作者: 影響 時間: 2025-3-21 21:24 作者: 闖入 時間: 2025-3-22 01:40
The Design Thinking Methodology at Work: Capturing and Understanding the Interplay of Methods and Te, the Design Thinking methodology suggests a repertoire of design phases, design activities, and design methods that can be used to solve wicked problems in terms of innovative solutions. However, since the Design Thinking methodology does not prescribe any order of design phases, activities, and me作者: 心神不寧 時間: 2025-3-22 06:16 作者: 異端邪說下 時間: 2025-3-22 09:18 作者: NEG 時間: 2025-3-22 14:14
Redesigning Medical Encounters with Tele-Board MED preserving the patient’s health. The path to a satisfying health care outcome is manifold, and the quality of the patient-provider relationship is an impactful factor. We discuss different models for the classification of patient-provider interaction as well as for patient empowerment. On this theo作者: NEG 時間: 2025-3-22 20:08
Embodied Design Improvisation for Autonomous Vehiclesmotive dresser drawers and roving trash barrels. We have found that the . methodology—which includes storyboarding, improvisation, video prototyping, Wizard-of-Oz lab studies and field experiments—has also been effective in designing the behaviors and interfaces of another kind of robot: the autonom作者: AMOR 時間: 2025-3-23 00:13 作者: Crepitus 時間: 2025-3-23 05:02
Making Examples Tangible: Tool Building for Program Comprehensione more than with customers. Their intent is to understand the effects of abstract source code on programs in execution. Existing tools for program exploration, however, are tailored to general programming language concepts instead of domain-specific characteristics and programmer’s system knowledge.作者: brachial-plexus 時間: 2025-3-23 05:48 作者: 激怒 時間: 2025-3-23 10:13 作者: 辯論 時間: 2025-3-23 15:10 作者: Blemish 時間: 2025-3-23 18:48
Developing Instrumentation for Design Thinking Team Performancefective way to improve team performance. However, the tools currently available for effective team coaching are limited to heuristics derived from either experienced design thinking professionals or clinical psychology practitioners. Our research aims to improve this situation by providing design th作者: 現(xiàn)實 時間: 2025-3-24 01:16
Book 2016r Institute in Potsdam, Germany. Offering readers a closer look at Design Thinking, its innovation processes and methods, the book covers topics ranging from how to design ideas, methods and technologies, to creativity experiments and wicked problem solutions, to creative collaboration in the real w作者: 都相信我的話 時間: 2025-3-24 02:48
Douglas M. Considine P.E.,Glenn D. Considineodology for instrument design. The development of a specific diagnostic instrument, based on a visual notation called the Interaction Dynamics Notation, is explained in terms of both the workflow of data through the instrument and the exploratory studies conducted to design the instrument user interface.作者: metropolitan 時間: 2025-3-24 07:15 作者: agenda 時間: 2025-3-24 11:17 作者: Orgasm 時間: 2025-3-24 16:34 作者: ferment 時間: 2025-3-24 22:43
Colliding Influences only be partially resolved by stakeholders. This case study empirically clarifies the impression from previous research that the integration of design thinking appears to be a managerial challenge yet to be mastered.作者: Digest 時間: 2025-3-25 02:32 作者: Harass 時間: 2025-3-25 05:22 作者: majestic 時間: 2025-3-25 10:38 作者: 檢查 時間: 2025-3-25 13:10
Virulence Traits in the , Genust to meet these goals. The first is an Ecology Mapping that portrays an organization’s internal design thinking strategy. The second is a weekly “snapshot” of design thinking activities performed by industry teams working on creative projects.作者: contradict 時間: 2025-3-25 16:28 作者: white-matter 時間: 2025-3-25 20:45
On Creating Workspaces for a Team of Teams: Learnings from a Case Studyifies the collaborative culture of its community. The approach to the creation of its new workspace involves the integration of users from the beginning and, thus, the creation of a “shared ownership.” This concept, which can be applied to a wide range of contexts, provides the basis for a well-func作者: 粗魯性質(zhì) 時間: 2025-3-26 03:46 作者: 放大 時間: 2025-3-26 05:01 作者: 真繁榮 時間: 2025-3-26 10:00 作者: Introvert 時間: 2025-3-26 15:36
Making Examples Tangible: Tool Building for Program Comprehensionetached, effortful activity but can be accomplished by the same programmers who detect deficiencies during their programming tasks. Then exemplary information about software systems can become tangible.作者: 噴出 時間: 2025-3-26 19:12 作者: 失誤 時間: 2025-3-26 23:41 作者: 背心 時間: 2025-3-27 03:58 作者: 莎草 時間: 2025-3-27 05:42 作者: 抗原 時間: 2025-3-27 10:31
Foods and Food Production Encyclopediaifies the collaborative culture of its community. The approach to the creation of its new workspace involves the integration of users from the beginning and, thus, the creation of a “shared ownership.” This concept, which can be applied to a wide range of contexts, provides the basis for a well-func作者: Interdict 時間: 2025-3-27 14:37
Douglas M. Considine P.E.,Glenn D. Considine in digital wound care photography—the iphone-based Epic Haiku application..The results of this study (1) illustrate the application of design thinking for healthcare delivery involving mobile wearable computing technology for distributed care, (2) improves our understanding of the benefits of human作者: 亞當(dāng)心理陰影 時間: 2025-3-27 21:08 作者: 觀察 時間: 2025-3-28 01:24
Douglas M. Considine P.E.,Glenn D. Considineypes, through an autonomous driving interface that communicates impending action through haptic precues. The third, ., follows the public deployment of a prototype built upon frugal materials and stagecraft, in a field study of how pedestrians negotiate intersections with autonomous vehicles where n作者: 爭議的蘋果 時間: 2025-3-28 02:18
Douglas M. Considine P.E.,Glenn D. Considineetached, effortful activity but can be accomplished by the same programmers who detect deficiencies during their programming tasks. Then exemplary information about software systems can become tangible.作者: 遺留之物 時間: 2025-3-28 06:39
Douglas M. Considine P.E.,Glenn D. Considinenvolve end users and other stakeholders in the development process. Most of these user-centered approaches are strongly based on early research and validation with end users and prototypes with different levels of fidelity..This chapter provides a look into the development process of three major sof作者: 割讓 時間: 2025-3-28 12:48
Douglas M. Considine P.E.,Glenn D. Considine of these principles. Further, the research team aims at setting up an online course on Design Thinking in collaboration with the openHPI platform—one of the Europe’s frontrunner MOOC providers. Thus, we compare the results to the capacities and features of openHPI and examine its potentials for sup作者: LIMIT 時間: 2025-3-28 14:58 作者: harrow 時間: 2025-3-28 18:46 作者: OCTO 時間: 2025-3-28 23:40 作者: clarify 時間: 2025-3-29 05:55 作者: temperate 時間: 2025-3-29 09:26 作者: 無能的人 時間: 2025-3-29 13:13 作者: Altitude 時間: 2025-3-29 15:43 作者: 松果 時間: 2025-3-29 20:28
Douglas M. Considine P.E.,Glenn D. Considineoper version of the Google Glass? head-mounted display (HMD) to develop software applications to enable remote connectivity in the healthcare field, and to characterize system usage, data integration, and data visualization capabilities..In this chapter, we summarize findings from the assessment of 作者: 脆弱帶來 時間: 2025-3-30 00:38 作者: chronicle 時間: 2025-3-30 08:07
Douglas M. Considine P.E.,Glenn D. Considinemotive dresser drawers and roving trash barrels. We have found that the . methodology—which includes storyboarding, improvisation, video prototyping, Wizard-of-Oz lab studies and field experiments—has also been effective in designing the behaviors and interfaces of another kind of robot: the autonom作者: 概觀 時間: 2025-3-30 09:33 作者: 提煉 時間: 2025-3-30 12:21 作者: 場所 時間: 2025-3-30 18:43 作者: 喪失 時間: 2025-3-30 22:52
Douglas M. Considine P.E.,Glenn D. Considinestitutes around the globe. Consequently, there is an increasing demand for Design Thinking education. In this research we aim to answer the question of whether and how Design Thinking can be taught in the form of Massive Open Online Courses (MOOCs) that promise scalable teaching. In this chapter we 作者: 礦石 時間: 2025-3-31 03:21 作者: maudtin 時間: 2025-3-31 05:22 作者: 無思維能力 時間: 2025-3-31 12:24
https://doi.org/10.1007/978-3-319-40382-3Design Thinking; DTR; Hasso Plattner Institute; HPI; Stanford D-School; IT development; innovating creativ