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標(biāo)題: Titlebook: Design, User Experience, and Usability; 12th International C Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare Conference proceedings 2023 [打印本頁(yè)]

作者: 惡夢(mèng)    時(shí)間: 2025-3-21 16:32
書目名稱Design, User Experience, and Usability影響因子(影響力)




書目名稱Design, User Experience, and Usability影響因子(影響力)學(xué)科排名




書目名稱Design, User Experience, and Usability網(wǎng)絡(luò)公開度




書目名稱Design, User Experience, and Usability網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Design, User Experience, and Usability被引頻次




書目名稱Design, User Experience, and Usability被引頻次學(xué)科排名




書目名稱Design, User Experience, and Usability年度引用




書目名稱Design, User Experience, and Usability年度引用學(xué)科排名




書目名稱Design, User Experience, and Usability讀者反饋




書目名稱Design, User Experience, and Usability讀者反饋學(xué)科排名





作者: Allodynia    時(shí)間: 2025-3-21 21:22
A Comparison Between Performing a Heuristic Evaluation Based on a Formal Process Using a System and f over 75% of the total usability problems involving only 3 to 5 usability experts. However, certain problems and challenges have been identified during their execution. One of the identified problems is the lack of validation scenarios that demonstrate the contributions and benefits of incorporatin
作者: 臆斷    時(shí)間: 2025-3-22 03:19
A Review of Usability Guidelines for E-Commerce Website Designsite more usable and improving its conversion rate. General issues that are important to users are to create a home page with clear calls to action, support the navigation process, create an effective page layout and writing style, optimise the checkout process, design for responsiveness or mobile u
作者: 惡心    時(shí)間: 2025-3-22 06:06

作者: recession    時(shí)間: 2025-3-22 11:16
Comparing Two Sets of Usability Heuristics in a User Experience Evaluation: A Case Study in an E-Comtion experience. Given the current competition on the market and the several websites available, guaranteeing customer satisfaction could mean choosing one company over another. For this reason, user experience is studied through evaluation methods to determine how satisfying the interaction experie
作者: 重疊    時(shí)間: 2025-3-22 14:06

作者: 重疊    時(shí)間: 2025-3-22 18:51

作者: 充氣球    時(shí)間: 2025-3-23 01:11
Preliminary Usability Evaluation of UpSkill@Mgmt 4.0: A Tool to Promote Competency and Career Manageeavily impacted by technology. Thus, this concern must be managed in an easy and agile way, where digital tools can be important enablers of these characteristics. Allied with digital tools, specifically their innovative character, arises the need for validations to avoid errors in advanced stages o
作者: Munificent    時(shí)間: 2025-3-23 02:22
Vibration Strength Comfort of Smartwatch in Notification Sceneon experience of smart watch devices, and few existing studies have concerned the relationship between vibration frequency and intensity. In this paper, we focused on the intensity and frequency of smartwatch vibration in notification scenarios. Twelve participants were recruited to experience smart
作者: craven    時(shí)間: 2025-3-23 07:19

作者: mastoid-bone    時(shí)間: 2025-3-23 11:44

作者: paradigm    時(shí)間: 2025-3-23 14:35
The Effect of Time Lapse on the Halo Effect in the Subjective Evaluation of Digital Interfacesrfaces. This paper presents a study which the halo effect diminishes with time lapse in the subjective evaluation of digital interfaces. To research the halo effect caused by visual aesthetics and usability, subjects learned about, studied, and used four web pages from two control groups for six tes
作者: BLUSH    時(shí)間: 2025-3-23 19:30

作者: 江湖郎中    時(shí)間: 2025-3-24 02:08
Interacting with an Algorithm: The Influence of Experience and Individual Differencess a growing and necessary area of study, especially because algorithms often outperform human forecasters. Although research in this area has increased, the phenomenon is still prevalent and impactful. The purpose of the current study is to utilize a forecasting task to examine factors influencing a
作者: maladorit    時(shí)間: 2025-3-24 05:03

作者: CHAFE    時(shí)間: 2025-3-24 08:04
The False Utopia of VR Gaming: The Mind and Body Under VR Video Gamesouple of years. The success of VR games urged different game developer to focus on the development of VR technology and thus lead to a rapid advancement of the technology. While the technology of VR is being improved and become widely distributed, it is high time to look at how the players would be
作者: Root494    時(shí)間: 2025-3-24 13:02

作者: Germinate    時(shí)間: 2025-3-24 15:34

作者: Obstacle    時(shí)間: 2025-3-24 20:26

作者: Insensate    時(shí)間: 2025-3-25 02:39

作者: sed-rate    時(shí)間: 2025-3-25 03:31

作者: Fibroid    時(shí)間: 2025-3-25 07:37
Comparing Two Sets of Usability Heuristics in a User Experience Evaluation: A Case Study in an E-Comhas generated the proposal of new sets of heuristics focused on elements not considered by the traditional approach. A representative case is Inostroza‘s heuristics to assess mobile applications. However, their effectiveness has not been validated in other domains. The purpose of this research is to
作者: 悲痛    時(shí)間: 2025-3-25 15:32

作者: Affirm    時(shí)間: 2025-3-25 19:04

作者: 系列    時(shí)間: 2025-3-25 22:05

作者: Hypomania    時(shí)間: 2025-3-26 01:09

作者: Fortify    時(shí)間: 2025-3-26 08:08

作者: 歡樂東方    時(shí)間: 2025-3-26 10:32
Conference proceedings 2023hnology acceptance studies;..Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience;..Part V: DUXU for cultural heritage; and DUXU for health and wellbeing..
作者: Gudgeon    時(shí)間: 2025-3-26 13:10

作者: Breach    時(shí)間: 2025-3-26 19:21

作者: 擴(kuò)音器    時(shí)間: 2025-3-27 00:05
Ralph Heu?lein,Heribert Gras,Werner Gnatzyrios that demonstrate the contributions and benefits of the automation of heuristic evaluations through software products, the result is that there is a low level of confidence in usability evaluators to use a system that supports the heuristic evaluation process, for so the inspection continues to
作者: 流眼淚    時(shí)間: 2025-3-27 01:16
Gail E. Stratton,Robert B. Suteraring the participants’ quantitative rating and qualitative comments. UGIIE’s drawback is the rather time-consuming preparation. Our study results suggest a preparation with a minimum of five participants to discover at least 80% of all relevant items for a UGIIE questionnaire. However, when testing
作者: ellagic-acid    時(shí)間: 2025-3-27 06:43
https://doi.org/10.1007/978-1-4020-6697-9has generated the proposal of new sets of heuristics focused on elements not considered by the traditional approach. A representative case is Inostroza‘s heuristics to assess mobile applications. However, their effectiveness has not been validated in other domains. The purpose of this research is to
作者: 音的強(qiáng)弱    時(shí)間: 2025-3-27 13:21

作者: regale    時(shí)間: 2025-3-27 14:46

作者: 浸軟    時(shí)間: 2025-3-27 20:21
Thomas Kleinteich,Stanislav N. Gorbhm aversion and personality is a fruitful area of research and experience with the algorithm is an important component of algorithm interactions. Finally, we discuss limitations of the current study along with practical implications of our findings.
作者: FEIGN    時(shí)間: 2025-3-28 00:26

作者: cumulative    時(shí)間: 2025-3-28 03:26

作者: implore    時(shí)間: 2025-3-28 06:15

作者: Invertebrate    時(shí)間: 2025-3-28 11:39
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/d/image/268837.jpg
作者: 攝取    時(shí)間: 2025-3-28 14:40
Ralph Heu?lein,Heribert Gras,Werner Gnatzyigate how people feel about a system. However, we must take into account that traditional evaluation methods, whether interviews or surveys are based on self-reported data, which are often exposed to social desire. Therefore, by obtaining additional information from the user‘s interaction with the s
作者: 滲入    時(shí)間: 2025-3-28 19:24

作者: TOXIC    時(shí)間: 2025-3-29 01:14

作者: 逢迎白雪    時(shí)間: 2025-3-29 03:35

作者: POINT    時(shí)間: 2025-3-29 08:06

作者: iodides    時(shí)間: 2025-3-29 15:09
https://doi.org/10.1007/978-1-4020-6697-9isting UX evaluation methods tend to require high levels of human involvement in data collection and analysis. This makes the ongoing UX monitoring particularly challenging, especially given the increasing number of products, growing user base and associated data. Thus, there is a strong demand in d
作者: 斜谷    時(shí)間: 2025-3-29 16:52
Ralph Heu?lein,Heribert Gras,Werner Gnatzyeen positioning user experience (UX) research as the cornerstone of the competitiveness of their products and services. However, UX data analysis can be costly and demanding in terms of monetary and human resources, making it imperative to develop a cost-effective solution to assist UX evaluation. I
作者: custody    時(shí)間: 2025-3-29 21:48

作者: guzzle    時(shí)間: 2025-3-30 01:19
https://doi.org/10.1007/978-1-4020-6695-5on experience of smart watch devices, and few existing studies have concerned the relationship between vibration frequency and intensity. In this paper, we focused on the intensity and frequency of smartwatch vibration in notification scenarios. Twelve participants were recruited to experience smart
作者: STANT    時(shí)間: 2025-3-30 08:04
Moisture-Harvesting Reptiles: A Reviewneeds of Chinese kitchen tableware from easy placement to thorough cleaning. However, it needs related research for the Chinese market and product design. This paper presents a human-centered design research from ethnographic studies, usability testing sessions, to design validation based on the exp
作者: ACME    時(shí)間: 2025-3-30 09:52
Functional Surfaces in Biology IIIconsumers to conveniently perceive information from multiple angles. However, since the user interface (UI) and posted content regarding, 3D configurators, on current e-commerce sites differ from manufacturer wise, many users who are not familiar with active information fail to use the said configur




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