派博傳思國際中心

標題: Titlebook: Design Computing and Cognition’22; John S Gero Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv [打印本頁]

作者: Disaster    時間: 2025-3-21 17:04
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作者: Reclaim    時間: 2025-3-21 21:22

作者: 責(zé)任    時間: 2025-3-22 01:22

作者: 毛細血管    時間: 2025-3-22 08:26

作者: arbovirus    時間: 2025-3-22 10:33
Design Progress Dashboard: Visualising a Quantitative Divergent/Convergent Pattern of Design Team Prerstanding of the design process. To do that, we introduce the Design Progress Dashboard (DPD) framework, a set of Natural Language Processing (NLP) assisted tools using the Word2Vec and t-SNE models to organically and quantifiably capture and visualise the design progress of a typical design class.
作者: 蔑視    時間: 2025-3-22 13:47

作者: 蔑視    時間: 2025-3-22 20:23
A Classification of Methods and Constructs in Design Cognition Researchge from cognitive psychology used to drive design cognition research. To tackle the lack of scientific rigour and ontological fragmentation in design cognition research, there has been an appeal to align with current knowledge founded in cognitive psychology. However, incomplete understandings of fo
作者: 音樂戲劇    時間: 2025-3-22 23:18

作者: 倫理學(xué)    時間: 2025-3-23 03:49
Effects of Open-Endedness on Problem Solving Behaviouroblems with pre-defined solutions. We use an ill-structured categorization task to investigate effects of varying degrees of open-endedness on three indicators of problem-solving behaviour: solution variability, path dependency of solutions, and perceived problem-solving difficulty. Four-person grou
作者: 媒介    時間: 2025-3-23 07:47

作者: 改變    時間: 2025-3-23 11:28
A Systems Thinking Inspired Approach to Understanding Design Activitysed to visualize the systems under consideration, and thus its complexity, which is useful in many design contexts. This paper aims to determine the extent to which systems thinking can be used to understand design activity. We review the literature on systems thinking and its relationship to design
作者: 南極    時間: 2025-3-23 17:16

作者: 做作    時間: 2025-3-23 19:57

作者: 毗鄰    時間: 2025-3-23 22:24

作者: figment    時間: 2025-3-24 06:20

作者: Neutral-Spine    時間: 2025-3-24 06:39

作者: 惰性氣體    時間: 2025-3-24 12:52
O. L. F. Reséndis,S. L. M. Tovargn. Researchers proposed methods for developing knowledge representations from such documents, to make them conducive for use as a source of analogy. Ontology-based representations, such as FBS, SBF, SAPPhIRE, etc. are effective in analogical design, but manually creating accurate descriptions using
作者: 衣服    時間: 2025-3-24 16:53

作者: groggy    時間: 2025-3-24 21:34

作者: BLAZE    時間: 2025-3-25 01:04

作者: 污點    時間: 2025-3-25 06:28
https://doi.org/10.1007/978-3-658-42204-2erstanding of the design process. To do that, we introduce the Design Progress Dashboard (DPD) framework, a set of Natural Language Processing (NLP) assisted tools using the Word2Vec and t-SNE models to organically and quantifiably capture and visualise the design progress of a typical design class.
作者: Ornament    時間: 2025-3-25 08:56

作者: Conserve    時間: 2025-3-25 15:05

作者: 從容    時間: 2025-3-25 17:24
Springer Undergraduate Mathematics Seriess. Some researchers have claimed that the PSVT:R is the strongest measure of mental rotation ability, that relative to other tests, the PSVT:R most incorporates the “gestalt thinking process,” and that the gestalt thinking process is widely accepted as the key component of spatial ability. In this s
作者: Maximizer    時間: 2025-3-25 22:22
Basic Theory of Additive Abelian Groupsoblems with pre-defined solutions. We use an ill-structured categorization task to investigate effects of varying degrees of open-endedness on three indicators of problem-solving behaviour: solution variability, path dependency of solutions, and perceived problem-solving difficulty. Four-person grou
作者: 沒有貧窮    時間: 2025-3-26 02:06

作者: ADAGE    時間: 2025-3-26 08:17

作者: ASSAY    時間: 2025-3-26 09:47

作者: Hyperopia    時間: 2025-3-26 15:19

作者: Lucubrate    時間: 2025-3-26 16:48
Finnish Films and International Festivals relative alpha and beta power using EEG in two different display conditions: a conventional computer display and an immersive VR Head-Mounted Display. Seventeen male undergraduate students in their twenties in South Korea participated. Seven different biophilic design cases were presented as visual
作者: amphibian    時間: 2025-3-27 00:39
Palgrave European Film and Media StudiesIn product conceptual design, designers need to produce creative ideas while considering various factors such as the product‘s function, structure, and behaviour.
作者: 熱情贊揚    時間: 2025-3-27 04:44

作者: Paleontology    時間: 2025-3-27 08:19

作者: 撤退    時間: 2025-3-27 12:48

作者: 領(lǐng)先    時間: 2025-3-27 16:02

作者: LUDE    時間: 2025-3-27 18:14

作者: 知道    時間: 2025-3-28 00:16

作者: 怎樣才咆哮    時間: 2025-3-28 02:14

作者: RODE    時間: 2025-3-28 07:58

作者: 神圣將軍    時間: 2025-3-28 13:08

作者: negligence    時間: 2025-3-28 14:38

作者: OWL    時間: 2025-3-28 21:00

作者: 兩種語言    時間: 2025-3-29 02:21
The ABC (Affordance-Bias-Cognition) Reasoning of Product-Use Interaction: A Text Mining Approachition (ABC) reasoning that aims at demonstrating that when humans (designers or users) approach objects, they follow a well-defined pattern of cognitive activities (or phases): cause, perception, interpretation, manipulation, and check. Furthermore, we demonstrate that affordances, bad design, and b
作者: choleretic    時間: 2025-3-29 05:40

作者: FADE    時間: 2025-3-29 08:27

作者: Noctambulant    時間: 2025-3-29 13:22
Finite-Dimensional Vector Spacesition (ABC) reasoning that aims at demonstrating that when humans (designers or users) approach objects, they follow a well-defined pattern of cognitive activities (or phases): cause, perception, interpretation, manipulation, and check. Furthermore, we demonstrate that affordances, bad design, and b
作者: 調(diào)整校對    時間: 2025-3-29 15:45
Basic Theory of Additive Abelian Groupsy creating four simple stories involving the items (most open-ended). Story versus similarity goals significantly influenced solution variability, path dependency and perceived problem-solving difficulty. Expert versus good open-endedness beliefs significantly influenced perceived difficulty.
作者: archetype    時間: 2025-3-29 19:48

作者: 枯燥    時間: 2025-3-30 02:39
Finnish Films and International Festivalshe relative alpha power. Results revealed there is significant interaction effect between case and major as well as between condition, case, hemisphere, and major in relative beta power. This study has the potential to contribute to building evidence-based design strategies for improving biophilic design environments.
作者: 公共汽車    時間: 2025-3-30 06:56
Design Progress Dashboard: Visualising a Quantitative Divergent/Convergent Pattern of Design Team Pr throughout the design class by converting text information into numerical data. Towards this end, we present a case study to dive into one of the design teams from the design class and propose a clear explanation on the usefulness of the research framework, its limitations and the potential future work.
作者: 鞭打    時間: 2025-3-30 09:27

作者: SOBER    時間: 2025-3-30 12:58
on Design Computing and Cognition (DCC’22).Written by expertThis book reports research and development that represent the state of the art in artificial intelligence in design, design cognition, design neurocognition, and design theories from the .Tenth International Conference on Design Computing a
作者: stressors    時間: 2025-3-30 20:12
O. L. F. Reséndis,S. L. M. TovarOntology-based representations, such as FBS, SBF, SAPPhIRE, etc. are effective in analogical design, but manually creating accurate descriptions using these models is both time- and resource-intensive.
作者: Bricklayer    時間: 2025-3-30 23:55
Generative Design Ideation: A Natural Language Generation Approachontrollable knowledge distance. The method is tested in a case study of rolling toy design and the results show good performance in generating ideas of varied novelty with near-field and far-field source knowledge.
作者: Expand    時間: 2025-3-31 02:04
Is the PSVT:R Suitable for Evaluating Spatial Skill in Design? A Critiquetudy, we present evidence that the claims surrounding the PSVT:R’s validity may not be accurate and represent a co-construction of gender and spatial ability. We suggest that the PSVT:R is not an ideal tool for assessment of spatial skill in design disciplines, and instruments that allow for open-ended responses are needed.
作者: 組裝    時間: 2025-3-31 07:16

作者: wreathe    時間: 2025-3-31 12:45
Finite-Dimensional Vector Spacesontrollable knowledge distance. The method is tested in a case study of rolling toy design and the results show good performance in generating ideas of varied novelty with near-field and far-field source knowledge.
作者: congenial    時間: 2025-3-31 15:33

作者: Sinus-Rhythm    時間: 2025-3-31 20:34
Conference proceedings 2023nition, and design theories from the .Tenth International Conference on Design Computing and Cognition. held in Glasgow, UK, in 2022. The 48 chapters are grouped under the headings of natural language processing and design; design cognition; design neurocognition; learning and design; creative desig




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