派博傳思國(guó)際中心

標(biāo)題: Titlebook: Design Computing and Cognition ‘14; John S. Gero,Sean Hanna Conference proceedings 2015 Springer International Publishing Switzerland 2015 [打印本頁]

作者: 討論小組    時(shí)間: 2025-3-21 16:07
書目名稱Design Computing and Cognition ‘14影響因子(影響力)




書目名稱Design Computing and Cognition ‘14影響因子(影響力)學(xué)科排名




書目名稱Design Computing and Cognition ‘14網(wǎng)絡(luò)公開度




書目名稱Design Computing and Cognition ‘14網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Design Computing and Cognition ‘14被引頻次




書目名稱Design Computing and Cognition ‘14被引頻次學(xué)科排名




書目名稱Design Computing and Cognition ‘14年度引用




書目名稱Design Computing and Cognition ‘14年度引用學(xué)科排名




書目名稱Design Computing and Cognition ‘14讀者反饋




書目名稱Design Computing and Cognition ‘14讀者反饋學(xué)科排名





作者: narcissism    時(shí)間: 2025-3-21 23:07
http://image.papertrans.cn/d/image/268363.jpg
作者: 送秋波    時(shí)間: 2025-3-22 01:28
https://doi.org/10.1007/978-3-319-14956-1Artificial Intelligence; Design Cognition; Design Computing; Design Studies; Design Theory
作者: Platelet    時(shí)間: 2025-3-22 08:30
978-3-319-36315-8Springer International Publishing Switzerland 2015
作者: 抑制    時(shí)間: 2025-3-22 12:01
https://doi.org/10.1057/9781137295125n a model of creative designs as being novel, surprising and valuable we develop a typology of the kinds of expectations that, when violated, produce surprise. Contrasting computational models of two of kinds of expectation are presented in the domain of mobile devices and their respective advantages for creativity evaluation are described.
作者: instulate    時(shí)間: 2025-3-22 15:57

作者: instulate    時(shí)間: 2025-3-22 17:39
Finanzwirtschaft der Bilanzbuchhalteres. Using computational design synthesis a constrained solution space can be automatically generated and a high number of design candidates can be quickly explored without fixation on common designs. In this paper, the authors present and discuss a formal, three-dimensional spatial grammar to create
作者: PHIL    時(shí)間: 2025-3-22 22:30

作者: floaters    時(shí)間: 2025-3-23 04:59

作者: 聽寫    時(shí)間: 2025-3-23 06:39

作者: 確認(rèn)    時(shí)間: 2025-3-23 12:11

作者: amenity    時(shí)間: 2025-3-23 15:23

作者: 召集    時(shí)間: 2025-3-23 20:29
https://doi.org/10.1007/978-1-4842-8870-2udy the kind of design activities that take place in such conversation and critique within the architectural design process. We use linkographs to characterise the design process taking place during conversation. More precisely, we study conversations between design teachers and design students. In
作者: Glutinous    時(shí)間: 2025-3-24 00:10
https://doi.org/10.1007/978-3-319-57138-6 knowledge about the coordination of mental models in heterogeneous groups, and even more across different disciplines, has not yield much progress in the last decades. Mental models affect design activities on content and process levels. These have consequences for the different phases in the desig
作者: Esophagus    時(shí)間: 2025-3-24 05:33
Helping Care-Leavers to Find Their Recordsming is based on an oversimplified view of the creativity process. Participants are seen as idea generators and the process aims at maximizing the quantity of ideas produced, and the evaluation occurs post-process based on some originality and feasibility criteria. Design theories can help enrich th
作者: Minikin    時(shí)間: 2025-3-24 08:16
https://doi.org/10.1057/9781137295125n a model of creative designs as being novel, surprising and valuable we develop a typology of the kinds of expectations that, when violated, produce surprise. Contrasting computational models of two of kinds of expectation are presented in the domain of mobile devices and their respective advantage
作者: invert    時(shí)間: 2025-3-24 12:12

作者: Genistein    時(shí)間: 2025-3-24 16:48

作者: 違反    時(shí)間: 2025-3-24 22:45
St. Francis in the Twenty-First Centurynd research in diversity, creativity and motivation to present a process model for crowdsourcing experience design. Crowdsourcing experience design for volunteer online communities serves two purposes: to increase the motivation of participants by making them stakeholders in the success of the proje
作者: right-atrium    時(shí)間: 2025-3-24 23:30
Open Source Reuse and Strategic Imperativesrk in a process called remixing. Remixing can catalyze innovation by allowing designers to build on each other’s ideas. For those designing collective design systems, decisions to be made about remixing are intertwined with decisions to be made about the visibility of work in the system – that is, t
作者: 表示向前    時(shí)間: 2025-3-25 03:51

作者: gastritis    時(shí)間: 2025-3-25 10:29

作者: panorama    時(shí)間: 2025-3-25 11:55

作者: 結(jié)合    時(shí)間: 2025-3-25 18:20

作者: orthopedist    時(shí)間: 2025-3-25 20:30

作者: 得罪人    時(shí)間: 2025-3-26 02:57

作者: 四指套    時(shí)間: 2025-3-26 07:40

作者: 除草劑    時(shí)間: 2025-3-26 09:14

作者: 附錄    時(shí)間: 2025-3-26 15:27
Conversation and Critique Within the Architectural Design Process: A Linkograph Analysisudy the kind of design activities that take place in such conversation and critique within the architectural design process. We use linkographs to characterise the design process taking place during conversation. More precisely, we study conversations between design teachers and design students. In
作者: sigmoid-colon    時(shí)間: 2025-3-26 17:43
Mental Models and Creativity in Engineering and Architectural Design Teams knowledge about the coordination of mental models in heterogeneous groups, and even more across different disciplines, has not yield much progress in the last decades. Mental models affect design activities on content and process levels. These have consequences for the different phases in the desig
作者: aspect    時(shí)間: 2025-3-26 23:18

作者: 影響深遠(yuǎn)    時(shí)間: 2025-3-27 03:43

作者: PAN    時(shí)間: 2025-3-27 07:41
Computational Design Creativity Evaluation to recent computational creativity research in both art and design. The framework assumes that the product, not the process, is being evaluated, and that evaluation is done by comparison with descriptions of existing products using a set of aspects that each suggest creativity. Not every evaluation
作者: 小母馬    時(shí)間: 2025-3-27 11:27

作者: Vldl379    時(shí)間: 2025-3-27 16:11

作者: HATCH    時(shí)間: 2025-3-27 20:46
Collective Design: Remixing and Visibilityrk in a process called remixing. Remixing can catalyze innovation by allowing designers to build on each other’s ideas. For those designing collective design systems, decisions to be made about remixing are intertwined with decisions to be made about the visibility of work in the system – that is, t
作者: glucagon    時(shí)間: 2025-3-28 00:21
Conference proceedings 2015e presented at the Sixth International Conference on Design Computing and Cognition, DCC’14, held at University College, London, UK..Inside, readers will find the work of expert researchers and practitioners that explores both advances in theory and application as well as demonstrates the depth and
作者: 財(cái)主    時(shí)間: 2025-3-28 02:06

作者: bonnet    時(shí)間: 2025-3-28 06:50

作者: 滔滔不絕地講    時(shí)間: 2025-3-28 11:20
überblick über die Finanzwirtschafte CSO system performance with increasing task complexity. The simulation results of case studies based on the proposed mechanism provide insights into task-driven dynamic structures and their effect on the behavior, and consequently the function, of CSO systems.
作者: deciduous    時(shí)間: 2025-3-28 18:40

作者: AER    時(shí)間: 2025-3-28 20:22

作者: Radiculopathy    時(shí)間: 2025-3-29 01:00
Dynamic Structuring in Cellular Self-Organizing Systemse CSO system performance with increasing task complexity. The simulation results of case studies based on the proposed mechanism provide insights into task-driven dynamic structures and their effect on the behavior, and consequently the function, of CSO systems.
作者: 厭惡    時(shí)間: 2025-3-29 04:00
Brainstorming vs. Creative Design Reasoning: A Theory-Driven Experimental Investigation of Novelty, tion task. Results lead to the rejection of the classical ‘quantity breeds quality’ hypothesis. Rather, we observe that successful groups are the ones who produce a few original propositions that hold great value for users while looking for ways to make those propositions feasible.
作者: 安定    時(shí)間: 2025-3-29 07:21

作者: 言外之意    時(shí)間: 2025-3-29 14:49

作者: Criteria    時(shí)間: 2025-3-29 16:25

作者: Receive    時(shí)間: 2025-3-29 23:45

作者: 嘲弄    時(shí)間: 2025-3-30 03:28

作者: Anonymous    時(shí)間: 2025-3-30 07:44
St. Francis in the Twenty-First Centuryribe how our model has been deployed and adapted to a citizen science project where nature preserve visitors can participate in the design of a system called NatureNet. The major contribution of this paper is a model for crowdsourcing experience design and a case study of how we have deployed it for the design and development of NatureNet.
作者: maculated    時(shí)間: 2025-3-30 11:56

作者: 表示問    時(shí)間: 2025-3-30 13:30

作者: 緯線    時(shí)間: 2025-3-30 16:38

作者: motor-unit    時(shí)間: 2025-3-30 21:49





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