the most appropriate option for their application. When opting for gesture usage, the gestures will
作者: 雜色    時(shí)間: 2025-3-23 00:37

作者: Commission    時(shí)間: 2025-3-23 04:54
The Theoretical Landscape of Service Designn research and outline the theoretical background of this multidisciplinary approach from a constructive and generative research perspective. In this paper, the foundation for the conceptual service design framework is based on current debates in the field. Identification of the conceptual framework
作者: FIR    時(shí)間: 2025-3-23 05:41
Maareech: Usability Testing Tool for Voice Response System Using XML Based User Modelshers have shown keen interest in IVRS due to high affordability and reach among rural, poor, and illiterate users. However, IVRS are also notorious for their usability issues. This makes researchers thrive for more usable IVRS. The lack of automated usability testing tools for voice-based systems ma
作者: thalamus    時(shí)間: 2025-3-23 12:07
Cultural Effects on Metaphor Designliving in different areas of the world have different cultures, religions, and traditions. Designing a user interface according to the culture of the user is important. Different minds have different views about cultural effects in user interface. This paper presents a detailed review on the recent
作者: Neuralgia    時(shí)間: 2025-3-23 15:01

作者: Erythropoietin    時(shí)間: 2025-3-23 18:56

作者: 犬儒主義者    時(shí)間: 2025-3-24 00:32
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCIly by usability experts or domain experts. However, in the field of gestural interaction testing, general-purpose usability heuristic framework may not be sufficient to evaluate the usability validity of gestures used. Gestural interaction could be found in products from mainstream touchscreen devic
作者: 不再流行    時(shí)間: 2025-3-24 04:27

作者: output    時(shí)間: 2025-3-24 09:19

作者: 掙扎    時(shí)間: 2025-3-24 13:24
A Living Labs Approach for Usability Testing of Ambient Assisted Living TechnologiesmartCompanion. To this aim, usability testing was performed considering a Living Lab approach. Seniors were invited to use the applications in an environment that simulates the one they would use the tested technology during their everyday life. Observation methods, thinking aloud and questionnaires
作者: 惡心    時(shí)間: 2025-3-24 15:17

作者: 擴(kuò)張    時(shí)間: 2025-3-24 19:44
Pieter Kubben,Michel Dumontier,Andre Dekker Our research is the first endeavor into the investigation of human’s response to different types of icons in the military systems and thus provided novel and valuable guidance to the design of icons in those systems.
作者: 性別    時(shí)間: 2025-3-25 02:31
Preparing Data for Predictive Modellinglization that it was required to ‘un-teach’ certain design practices students had come to adopt, in particular the view of design as a self-inspired process where users are consulted for feedback but not as a source for innovation.
作者: Introduction    時(shí)間: 2025-3-25 04:39
Stabbing Segments with Rectilinear Objects designing and testing new gestural interaction. In order to do so, this study reviews literature of gestural interaction and usability testing to find and evaluate previous gesture heuristics. The result is a condensed set of four gesture-specific heuristics comprising Learnability, Cognitive Workl
作者: DECRY    時(shí)間: 2025-3-25 07:31

作者: Orgasm    時(shí)間: 2025-3-25 14:20

作者: 貪婪地吃    時(shí)間: 2025-3-25 15:58
Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technolization that it was required to ‘un-teach’ certain design practices students had come to adopt, in particular the view of design as a self-inspired process where users are consulted for feedback but not as a source for innovation.
作者: aplomb    時(shí)間: 2025-3-25 21:58
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI designing and testing new gestural interaction. In order to do so, this study reviews literature of gestural interaction and usability testing to find and evaluate previous gesture heuristics. The result is a condensed set of four gesture-specific heuristics comprising Learnability, Cognitive Workl
作者: PLUMP    時(shí)間: 2025-3-26 03:52
Design, User Experience, and Usability: Design Discourse4th International Co
作者: 名次后綴    時(shí)間: 2025-3-26 05:23

作者: Fermentation    時(shí)間: 2025-3-26 09:44

作者: OPINE    時(shí)間: 2025-3-26 15:10
On the Enumeration of Permutominoesser knowledge elicitation process. The main objective is to provide an alternative for practitioners and researchers who seek up to date frameworks to evaluate contemporary digital artifacts. These advances generated better results on that matter and elevated an opportunity of a new usability testing, much more adequate in the established context.
作者: 包裹    時(shí)間: 2025-3-26 17:55
On the Enumeration of Permutominoesty multimedia center towards creating services with inherent values for daily community activities. The design approach pursues a holistic interpretation of community needs, and discusses emerging, new and creative applications for future community binding.
作者: 冷峻    時(shí)間: 2025-3-26 21:34
Janusz Brzozowski,Marek Szyku?at as a methodology to be used from the beginning to the end of a project. On the project described in this paper, prototyping was not a tool used only to test the final product, but it was present throughout the design process.
作者: –吃    時(shí)間: 2025-3-27 03:31
Chinese UI Design Guidelines 2.0h lead us to focus on the cultural context, as well as the linguistic structure of user interaction. This quantitative study based on 50 respondents was targeted at validating the data gathered in a qualitative pilot study. The results are presented as UI design guidelines to simplify their adoption by both HCI researchers, and UX practitioners.
作者: 闖入    時(shí)間: 2025-3-27 09:03
Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multiser knowledge elicitation process. The main objective is to provide an alternative for practitioners and researchers who seek up to date frameworks to evaluate contemporary digital artifacts. These advances generated better results on that matter and elevated an opportunity of a new usability testing, much more adequate in the established context.
作者: 巨大沒有    時(shí)間: 2025-3-27 10:52

作者: Herbivorous    時(shí)間: 2025-3-27 14:46
Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interactiot as a methodology to be used from the beginning to the end of a project. On the project described in this paper, prototyping was not a tool used only to test the final product, but it was present throughout the design process.
作者: 通知    時(shí)間: 2025-3-27 18:29

作者: Germinate    時(shí)間: 2025-3-28 00:01

作者: cruise    時(shí)間: 2025-3-28 05:37

作者: Entreaty    時(shí)間: 2025-3-28 06:22

作者: 男生戴手銬    時(shí)間: 2025-3-28 12:37

作者: 狂怒    時(shí)間: 2025-3-28 16:46

作者: 敲詐    時(shí)間: 2025-3-28 20:32
Pieter Kubben,Michel Dumontier,Andre Dekkerg those dimensions, semantic dimension is the most important one in user’s cognitive analysis. Based on the representation of semantics, icons can be classified into four types, namely function-metaphor, operation-metaphor, object-metaphor and meaning-metaphor icon. Here we conducted behavioral expe
作者: FECT    時(shí)間: 2025-3-29 02:18

作者: 鎮(zhèn)痛劑    時(shí)間: 2025-3-29 03:22
Fundamentals of Clinical Trials user experience, the community was able to create products whose use is pleasant and exciting. There are, however, design contexts where the corresponding focus on fostering use might be in need of a complementing perspective..During the last couple of years, the topic of technology . has appeared
作者: 浮雕    時(shí)間: 2025-3-29 08:57

作者: 愛得痛了    時(shí)間: 2025-3-29 13:02
https://doi.org/10.1007/978-1-4419-1586-3ntensified by the evolution of gesture recognition based commercial solutions. A gesture interface complements or replaces navigation in a conventional interface, it is up to each developer to choose the most appropriate option for their application. When opting for gesture usage, the gestures will
作者: CALL    時(shí)間: 2025-3-29 18:47

作者: 龍蝦    時(shí)間: 2025-3-29 23:26

作者: 背景    時(shí)間: 2025-3-30 00:20
https://doi.org/10.1007/978-1-4899-3617-2hers have shown keen interest in IVRS due to high affordability and reach among rural, poor, and illiterate users. However, IVRS are also notorious for their usability issues. This makes researchers thrive for more usable IVRS. The lack of automated usability testing tools for voice-based systems ma
作者: 沉積物    時(shí)間: 2025-3-30 08:02
S. Harvey,C. G. Scanes,J. G. Phillipsliving in different areas of the world have different cultures, religions, and traditions. Designing a user interface according to the culture of the user is important. Different minds have different views about cultural effects in user interface. This paper presents a detailed review on the recent
作者: barium-study    時(shí)間: 2025-3-30 08:57
Endocrine Glands and Their Secretionsh lead us to focus on the cultural context, as well as the linguistic structure of user interaction. This quantitative study based on 50 respondents was targeted at validating the data gathered in a qualitative pilot study. The results are presented as UI design guidelines to simplify their adoption
作者: garrulous    時(shí)間: 2025-3-30 15:27

作者: 帶來    時(shí)間: 2025-3-30 19:35

作者: 兇兆    時(shí)間: 2025-3-30 23:48

作者: 縮短    時(shí)間: 2025-3-31 04:24
Janusz Brzozowski,Marek Szyku?at as a methodology to be used from the beginning to the end of a project. On the project described in this paper, prototyping was not a tool used only to test the final product, but it was present throughout the design process.
作者: 紳士    時(shí)間: 2025-3-31 05:58
Janusz Brzozowski,Marek Szyku?amartCompanion. To this aim, usability testing was performed considering a Living Lab approach. Seniors were invited to use the applications in an environment that simulates the one they would use the tested technology during their everyday life. Observation methods, thinking aloud and questionnaires
作者: 眼界    時(shí)間: 2025-3-31 09:21
Fundamentals of Clinical Trialsproach to thinking method in design practice. The impacts of our obtained results are reducing the prejudice towards compromise in design practice and make people believe win-win solution existing on the complicated design practice. This thinking method can also be permeated into a wide range of detail design practice.
作者: Climate    時(shí)間: 2025-3-31 13:46
https://doi.org/10.1007/978-1-4419-1586-3 interfaces. The process here described, should help interface designers to incorporate gesture-based natural interaction into their applications in a more systematic way. To illustrate the Process, gestures for the actions “Select”, “Rotate”, “Translate”, “Scale” and “Stop” were developed.




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